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Strategies needed

Discussion in 'Civ3 - Strategy & Tips' started by Olli513, Oct 26, 2004.

?

What's the problem with me??

Poll closed Nov 9, 2004.
  1. I suck.

    3 vote(s)
    7.1%
  2. I need more practice.

    11 vote(s)
    26.2%
  3. i should read the strategy guides on this page.

    21 vote(s)
    50.0%
  4. Run,the evil pigs are coming!!!!!!!!!!!!!!!!!!!!!

    7 vote(s)
    16.7%
  1. Scuffer

    Scuffer Scuffer says...

    Joined:
    Sep 2, 2004
    Messages:
    2,655
    Location:
    First in the active user list!
    Please please please change those size 1 cities of workers. It's causing me mental pain to see them like that!
     
  2. Olli513

    Olli513 Launch torpedo number 3!

    Joined:
    Aug 25, 2004
    Messages:
    101
    Location:
    Finland
    ahh............ a new age.new units, new inventions and new ways to piss the AI off.(did i mention the booring music?:( )
     

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  3. Olli513

    Olli513 Launch torpedo number 3!

    Joined:
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    Location:
    Finland
    i changed production in those cities to barracks.
     
  4. Olli513

    Olli513 Launch torpedo number 3!

    Joined:
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    Location:
    Finland
    so here's my plan.
    i have built forts to those mountains to prevent any possible counter-attacks from the indians.
    i'll start with a mass wawe of swordsmen.after researching chivalry i'll destroy them with riders.
    those 3 galleys founded some coast. the next screen will tell what happens.
    (should i save the sun tzu's art of war to a new continent if possible.:confused:???????????)
     

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  5. dgfred

    dgfred Sports Freak

    Joined:
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    7,256
    Location:
    N.C., USA
    I don't think you really need those forts :confused: , but it is already done
    so.... they may come in handy vs elephants :wallbash: . The worker turns
    would have served better doing other things. You seem to be doing fine,
    keep it up :goodjob: .
     
  6. Olli513

    Olli513 Launch torpedo number 3!

    Joined:
    Aug 25, 2004
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    Location:
    Finland
    a new island(or continent).
    BTW i had 6 workers building the forts.so it didn't take long.(2 turns per fort)
     

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  7. tomasjj

    tomasjj Chieftain

    Joined:
    Mar 8, 2002
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    1,402
    Location:
    Norway
    Make sure the Indians dont get that 3 cow city site too...
     
  8. tomasjj

    tomasjj Chieftain

    Joined:
    Mar 8, 2002
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    1,402
    Location:
    Norway
    And, one more thing, you seem pretty high on wonders so maybe you could check out Isions article on wonder addiction in the War academy? Its a good one!
     
  9. Arathorn

    Arathorn Catan player

    Joined:
    Jan 10, 2002
    Messages:
    3,778
    Location:
    Illinois
    I think the biggest area of improvement I see the need for in this game is your worker actions. You say you had 6 workers building each fort. That's a LOT of worker turns that would have been much better spent improving your homelands. Getting your core and your potentially productive cities up to size and optimal production power as quickly as possible is incredibly important. Throwing away dozens and dozens (probably hundreds, what with the silk road and TWO colonies) of worker turns will come back to haunt you in a lot of games.

    Cracker's article on prioritizing worker actions, while long, would probably be a good read for you. Improve the most important things first and don't spend LOTS of time on things that aren't necessary and/or can easily wait. That's the gist, but cracker gives very good explanations on what the best tiles are and what can and should wait.

    Arathorn
     
  10. dgfred

    dgfred Sports Freak

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    Location:
    N.C., USA
    Thanks A ! You write soooo much better than I do and get your points across without offending anyone :goodjob: , but our ideas are similar ;) .
    Olli seems to be having a great time, and thats the main theme I guess
    for everyone.
     
  11. Olli513

    Olli513 Launch torpedo number 3!

    Joined:
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    Location:
    Finland
    i captured 2 cities.and i have read that ision's article of wonder addiction.the new island was pretty small.
    BTW, my homelands are pretty much improved.
     

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  12. Flintlock

    Flintlock Chieftain

    Joined:
    Sep 25, 2004
    Messages:
    600
    Arathorn's right, you are wasting a lot of worker turns. The Indians, if they ever force you're troops back to those mountains, won't attack the fortresses, they'll just pass right by and go for the city. The AI's dumb, but not that dumb.
    Another thing, why do you have a colony on the silks? You already have three in your territory, and there isn't any need for a fourth.
    What's that fortress doing outside of New Tientsin?
    Finally, you need to build more barracks, verteran swords are easily worth the 20(?) shields. :ar15:
     
  13. rysingsun

    rysingsun Chieftain

    Joined:
    Jul 22, 2002
    Messages:
    959
    i go to olli's maps he has on this page. and i click on the world view. you know the one in the bottom left. because i want to get a view of a different part of his empire .. specifically the northeast part. but it doesnt respond to my clicks! what am i doing wrong?
     
  14. Flintlock

    Flintlock Chieftain

    Joined:
    Sep 25, 2004
    Messages:
    600
    You're not clicking hard enough :p
    :crazyeye: if you want a view of the NW, just say so instead of posting wierd (and sarcastic) things

    ...and, "world view"? I think you mean 'minimap' :p
     
  15. Olli513

    Olli513 Launch torpedo number 3!

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    picture of NE here.
     

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  16. Olli513

    Olli513 Launch torpedo number 3!

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    screen here.
     

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  17. Olli513

    Olli513 Launch torpedo number 3!

    Joined:
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    Finland
    Finally!!!
     

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  18. Olli513

    Olli513 Launch torpedo number 3!

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    i agree.
    I should have improved my core cities first.
     
  19. Olli513

    Olli513 Launch torpedo number 3!

    Joined:
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    Finland
    screen here.
     

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  20. DementedAvenger

    DementedAvenger Chieftain

    Joined:
    Sep 6, 2004
    Messages:
    435
    Looking at all your screenshots, I remember how much more fun the game was when I was just learning it.

    Before you learn all the tricks and shortcuts, you play the game more or less like it was meant to be played (e.g. building forts in the mountains to stop a counterattack). A lot of improvement can only come with increased micromanagement, which can suck the fun out of a game (but can also be rewarding in the long run). Most people want to get to the higher difficulty levels, but that doesn't necessarily make the game more fun.
     

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