Scuffer
Scuffer says...
Please please please change those size 1 cities of workers. It's causing me mental pain to see them like that!
i changed production in those cities to barracks.Scuffer said:Please please please change those size 1 cities of workers. It's causing me mental pain to see them like that!
Arathorn said:I think the biggest area of improvement I see the need for in this game is your worker actions. You say you had 6 workers building each fort. That's a LOT of worker turns that would have been much better spent improving your homelands. Getting your core and your potentially productive cities up to size and optimal production power as quickly as possible is incredibly important. Throwing away dozens and dozens (probably hundreds, what with the silk road and TWO colonies) of worker turns will come back to haunt you in a lot of games.
Cracker's article on prioritizing worker actions, while long, would probably be a good read for you. Improve the most important things first and don't spend LOTS of time on things that aren't necessary and/or can easily wait. That's the gist, but cracker gives very good explanations on what the best tiles are and what can and should wait.
Arathorn
You're not clicking hard enoughrysingsun said:i go to olli's maps he has on this page. and i click on the world view. you know the one in the bottom left. because i want to get a view of a different part of his empire .. specifically the northeast part. but it doesnt respond to my clicks! what am i doing wrong?
i agree.Arathorn said:I think the biggest area of improvement I see the need for in this game is your worker actions. You say you had 6 workers building each fort. That's a LOT of worker turns that would have been much better spent improving your homelands. Getting your core and your potentially productive cities up to size and optimal production power as quickly as possible is incredibly important. Throwing away dozens and dozens (probably hundreds, what with the silk road and TWO colonies) of worker turns will come back to haunt you in a lot of games.
Cracker's article on prioritizing worker actions, while long, would probably be a good read for you. Improve the most important things first and don't spend LOTS of time on things that aren't necessary and/or can easily wait. That's the gist, but cracker gives very good explanations on what the best tiles are and what can and should wait.
Arathorn