Strategies that work on Emperor

That's exactly why I hate the space race. You cross you fingers and hope somehow that AI overseas will go to war, instead of just building the ship.

If you spend hammers on military to try and stop them, someone else will build it first.

If you send spies to sabotage, you can't afford to research the late techs to finish yours. Meanwhile, another civ is building his.

It seems like the end of every one of my Emperor games is mostly just run turns and pray.

Then, when I try conquest/domination there's just not enough time to wipe them out. You have to start early enough, but then I fall behind in techs and can't finish the job. Then they build the spaceship.

The game ends the same, every time. When I start a new Emperor game, I already know it's going to be another "The Other Continent Wins Space Race" ending. Getting to the end is completely different every time, so it's loads of fun, but the end is always the same.
 
Since I only wanted to have a little fun, not challenges, I only played Prince & Monarch levels before and just started on Emperor for two games just to check out how difficult it is.

My first Emperor game was a breeze, absolutely no sweat at all so I was a little taken aback since I expected it to be hard from all that I heard (I learned why the first game was easy when playing my second game). In both games I took whatever the map generator gave me. I just happened to have a great position in the first game, with a gold mine by a river and three food resources !! Not only the gold mine helped the early techs greatly, it also removed the crippling happiness cap at Emperor level, making my game almost Monarch-like.

Anyway, I used the same strategy I used in Monarch, but since the starting position was so blessed with resources, I decided to skip Bronze Working and went straight for Alphabet (via the Animal Husbandry route to take advantage of the Pig and Cow resources) before trading for all the lower techs, including Bronze Working. I used Qin SHi Huang in both games, BTW.

I was in the eastern side of the pangae, surrounded by Mali in the North, Mongol in the West, and India in the South. One big decision came when I got a Great Artist after Music. At that time, I got hemmed in on the West side by both Mali and Mongol since I expanded to the North (and choked Mali to a total of 3 cities before running out of land) and South. I had a hard time deciding where to use my culture bomb without triggering an immediate war. In the end, I used it right in my capitol instead of in a border city. It turned out to be a good decision since both the Malinese and the Mongolian cities on the West side flipped to me. Since Mali only had two cities left, it had little choices other than building up an army and attacked me. It took a while but I got his capital before granting him some peace.

The rest of the game was just routine cleanup. I founded Confucianism and Taonism (I got significant tech lead even by that time). and eventually wiped out the Mali, the Mongol (leaving one island city), and the Greek (what a huge army it had. Even my tanks and armoured Infantry had problem with his riflemen). At the end, I took just enough cities from India (who was pleased with me but always voted for Cyprus) to vote for my diplomatic win at the UN in the 19th centure. I still had one spare GP and three spare GEs at the end of the game without finding anything useful for them to do since I had already built all the late game wonders. It was no match and I could have built two SSs with my huge production before the AI coud even start on one.

My second game was a different story. I got stuck on a peninsula in a pangea map. It's mostly jungle, low on trees, the only copper resource was 4 square away from the Greek capitol, no gold, no silver, no marble, no stones. Militarilistic Rome and Greek blocked my exit from the penninsula.

I figured the only way I could survive would be to wrench the copper mine from under the nose of Greek so I did just that and tried to fill in the gap in between (barely). The maintenance cost brought my research rate down to 10% and I was toasted tech-wise in the early years (after finishing Writing, I switched to Alphabet and it was supposed to take 58 turns to research !!). The GS from the library helped a little but I was forced to trade away Alphabet shortly after getting it to close the tech gap somewhat (I made a rule never trade Alphabet away before). After getting the GL, things improved and I got to Liberalism first (with 100% research, using the gold obtained by trading my higher-cost techs for the cheaper techs plus gold). The AIs don't seem to care too much about gold, BTW, only on the tech research cost (and how rare/common it is) so it is a good strategy to sell the same tech to different civs which have money.

At this point, around 800AD, I think I'm a little ahead of the AIs in tech but there's no military force worth speaking of. I survived by giving the AI civs whatever they demanded, especially my neighbors Rome and Greek. Greek is pleased with me after I joined him (verbally anyway without sending any troops) in a war against India. Rome could be more treacherous but, hopefully if I give him what he wants then I can buy time to develop my infrastructure before building up the military for defence. I see if I can play a peaceful game and win with the SS this time. Still playing ... :).

Biggest hurdle I found at Emperor level is the crippling happiness limit of 4 in the capitol and 3 in other cities. With a good starting location and good resources, it's not too bad otherwise with limited number of cities (due to maintenance cost) and limited number of citizens as well, it would be hard to compete with the AI's advantage. If all the happiness resources available require Calendar, as in my second game, it might be quite a task just to survive until getting Calendar without being completely out of the tech-trading loop and if you're out of the tech-trading loop then you might as well give up since you can never wipe out 6 remaining civs fast enough while being behind in tech no matter how big military build up you have.
 
Since I only wanted to have a little fun, not challenges, I only played Prince & Monarch levels before and just started on Emperor for two games just to check out how difficult it is.

My first Emperor game was a breeze, absolutely no sweat at all so I was a little taken aback since I expected it to be hard from all that I heard (I learned why the first game was easy when playing my second game). In both games I took whatever the map generator gave me. I just happened to have a great position in the first game, with a gold mine by a river and three food resources !! Not only the gold mine helped the early techs greatly, it also removed the crippling happiness cap at Emperor level, making my game almost Monarch-like.

Anyway, I used the same strategy I used in Monarch, but since the starting position was so blessed with resources, I decided to skip Bronze Working and went straight for Alphabet (via the Animal Husbandry route to take advantage of the Pig and Cow resources) before trading for all the lower techs, including Bronze Working. I used Qin SHi Huang in both games, BTW.

I was in the eastern side of the pangae, surrounded by Mali in the North, Mongol in the West, and India in the South. One big decision came when I got a Great Artist after Music. At that time, I got hemmed in on the West side by both Mali and Mongol since I expanded to the North (and choked Mali to a total of 3 cities before running out of land) and South. I had a hard time deciding where to use my culture bomb without triggering an immediate war. In the end, I used it right in my capitol instead of in a border city. It turned out to be a good decision since both the Malinese and the Mongolian cities on the West side flipped to me. Since Mali only had two cities left, it had little choices other than building up an army and attacked me. It took a while but I got his capital before granting him some peace.

The rest of the game was just routine cleanup. I founded Confucianism and Taonism (I got significant tech lead even by that time). and eventually wiped out the Mali, the Mongol (leaving one island city), and the Greek (what a huge army it had. Even my tanks and armoured Infantry had problem with his riflemen). At the end, I took just enough cities from India (who was pleased with me but always voted for Cyprus) to vote for my diplomatic win at the UN in the 19th centure. I still had one spare GP and three spare GEs at the end of the game without finding anything useful for them to do since I had already built all the late game wonders. It was no match and I could have built two SSs with my huge production before the AI coud even start on one.

My second game was a different story. I got stuck on a peninsula in a pangea map. It's mostly jungle, low on trees, the only copper resource was 4 square away from the Greek capitol, no gold, no silver, no marble, no stones. Militarilistic Rome and Greek blocked my exit from the penninsula.

I figured the only way I could survive would be to wrench the copper mine from under the nose of Greek so I did just that and tried to fill in the gap in between (barely). The maintenance cost brought my research rate down to 10% and I was toasted tech-wise in the early years (after finishing Writing, I switched to Alphabet and it was supposed to take 58 turns to research !!). The GS from the library helped a little but I was forced to trade away Alphabet shortly after getting it to close the tech gap somewhat (I made a rule never trade Alphabet away before). After getting the GL, things improved and I got to Liberalism first (with 100% research, using the gold obtained by trading my higher-cost techs for the cheaper techs plus gold). The AIs don't seem to care too much about gold, BTW, only on the tech research cost (and how rare/common it is) so it is a good strategy to sell the same tech to different civs which have money.

At this point, around 800AD, I think I'm a little ahead of the AIs in tech but there's no military force worth speaking of. I survived by giving the AI civs whatever they demanded, especially my neighbors Rome and Greek. Greek is pleased with me after I joined him (verbally anyway without sending any troops) in a war against India. Rome could be more treacherous but, hopefully if I give him what he wants then I can buy time to develop my infrastructure before building up the military for defence. I see if I can play a peaceful game and win with the SS this time. Still playing ... :).

Biggest hurdle I found at Emperor level is the crippling happiness limit of 4 in the capitol and 3 in other cities. With a good starting location and good resources, it's not too bad otherwise with limited number of cities (due to maintenance cost) and limited number of citizens as well, it would be hard to compete with the AI's advantage. If all the happiness resources available require Calendar, as in my second game, it might be quite a task just to survive until getting Calendar without being completely out of the tech-trading loop and if you're out of the tech-trading loop then you might as well give up since you can never wipe out 6 remaining civs fast enough while being behind in tech no matter how big military build up you have.
 
Oops, sorry for the double posting. The first post claimed to have error so I thought it failed %-|.
 
BTW, forgot to mention that my second game has no access to Iron, Horse, or Ivory either so the best units I have are melee troops until I can get gunpowder.
 
civ-wrecked said:
Biggest hurdle I found at Emperor level is the crippling happiness limit of 4 in the capitol and 3 in other cities.

Yes, I go for Caste System very early on Emperor because of that. My problem is always lack of health resources, rather than happiness. I don't recall ever actually researching Monarchy on Monarch, favoring the top of the tree (Calendar,Construction,Currency etc). I'm pretty sure I always just traded something for Monarchy, but on Emperor, I research it early just to allow growth.
 
I was in the eastern side of the pangae

By the way, I consider a Pangea map to be effectively the same as turning off Space Race. It's not a "proper" game unless it's continents with space race, although I would never fault anyone for playing either way, because it's the continent-space race combo that makes me :crazyeye:. By no means am I saying your win didn't count, though.
 
obsolete said:
I hardly ever go for the oracle. Half the time you go for it you don't make it. And when you do get that risk to pay off, all you get is one silly tech? Grrrr.... Couldn't those axes be used for something a little more usefull?

One silly mega-expensive tech. With some of the early techs costing so
more than others, this can be a 30 turn research advantage.
 
Radres said:
In the meantime, Kubli Kahn eliminated the British. The cost incurred by waging an overseas war combined with Kubli Kahn's empire doubling led to him surpassing me in score. I gave up on the game because it became apparent when I was just getting marines and everyone else already had jet fighters that I was going to lose.

Khan is an exception. The Khan AI is the only one that really stands much
of a chance of eliminating an AI neighbor.
 
obsolete said:
As for religion, I try to avoid it like the plague. Seems every time I change to one religioin or another,I just get a war on my hands as the AI thinks it's a good excuse to start one.

Founding a religion is a HUGE commerce boost, especially if you built
stonehenge (and you should).

A subtle point that many miss is that you do not have to keep a religion
just because you founded it. For example, if I found Hinduism, and Isabella
spreads Buddhism to one of my cities, I may choose to convert and spread
Buddhism to all my cities, while continuing to spread Hinduism for the
shrine benefits. Yes, it's a bit more work to make the 5 Buddhist missionaries
to convert my cities which already were all Hindu, but in return I get Izzy
and the other border civ she converted, as a friend for life. And isn't that
what we all want? :)
 
I am somewhat supicious when someone can get a city to flip on Emperor level? I have never been able to see a city flip to me on these high levels.
 
Lol yer getting a city to flip on Emperor is real tough, though my motto is if you can't flip it, conquer it.
Just bring plenty of reinforcements, and vary your troop type, and you should be fine on emperor.
 
I have read information (from Sirian I believe) to the effect that the AI never gets production bonuses on any difficulty level. Thus, it is an effective strategy even on Immortal and Deity to build wonders with Industrious civs (especially if access to the vital resource is available).
 
ugignadl said:
I have read information (from Sirian I believe) to the effect that the AI never gets production bonuses on any difficulty level. Thus, it is an effective strategy even on Immortal and Deity to build wonders with Industrious civs (especially if access to the vital resource is available).

The civ manual states that the AI gets "discounts" so this to me would mean, like in previous civs, if it takes you 100 hammers to build something, the AI would be discounted to less hammers.
 
ugignadl said:
I have read information (from Sirian I believe) to the effect that the AI never gets production bonuses on any difficulty level. Thus, it is an effective strategy even on Immortal and Deity to build wonders with Industrious civs (especially if access to the vital resource is available).

Have you actually tried it?

The AI may not get production bonuses, but whatever bonuses it gets
certainly are enough that at Emperor level it's best city out produces your
best (try it and see!)
 
hollebeek said:
Have you actually tried it?

The AI may not get production bonuses, but whatever bonuses it gets
certainly are enough that at Emperor level it's best city out produces your
best (try it and see!)
He probably meant that AI doesn't get production bonuses when building a wonder. That may be true. But they build everything else on 1 tile islands just fine :)
 
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