Structure
Chieftain
I don't have much experience with Civ3. I was an avid Civ and Civ 2 player years ago, but skipped Civ3 until recently.
So, I've been playing under the 1.29f patch and have a lot of difficulty implementing some of the strategies and ideas that I find here and elsewhere. I suppose that has much to do with my Noobness, but perhaps the patch has changed some things too.
For example, I don't get very far with diplomacy. I play at Regency level and rarely can induce another civ to sell me techs. If I do buy one, I can never recoop much, if any of its value by selling it to other civs. Likewise, I can't seem to sell a Right of Passage Agreement. Even when it obviously benefits another civ., they make me cry and pay to give them one...
The military side of the game is only sightly less frustraiting. In my current game (Regency, Large Map). I thought I would achieve dominance of my continent by taking out the second most powerful enemy. This gave me a large empire (about 40 cities...) and plenty of resources, but now the other two enemies on my continent are both being troublesome. If i go to democracy they war on me. If I gear up and go after them I can beat them, but my empire is too large already. One, the Zulus, is also annoyingly ahead of me in military techs too!.
On the other two continents are four advanced civs who are all, more or less, peaceful democracies. It's not looking good!
At anyrate, I just hoped to start a thread about useful strategic changes in the 1.29 patch. I can read the changes, but that isn't the same as having a good longterm understanding of the game.
So, I've been playing under the 1.29f patch and have a lot of difficulty implementing some of the strategies and ideas that I find here and elsewhere. I suppose that has much to do with my Noobness, but perhaps the patch has changed some things too.
For example, I don't get very far with diplomacy. I play at Regency level and rarely can induce another civ to sell me techs. If I do buy one, I can never recoop much, if any of its value by selling it to other civs. Likewise, I can't seem to sell a Right of Passage Agreement. Even when it obviously benefits another civ., they make me cry and pay to give them one...
The military side of the game is only sightly less frustraiting. In my current game (Regency, Large Map). I thought I would achieve dominance of my continent by taking out the second most powerful enemy. This gave me a large empire (about 40 cities...) and plenty of resources, but now the other two enemies on my continent are both being troublesome. If i go to democracy they war on me. If I gear up and go after them I can beat them, but my empire is too large already. One, the Zulus, is also annoyingly ahead of me in military techs too!.
On the other two continents are four advanced civs who are all, more or less, peaceful democracies. It's not looking good!
At anyrate, I just hoped to start a thread about useful strategic changes in the 1.29 patch. I can read the changes, but that isn't the same as having a good longterm understanding of the game.