6 seems a little high, you could probably achieve it with 4 if they were upgraded and at least one was healing. But yes the position just south east of the Horses is normally the best bet, though do watch out for the occasionaly assult from Hungary (west of that position).
If you decide to put a fort there, it becomes quite the stronghold!
On other notes, I've recently been doing the Ethiopean UHV, and trying to build a working strategy. Though mine currently takes advantage of the change race ability it seems pretty effective.
Probably been done before BUT, the idea is you start as Egpyt and go straight for War Chariots/Axemen, and once you have 2 chariots you send it to kill Babylon, (perhaps Yury, if you fancy repeating till it is successful, but it is tough and you don't need to yet!, then collect 5 chariots and head off to destroy the greeks. You'll probably lose one killing them.
Then head north and wait just outside the roman boarder for them to spawn, and when they do you rush in to destroy their northern town and force them to camp in Rome for a few turns.
Meanwhile you build axemen and spearmen, destroy Yury and move east to attack the Persians. The whole idea is to cause as much damage as possible and raze everything. If you build correctly you should be able to defeat Persia and make it to India. Declare war on them and anyone else you meet.
Around this time you move to Ethiopia, in a world where the only likely person to get Christainity is the Romans but they have spent too much time rebuilding, or will be crushed soon by Barbs.
Basically you are a show-in to get Christainity and will probably be able to trade a few techs with the Romans/Carths/Egypt to get the basics before going for Feudalism to get those all important Longbowmen.
At that stage you'll be able to ward off the Natives and start to expand south, VERY SLOWLY! Stability seems really tough there, so the best option is to only build a few, and all with Courthouses.
I love to get golden ages and clear up my stability. But otherwise continue to build longbowmen (you'll be behind in tech anyway) and ensure those pesky Europeans do not appear in YOUR africa!
(the main part to build is an almost exact starting build for Egypt to maximise the speed to get chariots will maintaining enough research (ie: pottery) to get axemen out quickly! But I think once that is done the UHV for Ethiopea because easily do-able. Though perhaps watch out for Indian going for Christainity?)
If you decide to put a fort there, it becomes quite the stronghold!
On other notes, I've recently been doing the Ethiopean UHV, and trying to build a working strategy. Though mine currently takes advantage of the change race ability it seems pretty effective.
Probably been done before BUT, the idea is you start as Egpyt and go straight for War Chariots/Axemen, and once you have 2 chariots you send it to kill Babylon, (perhaps Yury, if you fancy repeating till it is successful, but it is tough and you don't need to yet!, then collect 5 chariots and head off to destroy the greeks. You'll probably lose one killing them.
Then head north and wait just outside the roman boarder for them to spawn, and when they do you rush in to destroy their northern town and force them to camp in Rome for a few turns.
Meanwhile you build axemen and spearmen, destroy Yury and move east to attack the Persians. The whole idea is to cause as much damage as possible and raze everything. If you build correctly you should be able to defeat Persia and make it to India. Declare war on them and anyone else you meet.
Around this time you move to Ethiopia, in a world where the only likely person to get Christainity is the Romans but they have spent too much time rebuilding, or will be crushed soon by Barbs.
Basically you are a show-in to get Christainity and will probably be able to trade a few techs with the Romans/Carths/Egypt to get the basics before going for Feudalism to get those all important Longbowmen.
At that stage you'll be able to ward off the Natives and start to expand south, VERY SLOWLY! Stability seems really tough there, so the best option is to only build a few, and all with Courthouses.
I love to get golden ages and clear up my stability. But otherwise continue to build longbowmen (you'll be behind in tech anyway) and ensure those pesky Europeans do not appear in YOUR africa!
(the main part to build is an almost exact starting build for Egypt to maximise the speed to get chariots will maintaining enough research (ie: pottery) to get axemen out quickly! But I think once that is done the UHV for Ethiopea because easily do-able. Though perhaps watch out for Indian going for Christainity?)