Strategy Help: Tell me if (and what) I'm doing wrong.

rylasasin

Paranoid Panicking noob
Joined
Jul 31, 2008
Messages
46
Okay, I've made a similar thread in the Strategy and Tips section, but since it's with the NIGHTS mod they suggested I come here. so made a thread here with the hope that I'll get some better help here.

So here's the deal

Okay, so i'm playing as Poly, trying to for a sea-based domination or Scientific victory.... playing archepelligo on Warlord difficulty (I know a lot of you would probably play on something higher, but.... hell if I can't even get this right on warlord then whats the point?)Epic timescale, Yet every single time... it just doesn't seem to go right.

So after about 20+ restarts to get the ideal starting conditions, I finally get some pretty good starting conditions (I think? maybe I'm doing that wrong too). Yet... about turn 80 (epic timescale, again), I'm still pretty much the lowest when it come to score, and everything else. Everyone has more gold, more soldiers, more cities, more wonders, etc. more EVERYTHING.

I keep trying again and again, but... same thing.

Happens just about every single time I play.

I just don't understand what I'm doing wrong, here. And it sucks even more that no one I know plays this game so no one can tell me what i'm doing so wrong.



So this time I've started a fresh new game, about a couple rerolls untill I got the ideal contditions (Costal start with at least two fish/pearls/whales. This time I got incredibly lucky with 2 fish and 2 whales.) and this time instead of just including the save I've kept a log file of my every (significant) move.

Hopefully someone can look at either or and tell me what exactly i'm not doing right. For some reason it's easy for me to see that i'm not doing something right, but I have a hard time telling what exactly it is i'm doing wrong. Which makes it hard to learn from my mistakes if I don't know what my mistakes even are.

Mods used: NIGHTS (duh), InfoAddict.

Spoiler :

TURN 1:

Start on coast with 2 fishes in immediate range, 2 whales just 1 square away each, marble the same. No other resources close to city.

Free Tech (NIGHTS thing): Fishing, since it's the only available resource at the moment. Also get access to Docks (which are crucial to

my cities, since I plan on them all being coast cities.)

Research: Pottery, Polytheism following after that. (IN order to get Stonehenge early. both for free monument bonus, AND to get

cultural revolution (another NIGHTS thing).)

Honolulu BEGIN CONTRUCTION: Fishing Boat.

Misc notes: sending Maori Warriors out to explore. First main island. Then other islands. Note that In nights Poly does start with

embark, but can't embark into oceans right away (TRimminemes can go into ocean though right off the bat)



Turn 3: Found Ruin, ruin revealed El Dorado (on mainland, near but not on coast. PLUS two more ruins (one on mainland one on nearby

island. Nearby island also contains barbarian camp.
ACTION: Go to mainland ruin, and decide from there whether to continue exploring mainland or attack barbarian camp right off the bat.)


TURN 4:

Ruins explored, give gold. Current Gold: 170(+8)

NOTE: Put city where ruin was in future. It's next to Fish, Stone and El Dorado are both 2 squares awa in opposite dirrections.

ACTION DECIDED: Ford channel between mainland and island and scout barbarian camp. land on Desert Hill just southeast of barbarian

camp.


TURN 6:

Barbarian camp light resistance. Attacking.


TURN 8:

Barbarian camp battle won, but barely. Attack on barbarian camp left both very low on health. Barbarian tried to take advantage

and attack, but counterattack failed. Barbarian died, and I took over the camp.

Recruited Barbarian after looting Barbarian Camp. (GOLD: 229(+9))

ACTION: Warriors will head back home and heal, and then when healed will resume exploration of mainland. Barbarian recruits will take

over sea eploration. Will finish exploring small desert island (and claiming Ruins on island.)

OBSERVATION: Island is 60% desert. WHile there are two sivers there, the rest of the island is pretty worthless from what I can see.

One fish at a far end of it, but no other significan resources (not counting the stone which I plan on using for a city near El

Dorado.) Hopefully futher exploration will reveal more significan items.

Naming Island "Silver Desert Island"



TURN 10:

Ruin explored. Gave Population in cap. No more sea resources on Silver desert island. Island is questionable place for city

placement. If not for dual silvers, it'd be out of the question completely.


TURN 15:

Area north of Silver desert island is dead end. Will explore east of mainland.

POLICY CHOSEN: TRADITION. (A LOT more short term benefit. Culture border expansion for all cities plus production in captial (which is

the ONLY city ATM).

RESEARCH COMPLETE: Pottery.

RESEARCH BEGUN: Polytheism.

TURN 16:
CITY (Honolulu) CONTRUCTION COMPLETED: Fishing Boat.

Honolulu: Bought tile for 75 Gold. Tile contains whale.

Fishing boat Improves Whale.

City (Honolulu) CONTRUCTION BEGIN: Dock (Water Resources provide +2 Production when worked by this city.) Again, obvious why I would

take this, I plan on putting at least THIS on most if not all cities, since I plan on putting them all near fish, pearls and/or whales.


TURN 19: Maori Warriors healed, resuming exploration of Mainland (heading north.)


Turn 22: Northern part of Mainland is a Key like penninsula. Ruins found and explored. Northern Tip has Whale and Cow, plus fish 1

square north of whale.

I'll have plenty of whale, but having some for trading never hurts. Quite the contrary. Not bad place for city. Want to put it on right

side though not left side, for Moai contectivity.


ACTION: Make my way south and continue east


TURN 29: Another ruins found on island west-northwest of Silver Desert Island

Action: Attempt to explore ruins.


TURN 30:

CITY (Honolulu) CONTRUCTION COMPLETED: Docks

CITY (Honolulu) CONTRUCTION STARTED: Settler. DUnno if this is the best of ideas right now, but better sooner than later I gues.

Besides, Polytheism is 5 turns away, and then I'll be devoted to bulding Stonehenge in capital.

TILE BOUGHT (HonoLulu): 2nd Whale tile for 80 Gold.

UNIT BOUGHT: Fishing boats. (Hopefully That'll help me build both the settler and stonehenge faster.)

RUINS explored: 10 culture.

ACTION: Further explore island it was on.

POLICY CHOSEN: Manoralism (Tile improvement +15% faster, Free worker near capital).
While Terrace Farming (New Cities start and 2 pop instead of 1, and planations yeild +1 food) and Concrete Casting (+%50 procution for

NATIONAL wonders and Settlers in all cities) would both be more immediately useful (especially the later), and while I can't really

build much with the worker, what I CAN build with it (Moai Statues) will hopefully help boost culture leading to more often policy

decisions. (which I'll need.)

OBSERVATION: Exploration by Maoai Warriors reveals that mainland is connected by one tile to another island of unknown size. Hopefully

I won't meet a city state or worse, another civ on that island. >.>

TURN 31:

WORKBOAT Improved WHALES.


TURN 32:

WORKER Started contruction of MOAI near Honolulu.


Turn 33:
Exploration of island east of Silver Desert Island complete. Contains Wine and fish in south western corner, and wheat only 2 squares

away. Suitable place for City.

naming it Wine-wheat island

ACTION: Explore south of this island.


Turn 35: FINSIHED RESEARCH: Polytheism

NOTE: Now this part ALWAYS confuses me. Should I make a beline for Compass (Needed to make Harbors, which also lie at the heart of my

plan) right away, Or should I wait and get All the worker abilities first (Agriculture, Mining, Masonry, Calinder, Animal Husbanry.

Though not necessarily in that order.. Should I get Fudalism ASAP (To combo with early stonehenge/cultural revolution dash. Fudalism

since I choose Tradition.) Or should I try to Oligarchy right away (since I do plan on implementing at least part of the commerce

branch since all my cities will be coastal.)

Fortunately or Unfortunately, it's getting late here so this is where I decided to call it quits for the night, and hopefully I could

have some input tommorow.
 

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I would definitely go Mining then Masonry (for the quick marble) at this point, then build a second city right above the natural wonder for the free +5 happiness when its in your borders. That will be stretched out a bit, but seeing you havent run into anyone yet you should be fine. Mining will also come in handy for chopping production bonuses whenever you decide to build a wonder, as you should never start one early on without at least 1 Worker helping to chop out bonus production - not chopping just makes early wonders eat up way to much time when you could be expanding.

If you plan on playing a seafaring game, your next policies should definitely be in Commerce to get all of the coastal city bonuses - and especially since you can then fully make use of Hegemony, which, combined with your docks and the production bonuses from Merchant Navy under Commerce, should set you up for some of the stronger upcoming wonders, (the Tower of Babel if you can get it). If ToB is still available, definitely try and time Feudalism so you can start building it in your capital, which will be a production powerhouse at this point. At some point pretty soon you will also want to get Moai Statues in your capital for the production.

If you start lagging behind the AI in Science by quite a bit, get Rationalism and adopt Legalism to start playing specialists provided you have enough specialist buildings available at this point. Otherwise, Organized Religion under Piety would also be a good early policy for science, as it would really accelerate growth in your capital especially with the 4 fishing boats you would have there. Also, regarding science, if you do not start building Apothecaries pretty early on, just avoid them and go straight for Libraries, as the Apothecaries will just become obsolete eventually. Dont feel like you have to be forced into this, though, if you are on the verge of ToB, or some other wonder like that which either gives you a huge population or science boost.

Also, with population tied to science, quick expansion is pretty important and you will probably want at least 4-5 cities up by turn 100, (grab the free Settler from Caste System under Tradition if you have to). On Epic you might be able to keep pace with the AI with 3 cities if you go early on Apothecaries and Mines, but the terrain doesnt really favor that in your game.
 
I would definitely go Mining then Masonry (for the quick marble) at this point, then build a second city right above the natural wonder for the free +5 happiness when its in your borders. That will be stretched out a bit, but seeing you havent run into anyone yet you should be fine. Mining will also come in handy for chopping production bonuses whenever you decide to build a wonder, as you should never start one early on without at least 1 Worker helping to chop out bonus production - not chopping just makes early wonders eat up way to much time when you could be expanding.

Definate thanks for that. Mining + Masonry it is then. Should I go for stonehenge then or just pass it up for something else (probably TOB as you mentioned later)? I mainly want it for the free city monument (which would save time having to build that), but then again well placed Moais could serve just as well.

If you plan on playing a seafaring game, your next policies should definitely be in Commerce to get all of the coastal city bonuses - and especially since you can then fully make use of Hegemony, which, combined with your docks and the production bonuses from Merchant Navy under Commerce, should set you up for some of the stronger upcoming wonders, (the Tower of Babel if you can get it). If ToB is still available, definitely try and time Feudalism so you can start building it in your capital, which will be a production powerhouse at this point.

Definately my plan (especially the earlier-middle part of commerce.), though I hadn't considered Hegemony or TOB... I'll have to see what that does.

At some point pretty soon you will also want to get Moai Statues in your capital for the production.

I assume you mean Moai Statues the Nat. Wonder, not Moai statues the improvement?

If you start lagging behind the AI in Science by quite a bit, get Rationalism and adopt Legalism to start playing specialists provided you have enough specialist buildings available at this point. Otherwise, Organized Religion under Piety would also be a good early policy for science, as it would really accelerate growth in your capital especially with the 4 fishing boats you would have there. Also, regarding science, if you do not start building Apothecaries pretty early on, just avoid them and go straight for Libraries, as the Apothecaries will just become obsolete eventually. Dont feel like you have to be forced into this, though, if you are on the verge of ToB, or some other wonder like that which either gives you a huge population or science boost.

At this point, is it "early on" or "too late" though?

Also, with population tied to science, quick expansion is pretty important and you will probably want at least 4-5 cities up by turn 100, (grab the free Settler from Caste System under Tradition if you have to). On Epic you might be able to keep pace with the AI with 3 cities if you go early on Apothecaries and Mines, but the terrain doesnt really favor that in your game.

soo, try to pump out 3-4 settlers ASAP then? I'm already working on one so should I pump out another and give up StoneH or continue with that? And turn 100, is that standard or epic timescale?

By the way, is there anything I could have done better given the steps I took so far? Any place I screwed up? That's actually what I was kinda looking for right there: see if there was/is any mistakes i'm making so I don't make them again.

BTW: Part 2 of my log. I'll think I'll cut it short here for tonight since I came a very long ways.

Spoiler :
CURRENT STATUS:

GOLD: 120 (+10)

HAPPINESS: 48

Next Policy: 26 turns

Golden Age: 1623/2250

Resources: Whales (2)

TURN 35(resumed)

Research Begun: Mining, followed by Masonry.

TURN 38

CITY (Honolulu) CONTRUCTION COMPLETED: Settler.

CITY (Honolulu) CONTRUCTION STARTED: Settler. A bit of a gamble since I want stonehenge, but I need cities. Besides, Mining is still 8 TUrns away and so is next settler if I select it, so it works nicely.

ACTION: Send Settler to costline near El-Dorrado.

Misc Notes: Looks like the "island" east of the mainland doesn't have much on it. Just some moutains, a fish near one of them, some deer, wheat... other than that, not much to be found there. certainly not sharing it with any civs. Which is good. my military is still lacking. Normally this would be a cause for concern, but in this mod, not so much. Rushing mililtary units in NIGHTS, as i've learned the hard way, is a guaranteed way to fail early on. (Explains why city states don't typically have military units anymore.)
Some moderately good spots for cities, but nothing high priority.

Turn 42

SETTLER Reached Destination Safely and founded SAMOA.

SAMOA Bought tile (Contains: Fish)

CITY (Samoa) CONTRUCTION STARTED: Work boat

EXPLORATION: Area south of Wine Wheat Island inacessable. Starting exploration of island north, but aborted. (see below)

CIV MET Siam. Looks like my period of isolationism is officially over. (LOCATION: Ilsnad north of Wine Wheat Island.)

Observation: Barbarian horsemen spotted on Desert Silver island. Looks like I'll have to send a unit to clear it out (again) before settler #2 goes there. Maoari warrior is way too far away, so Barbarian recruit will have to do it.

Silght change of plan: Had planned on colonizing Silver-Desert Island first, but I will hold off and send the next settler to Wine-Wheat for Landgrab.


TURN 46

RESEARCH COMPLETE: Mining

RESEARCH STARTED: Masonry

CITY (Honolulu) CONTRUCTION COMPLETED: Settler.

CITY (Honolulu) CONTRUCTION STARTED: Stonehenge. I dare not delay any longer. If I want this, It's now or never!

WORKER (near Honolulu) STARTED: Build Moai (will chop down forest in the process)

SeTTLER Heading for Wine-WHeat Island.


TURN 50

UNIT LOST: Barbarian Brute.

Observation Looks like I'll need something to take down that troublesome barbarian camp before I can settle that place. meanwhile, I'll have to avoid it with settlers. As long as I stay in the water and don't run into any ships I should be fine....

TURN 54

WORKERS finished chopping down trees. Aborting Moai bulding to chop down more trees for Stonehenge.

TURN 56

GOLDEN AGE STARTED

Turn 60

SETTLERS Have reached destination (Wine-Wheat Island. near coast right by fish, whine, and 1 block away from wheat. Founded TONGA.

CITY (Tonga) CONTRUCTION STARTED: Work Boat

SAMOA Bought tile (Contains Wheat) (Current Gold: 256(+27))

EXPLORATION Finally finished exploring Mainland 100%. No civs or city states on island anywhere. A few places for cities found (it's a really big island), but no new resources spotted. Will settle mainland 100%, but for now priorities are Wine Wheat (completed.) and Silver island (reinvaded by barbarians)

TURN 61

NEW POLICY: Commerce Branch unlocked. While Terrace Farming and Concrete Casting might have been more immediately useful (again), I'm told it's best to start this now, expecially since Merchant Navy, Shipping Lanes, Hegemony, and Feifdom to a lesser extent will be MUCH more useful later on.

RESEARCH COMPLETE Masonry.

Resarch Begun: Sailing. The fact that the barbarians are getting more active and the fact that I've just met a rival Civ means that I should start on my navy as soon as possible. While I could go for feudalism right now (would require Agriculture Plus The Wheel before getting it) There's no way I'll get it before stonehenge (18 turns), making that trip somewhat pointless at the present time.. That route WILL be next on the list however.

WORKER CHopped down forest near Honolulu. Reassigned to MARBLE to build QUARRY.

TURN 66

MAORAI WARRIORS Sent to barbarian camp. Was severely injured (50% health.) by swordsmen. There are 3 units on the island. I'll have to plan this more carefully. Possibly a hit-and-run attack on camp (retreating to samoa to heal) untill I can get sea support.

SAMOA COMPLETED CONSTRUCTION: Work Boat.

SAMOA STARTED CONTRUCTION: Worker

TURN 67

SAMOA PURCHASED Building: Docks (Current Gold: 15 (+39)

TURN 68

GOLDEN AGE ENDED

TURN 73

MAORAI WARRIORS attack on barbarian camp successful. Barbarian Horsemen recruited.

TURN 74

RESEARCH COMPLETE: Sailing

RESEARCH STARTED: Agriculture (On Cue: Calendar, The Wheel, Feudalism)

TURN 78

RESEARCH COMPLETE: Agriculture

RESEARCH STARTED: Calendar (On Cue: Calendar, The Wheel, Feudalism)

TURN 80

HONOLULU COMPLETED CONSTRUCTION: StoneHenge.

HONOLULU STARTED CONTRUCTION: Trireme

GOVERNMENT CHOSEN:Despotism (only one available.)

TURN 82

TONGA COMPLETED CONSTRUCTION: WORKBOAT

TONGA STARTED CONTRUCTION: Settler

TONGA BOUGHT BUILDING Docks

TURN 83

POLICY ADAPTED: Merchant Navy

TURN 84

WORKER finished MOAI STATUE (which I'd started on in turn 54 already.) Starting on MOAI STATUE near SAMOA

If there are costal tiles that don't have resources on them, i'll put moai statues there.

TURN 88

HONOLULU finished Trireme.

HONOLULU started WORKBOAT (Cue: Workboat workboat settler Moai Statues (NatWon))

TURN 89

SAMOA Finished WORKER

SAMOA Started STOREHOUSE (honestly don't know what else to put here.)

WORKER Started on MOAI STATUES close to SAMOA

TURN 91

HONOLULU finished WORKBOATS

HONOLULU Started WORKBOATS

WORKBOATS Improved FISH

TURN 92

POLICY CHOSEN: Concrete Casting While I might have chosen Shipping Lanes next, I chose this since the next 10 or so turns will be building Settlers and national wonders. After this I'll chose Landed Elite and that'll be the end of the Tradition Branch for me.

TURN 94

WORKER completed MOAI STATUES, Moving worker to WINE-WHEAT island to Improve WINE (that's been long overdue I'll admit, but I didn't want to send anything that way due to possible barbarian threat.)

TURN 95

GREAT WALL Built in unknown land. That's okay, I didn't need it anyway.

TURN 96

TONGA Finished SETTLER. Sending SETTLER To Silver Desert Island.

TONGA Started WORKER

TURN 98

HONOLULU finishd SETTLER. Sending SETTLER to far end of mainland, northern tip of connected island. Now that the two islands are firmly in my grasp, time to settle the mainland. Just to prevent any Civs with bright ideas from settling on it. I'll start on the outer edge and work my way in. After that I'll probably have happiness problems so I'll have to nip that in the bud before finally building my navy.

HONOLULU Started MOAI STATUES

TURN 102

WORKER has arrived on WHEAT-WINE island. Began improving WINE.


TURN 103

SETTLER (mainland) Reached destination safely. NUKU HIVA founded.

NUKU HIVA Started WORK BOAT

Traded WHALE for 664(+5) Gold with Ramkhamhaeng I don't see any harm in this. I won't be attacking for AT LEAST 50 more turns, and that's being generous.

TURN 104

SETTLER reached SILVER DESERT ISLAND. RAIATEA Founded.

RAIATEA Started workboat.

WORKER (on SILVER DESERT ISLAND) Started improving SILVER.

NOTE: Well I'm a bit late with the 5 city by turn 100 goal. But I still made it. HOWEVER I'm not suprisingly running into happiness problems. Not severe but I'll have to deal with it before making any more military units (currently at -9 happiness)

TURN 106

SAMOA Finished STOREHOUSE

SAMOA Started WORKER

SAMOA Bought OBELESK

RAIATEA Bought OBELESK

Nuku Hiva bought OBELESK

Current Gold: 1(+54)

TURN 107

Policy Chosen: Fiefdom Not much of a choice here actually. It was either this, shipping lanes, Hegemony, Terrace Farming, Citizenship, Landed Elite, or Shipwright construction. It's a little late for Terrace Farming. CitzenShip is probably going to remain useless for a LONG time. I'd take landed elite If I wasn't having a happiness problem, Same with Shipwright construction, I'm not in the Classical Era so Hegemony is useless ATM, Shipping Lanes would be useful, but i'm making a decent amount of gold per turn AND since growth is more important ATM, Food (Fiefdom) it is.

TURN 108

RESEARCH COMPLETE FEUDALISM

SEARCH STARTED Invention. Time to go for that Tower.

TURN 111

CIV MET: Germany

WORKER Completed IMPROVING WINE. sending to work on WHEAT

TURN 112

TONGA finished WORKER

TONGA Started OBELESK

Note: I just noted that I now have +10 happiness. Perhaps soon I'll start on my navy. or more settling. Of the two Civs I met, they both have pathetic militaries too (at least according to my Military Advisor)

WORKER on WHEAT-WINE ISLAND started IMPROVE WHEAT

TURN 113

Met CITY STATE Hanoi

TURN 114

HONOLULU completed MOAI STATUES (wonder)

HONOLULU Started WORKSHOP (Normally I'd skip it, but since this place is pretty much a Production Powerhouse, it makes sense to improve it.)

Met CITY STATE Quebec City

ORACLE OF DELPHI built in another civ. Not a problem, didn't want it anyway.

TURN 115

WORKER (#2) on WINE WHEAT ISLAND started MOAI STATUE

SOMOA Switched from WORKER to INDENTURED SERVANT

TURN 116

Met CITY STATE Florence

TURN 118

HONOLULU Finished WORKSHOP.

HONOLULU started OBELISK

TURN 119

POLICY CHOSEN: SHIPWRIGHT CONSTRUCTION I'm gonna start building my military soon.

Turn 120

TRIREME DESTROYED by BARBARIAN trireme ... Goddammit!! Oh you will PAY for that... you will definately pay.

RAIATEA Bought TILE (FISH) Work boats come out next turn. So I'm gonna be ready to use it right of the bat.

NUKU HIVA finished WORKBOAT

NUKU HIVA started WORKBOAT

NUKU HIVA bought DOCKS (current gold 239 (+41))

Turn 121

RAIATEA Finished WORK BOATS

RAIATEA Started INDENTURED SERVANT

TONGA finished OBELISK

TONGA Started SETTLER

Note: Raiatea is stagnating (suprise suprise....). And I have no idea how to rectify it. For now...

TURN 124

HONOLULU Finished TRIREME

HONOLULU Started INDENTURED SERVANT

TURN 125

RESEARCH COMPLETE: INVENTION

I Have entered the CLASSICAL ERA

RESEARCH STARTED: REPUBLIC While I could go for Oligarchy, I choose republic since... well, if I'm gonna start my navy off, may as well start it off right. And besides, it's just less Ships I gotta upgrade later.

RAIATEA bought TIle: Reef (no resource, but 3 food, 2 pro, and 2 coins.). That should help the stagnation problem.

(update: WTF?! It's not doing crap for my hunger problem. Seems it doesn't register the food for some reason.)

(Update at turn 130: Ooops. I'ts cause I'm building Indentured servants.... I did not see that there. :p )

Turn 127

NUKU HIVA FInished WORK BOATS.

NUKU Hiva Started APOTHECARY

TURN 129

TONGA Finished SETTLER

TONGA Began DISTILLERY

TURN 130

RAIATEA bought BUILDING: DOCKS

RAIATEA bought BUILDING: WORKSHOP (it's the only city that can really take advantage of it.)

RAIATEA stopped building indentured servant. Started working SMOKEHOUSE

TURN 131

POLICY ADAPTED: Hegemony

SAMOA finished INDENTURED SERVANT,

SAMOA started SETTLER

TURN 132

HONOLULU Finished Trireme

HONOLULU Started SMOKEHOUSE

TURN 136

Trireme encoutnered Barbarians on land. ACTION: Farm for experience.

Note: It's getting too tedius to keep track of worker. If it's not a specifc resource, I'm no longer going to comment when they finish/begin working (since if it's not a resource i'm just going to spam Moai Statue improvements)

TURN 138

NUKU HIVA finished APOTHECARY

NUKU HIVA Started SMOKEHOUSE

NUKU HIVA bought WORKSHOP. Nuku hiva's got an unusually high production rate, so I thought I'd help it out a bit.

MET CIV: Songhai

HONOLULU Finished SMOKEHOUSE

HONOLULU Started APOTHECARY

TURN 142

SETTLERS REACHED DESTINATION: (tiny island with Whale, fish and Stone) Safely. Founded AOTEAROA

SAMOA COMPLETED SETTLER

SAMOA STARTED TRIREME (will later become Carvel)

TURN 142

HONOLULU Completed Apothecary

HONOLULU started Workboat

TURN 143

HONOLULU Completed WORKBOAT

Honolulu Started STOREHOUSE (starting to run just a bit low on Money per turn)

Germany is not very happy with me it seems.

TURN 145

GOVERNMENT CHOSEN: Feudalism

HONOLULU started TOWER OF BABEL (Storehouse lowered storehouse to next on que)

Germany Denouces me and is now hostile..

TURN 146

WORKER on MAINLAND near NUKU HIVA working on WHEAT

RESEARCH COMPLETE: REPLUBLIC

RESTARCH Started: IRON WORKING

RAIATEA finished SMOKEHOUSE

RAIATEA started CARAVEL

TURN 153

RESEARCH COMPLETE: IRON WORKING

RESTARCH Started: CONSTRUCTION

IRON found near SOMOA And HONOLULU

Worker began improving IRON near SAMOA

HONOLULU Bought Tile for 125 gold (Contains IRON)

HONOLULU Bought Storehouse

NUKU HIVA finished SMOKEHOUSE

NUKU HIVA Started STOREHOUSE

TURN 155

SETTLER reached Destination Safely, Founded TAHITI on Western Coast of Mainland

TAHITI Started WORKBOAT

TURN 156
(GOld left: 113 (+59))

TONGA finished DISSTILLERY

TONGA Started INDENTURED SERVANT


Turn 157

TRIREME destroyed by Barbarrian Galley (Not too big of a loss: It had just two days left before retirement), Nearby TRIREME destroyed it return.



Turn 158

NUKU HIVA finished STOREHOUSE

NUKU HIVA Started Burial Grounds




Turn 159

RAIATEA finished CARAVEL

RAIATEA Started BURIAL GROUNDS (would start another CARAVEL but I have only +1 Happiness)


Turn 160

HONOLULU Finished Tower of BABEL

HONOLULU Started CARAVEL

WORKER near HONOLULU started to improve IRON


Turn 161

POLICY ADAPTED: CUPPULATION ... does it even really need explaining?

WORKER finished improving STONE near RAIATEA

MAORAI WARRIOR upgraded to SWORDSMAN

MET CIV: FRANCE


Turn 162

SAMOA Finished CARAVEL

SAMOA Started FORGE

AOTEAROA bought a Tile (Contains: IRON)

Germany Denounced me. I guess we know who the first person to go to war with will be.

MET CIV: Ottomans


Turn 163

MET CIV: Spain

RESEARCH COMPLETED: Construction

RESEARCH STARTED: Oligarchy


Turn 164

TONGA finished INDENTURED SERVANT

TONGA Started COLLESEUM

HONOLULU Finished Caravel

HONOLULU started COLOSSEUM

CIV MET: China


Turn 165
TAHITI finished FISHING BOATS

TAHITI Started DOCKS


Turn 167

Great Engineer Born ACTION: Leave it be (plan on using it for a wonder)

Upgraded TRIREME


Turn 168

STATUE OF ZEUS built in faraway land. Who cares?


Turn 170

Worker Finished Improving IRON near HONOLULU


Turn 171

Worker Started IRON near Aotearoa


Turn 172

HONOLULU Finished COLLESUM

HONOLULU started SWORDSMAN (que: Swordsman Carvel Swordsman Carvel) Time to get this war started...

Turn 173

TAHITI Finished DOCKS

TAHITI started COLOSSEUM

MET CIV: Persia



Okay, it seems that most civs occording to my military advisor have better mliitaries than me, and everyone has caravels now so no advantages.... where did I go wrong? What do I do?
 

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Do you have an earlier save? I would be more inclined to give it a quick playthrough then proide comments if I can't do a better job myself!

The only thing i can think of off the top of my head would be to try and open with Piety because of the ridiculous happiness -> culture policy
 
Do you have an earlier save? I would be more inclined to give it a quick playthrough then proide comments if I can't do a better job myself!

The only thing i can think of off the top of my head would be to try and open with Piety because of the ridiculous happiness -> culture policy

Sorry, the one on the first post seems to be the earliest one... which is pretty early all things considered (it's turn 35, which on epic is very early.)
 
If I had to choose between an early wonder and settlers, I'd go for Settlers everytime, especially since there are more wonders in Nights compared to vanilla CIV V. Even if you don't get Stonehenge, which is very powerful, chances are something will be available in the Classical/Medieval era that'll help you out. Take the Mausoleum for example, if you're falling behind in military but can manage to get this in your capital, even if you lack tech and have inferior units, you'll get a huge boost to military unit production which will allow you to at least fend off attacks.

As for Caravels, (and ships in general), the progression of units isn't as fast as land units, so even if you fall behind and don't have Caravels yet, I wouldn't necessarily worry too much about that. I'd only start worrying once Frigates or Ironclads come out, if they happen to be way out of your reach.

And depending on your difficulty level, on epic, I'd go for 3-5 cities on the lowest settings, and a minimum of 4-5 on mid/higher settings, provided you have the happiness. On Standard speed, I usually try and get anywhere from 6-8 cities out by turn 100, as most of the AI's will probably have anywhere from 5-10 (10 if they happen to start on poor terrain, in which case they expand more quickly to make up for lower population in these cities). You'll usually have to at least get 1 of the free workers from either Order or Tradition for this to all go smoothly.
 
I would REX Honeycomb a 3 city cluster right next to my capital then i would put out 2 more cities where i needed them.

Actually, that mod that lets you found puppets seems to work with G+K and with NIGHTS, that mod is a real winner.

My social policies... Thats where i struggle, some day i will upload a pre-NIGHTS, and call it MORNINGS (pun) however the way the "government" vs "district" policies in that build (v8) was very different than what we have today and i love it. both actually.

Think Civ 3 if you played it - you need to REX out 3 settlers ASAP, forget workers. Settlers of Catan all the way, you need cities. Settle the BEST spots, even if they are farther away - and backfill later, i personally found puppets to achieve this.

Cultural Capitals are nice as well - you don't NEED wonders in NIGHTS and in fact there are so many of them you can think back to civ 4 and let your enemy build it for you XD. Your doing better than i was my first few months, and when i finally got used to NIGHTS, i had a heck of a time playing normal games, i was expanding TOO fast.
 
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