Okay, I've made a similar thread in the Strategy and Tips section, but since it's with the NIGHTS mod they suggested I come here. so made a thread here with the hope that I'll get some better help here.
So here's the deal
Okay, so i'm playing as Poly, trying to for a sea-based domination or Scientific victory.... playing archepelligo on Warlord difficulty (I know a lot of you would probably play on something higher, but.... hell if I can't even get this right on warlord then whats the point?)Epic timescale, Yet every single time... it just doesn't seem to go right.
So after about 20+ restarts to get the ideal starting conditions, I finally get some pretty good starting conditions (I think? maybe I'm doing that wrong too). Yet... about turn 80 (epic timescale, again), I'm still pretty much the lowest when it come to score, and everything else. Everyone has more gold, more soldiers, more cities, more wonders, etc. more EVERYTHING.
I keep trying again and again, but... same thing.
Happens just about every single time I play.
I just don't understand what I'm doing wrong, here. And it sucks even more that no one I know plays this game so no one can tell me what i'm doing so wrong.
So this time I've started a fresh new game, about a couple rerolls untill I got the ideal contditions (Costal start with at least two fish/pearls/whales. This time I got incredibly lucky with 2 fish and 2 whales.) and this time instead of just including the save I've kept a log file of my every (significant) move.
Hopefully someone can look at either or and tell me what exactly i'm not doing right. For some reason it's easy for me to see that i'm not doing something right, but I have a hard time telling what exactly it is i'm doing wrong. Which makes it hard to learn from my mistakes if I don't know what my mistakes even are.
Mods used: NIGHTS (duh), InfoAddict.
TURN 1:
Start on coast with 2 fishes in immediate range, 2 whales just 1 square away each, marble the same. No other resources close to city.
Free Tech (NIGHTS thing): Fishing, since it's the only available resource at the moment. Also get access to Docks (which are crucial to
my cities, since I plan on them all being coast cities.)
Research: Pottery, Polytheism following after that. (IN order to get Stonehenge early. both for free monument bonus, AND to get
cultural revolution (another NIGHTS thing).)
Honolulu BEGIN CONTRUCTION: Fishing Boat.
Misc notes: sending Maori Warriors out to explore. First main island. Then other islands. Note that In nights Poly does start with
embark, but can't embark into oceans right away (TRimminemes can go into ocean though right off the bat)
Turn 3: Found Ruin, ruin revealed El Dorado (on mainland, near but not on coast. PLUS two more ruins (one on mainland one on nearby
island. Nearby island also contains barbarian camp.
ACTION: Go to mainland ruin, and decide from there whether to continue exploring mainland or attack barbarian camp right off the bat.)
TURN 4:
Ruins explored, give gold. Current Gold: 170(+8)
NOTE: Put city where ruin was in future. It's next to Fish, Stone and El Dorado are both 2 squares awa in opposite dirrections.
ACTION DECIDED: Ford channel between mainland and island and scout barbarian camp. land on Desert Hill just southeast of barbarian
camp.
TURN 6:
Barbarian camp light resistance. Attacking.
TURN 8:
Barbarian camp battle won, but barely. Attack on barbarian camp left both very low on health. Barbarian tried to take advantage
and attack, but counterattack failed. Barbarian died, and I took over the camp.
Recruited Barbarian after looting Barbarian Camp. (GOLD: 229(+9))
ACTION: Warriors will head back home and heal, and then when healed will resume exploration of mainland. Barbarian recruits will take
over sea eploration. Will finish exploring small desert island (and claiming Ruins on island.)
OBSERVATION: Island is 60% desert. WHile there are two sivers there, the rest of the island is pretty worthless from what I can see.
One fish at a far end of it, but no other significan resources (not counting the stone which I plan on using for a city near El
Dorado.) Hopefully futher exploration will reveal more significan items.
Naming Island "Silver Desert Island"
TURN 10:
Ruin explored. Gave Population in cap. No more sea resources on Silver desert island. Island is questionable place for city
placement. If not for dual silvers, it'd be out of the question completely.
TURN 15:
Area north of Silver desert island is dead end. Will explore east of mainland.
POLICY CHOSEN: TRADITION. (A LOT more short term benefit. Culture border expansion for all cities plus production in captial (which is
the ONLY city ATM).
RESEARCH COMPLETE: Pottery.
RESEARCH BEGUN: Polytheism.
TURN 16:
CITY (Honolulu) CONTRUCTION COMPLETED: Fishing Boat.
Honolulu: Bought tile for 75 Gold. Tile contains whale.
Fishing boat Improves Whale.
City (Honolulu) CONTRUCTION BEGIN: Dock (Water Resources provide +2 Production when worked by this city.) Again, obvious why I would
take this, I plan on putting at least THIS on most if not all cities, since I plan on putting them all near fish, pearls and/or whales.
TURN 19: Maori Warriors healed, resuming exploration of Mainland (heading north.)
Turn 22: Northern part of Mainland is a Key like penninsula. Ruins found and explored. Northern Tip has Whale and Cow, plus fish 1
square north of whale.
I'll have plenty of whale, but having some for trading never hurts. Quite the contrary. Not bad place for city. Want to put it on right
side though not left side, for Moai contectivity.
ACTION: Make my way south and continue east
TURN 29: Another ruins found on island west-northwest of Silver Desert Island
Action: Attempt to explore ruins.
TURN 30:
CITY (Honolulu) CONTRUCTION COMPLETED: Docks
CITY (Honolulu) CONTRUCTION STARTED: Settler. DUnno if this is the best of ideas right now, but better sooner than later I gues.
Besides, Polytheism is 5 turns away, and then I'll be devoted to bulding Stonehenge in capital.
TILE BOUGHT (HonoLulu): 2nd Whale tile for 80 Gold.
UNIT BOUGHT: Fishing boats. (Hopefully That'll help me build both the settler and stonehenge faster.)
RUINS explored: 10 culture.
ACTION: Further explore island it was on.
POLICY CHOSEN: Manoralism (Tile improvement +15% faster, Free worker near capital).
While Terrace Farming (New Cities start and 2 pop instead of 1, and planations yeild +1 food) and Concrete Casting (+%50 procution for
NATIONAL wonders and Settlers in all cities) would both be more immediately useful (especially the later), and while I can't really
build much with the worker, what I CAN build with it (Moai Statues) will hopefully help boost culture leading to more often policy
decisions. (which I'll need.)
OBSERVATION: Exploration by Maoai Warriors reveals that mainland is connected by one tile to another island of unknown size. Hopefully
I won't meet a city state or worse, another civ on that island. >.>
TURN 31:
WORKBOAT Improved WHALES.
TURN 32:
WORKER Started contruction of MOAI near Honolulu.
Turn 33:
Exploration of island east of Silver Desert Island complete. Contains Wine and fish in south western corner, and wheat only 2 squares
away. Suitable place for City.
naming it Wine-wheat island
ACTION: Explore south of this island.
Turn 35: FINSIHED RESEARCH: Polytheism
NOTE: Now this part ALWAYS confuses me. Should I make a beline for Compass (Needed to make Harbors, which also lie at the heart of my
plan) right away, Or should I wait and get All the worker abilities first (Agriculture, Mining, Masonry, Calinder, Animal Husbanry.
Though not necessarily in that order.. Should I get Fudalism ASAP (To combo with early stonehenge/cultural revolution dash. Fudalism
since I choose Tradition.) Or should I try to Oligarchy right away (since I do plan on implementing at least part of the commerce
branch since all my cities will be coastal.)
Fortunately or Unfortunately, it's getting late here so this is where I decided to call it quits for the night, and hopefully I could
have some input tommorow.
So here's the deal
Okay, so i'm playing as Poly, trying to for a sea-based domination or Scientific victory.... playing archepelligo on Warlord difficulty (I know a lot of you would probably play on something higher, but.... hell if I can't even get this right on warlord then whats the point?)Epic timescale, Yet every single time... it just doesn't seem to go right.
So after about 20+ restarts to get the ideal starting conditions, I finally get some pretty good starting conditions (I think? maybe I'm doing that wrong too). Yet... about turn 80 (epic timescale, again), I'm still pretty much the lowest when it come to score, and everything else. Everyone has more gold, more soldiers, more cities, more wonders, etc. more EVERYTHING.
I keep trying again and again, but... same thing.
Happens just about every single time I play.
I just don't understand what I'm doing wrong, here. And it sucks even more that no one I know plays this game so no one can tell me what i'm doing so wrong.
So this time I've started a fresh new game, about a couple rerolls untill I got the ideal contditions (Costal start with at least two fish/pearls/whales. This time I got incredibly lucky with 2 fish and 2 whales.) and this time instead of just including the save I've kept a log file of my every (significant) move.
Hopefully someone can look at either or and tell me what exactly i'm not doing right. For some reason it's easy for me to see that i'm not doing something right, but I have a hard time telling what exactly it is i'm doing wrong. Which makes it hard to learn from my mistakes if I don't know what my mistakes even are.
Mods used: NIGHTS (duh), InfoAddict.
Spoiler :
TURN 1:
Start on coast with 2 fishes in immediate range, 2 whales just 1 square away each, marble the same. No other resources close to city.
Free Tech (NIGHTS thing): Fishing, since it's the only available resource at the moment. Also get access to Docks (which are crucial to
my cities, since I plan on them all being coast cities.)
Research: Pottery, Polytheism following after that. (IN order to get Stonehenge early. both for free monument bonus, AND to get
cultural revolution (another NIGHTS thing).)
Honolulu BEGIN CONTRUCTION: Fishing Boat.
Misc notes: sending Maori Warriors out to explore. First main island. Then other islands. Note that In nights Poly does start with
embark, but can't embark into oceans right away (TRimminemes can go into ocean though right off the bat)
Turn 3: Found Ruin, ruin revealed El Dorado (on mainland, near but not on coast. PLUS two more ruins (one on mainland one on nearby
island. Nearby island also contains barbarian camp.
ACTION: Go to mainland ruin, and decide from there whether to continue exploring mainland or attack barbarian camp right off the bat.)
TURN 4:
Ruins explored, give gold. Current Gold: 170(+8)
NOTE: Put city where ruin was in future. It's next to Fish, Stone and El Dorado are both 2 squares awa in opposite dirrections.
ACTION DECIDED: Ford channel between mainland and island and scout barbarian camp. land on Desert Hill just southeast of barbarian
camp.
TURN 6:
Barbarian camp light resistance. Attacking.
TURN 8:
Barbarian camp battle won, but barely. Attack on barbarian camp left both very low on health. Barbarian tried to take advantage
and attack, but counterattack failed. Barbarian died, and I took over the camp.
Recruited Barbarian after looting Barbarian Camp. (GOLD: 229(+9))
ACTION: Warriors will head back home and heal, and then when healed will resume exploration of mainland. Barbarian recruits will take
over sea eploration. Will finish exploring small desert island (and claiming Ruins on island.)
OBSERVATION: Island is 60% desert. WHile there are two sivers there, the rest of the island is pretty worthless from what I can see.
One fish at a far end of it, but no other significan resources (not counting the stone which I plan on using for a city near El
Dorado.) Hopefully futher exploration will reveal more significan items.
Naming Island "Silver Desert Island"
TURN 10:
Ruin explored. Gave Population in cap. No more sea resources on Silver desert island. Island is questionable place for city
placement. If not for dual silvers, it'd be out of the question completely.
TURN 15:
Area north of Silver desert island is dead end. Will explore east of mainland.
POLICY CHOSEN: TRADITION. (A LOT more short term benefit. Culture border expansion for all cities plus production in captial (which is
the ONLY city ATM).
RESEARCH COMPLETE: Pottery.
RESEARCH BEGUN: Polytheism.
TURN 16:
CITY (Honolulu) CONTRUCTION COMPLETED: Fishing Boat.
Honolulu: Bought tile for 75 Gold. Tile contains whale.
Fishing boat Improves Whale.
City (Honolulu) CONTRUCTION BEGIN: Dock (Water Resources provide +2 Production when worked by this city.) Again, obvious why I would
take this, I plan on putting at least THIS on most if not all cities, since I plan on putting them all near fish, pearls and/or whales.
TURN 19: Maori Warriors healed, resuming exploration of Mainland (heading north.)
Turn 22: Northern part of Mainland is a Key like penninsula. Ruins found and explored. Northern Tip has Whale and Cow, plus fish 1
square north of whale.
I'll have plenty of whale, but having some for trading never hurts. Quite the contrary. Not bad place for city. Want to put it on right
side though not left side, for Moai contectivity.
ACTION: Make my way south and continue east
TURN 29: Another ruins found on island west-northwest of Silver Desert Island
Action: Attempt to explore ruins.
TURN 30:
CITY (Honolulu) CONTRUCTION COMPLETED: Docks
CITY (Honolulu) CONTRUCTION STARTED: Settler. DUnno if this is the best of ideas right now, but better sooner than later I gues.
Besides, Polytheism is 5 turns away, and then I'll be devoted to bulding Stonehenge in capital.
TILE BOUGHT (HonoLulu): 2nd Whale tile for 80 Gold.
UNIT BOUGHT: Fishing boats. (Hopefully That'll help me build both the settler and stonehenge faster.)
RUINS explored: 10 culture.
ACTION: Further explore island it was on.
POLICY CHOSEN: Manoralism (Tile improvement +15% faster, Free worker near capital).
While Terrace Farming (New Cities start and 2 pop instead of 1, and planations yeild +1 food) and Concrete Casting (+%50 procution for
NATIONAL wonders and Settlers in all cities) would both be more immediately useful (especially the later), and while I can't really
build much with the worker, what I CAN build with it (Moai Statues) will hopefully help boost culture leading to more often policy
decisions. (which I'll need.)
OBSERVATION: Exploration by Maoai Warriors reveals that mainland is connected by one tile to another island of unknown size. Hopefully
I won't meet a city state or worse, another civ on that island. >.>
TURN 31:
WORKBOAT Improved WHALES.
TURN 32:
WORKER Started contruction of MOAI near Honolulu.
Turn 33:
Exploration of island east of Silver Desert Island complete. Contains Wine and fish in south western corner, and wheat only 2 squares
away. Suitable place for City.
naming it Wine-wheat island
ACTION: Explore south of this island.
Turn 35: FINSIHED RESEARCH: Polytheism
NOTE: Now this part ALWAYS confuses me. Should I make a beline for Compass (Needed to make Harbors, which also lie at the heart of my
plan) right away, Or should I wait and get All the worker abilities first (Agriculture, Mining, Masonry, Calinder, Animal Husbanry.
Though not necessarily in that order.. Should I get Fudalism ASAP (To combo with early stonehenge/cultural revolution dash. Fudalism
since I choose Tradition.) Or should I try to Oligarchy right away (since I do plan on implementing at least part of the commerce
branch since all my cities will be coastal.)
Fortunately or Unfortunately, it's getting late here so this is where I decided to call it quits for the night, and hopefully I could
have some input tommorow.