So reading through some of the posts made by people claiming to have beaten diety, I notice that there are quite a few similarities in the strategies they use. Many of these strategies are what I would consider to be exploits, although not all of them. I've just managed to lose my third Diety game in a row (managed to struggle my way to the Modern Era, only to find I have no oil/Aluminium before being stomped by Bismark).
For this reason I thought I'd poll the community to see what other people thought. Some of the options I don't consider to be exploits... but I've put them there as other people might! Are there any I've forgotten?
great post, i hope there will be many respond and action toward this post, i rely my hope to our hero : the modders (developer not really my hero right now

).
I have vote, but i want to take a note, im consider some of the game feature that can be use as exploit, but i do not hope it will be eliminate from the game, i hope then just removing thing that we consider as exploit, it will be far better if some-one could fix it.
1. Trading
Trading city can be a huge exploit in this game, because this great feature being add without any supportive add to cover the weak spot of this feature to be exploit by human player. I do like the add because :
- its historicaly exist :
ex : Hongkong being sold to English to cover debt
A barter between Dutch and Britain exchanging their puppet land wich is
Singapore and Bengkulu (Sumatera Island-now Indonesia)
etc
- It enrich the game strategy in commerce
- Expanding the commodity that possible to be trade
- and other thing
Thing that we can do to give savety belt for AI that can be use as protection and balance :
1. AI can set a peace agreement being add for 40 turn if AI player enter city trading with the player, so at least we cant declare war and recapture the city after we trade it to AI.
2. Set a reduction on happiness suffer penalty in annex city, because AI tend to be puppeting the city instead on actively take control (annex-ing) the city. Hence of the puppeting behavior, the city that already sold or capture to AI dont produce any military unit, it left unguard and weak to be exploit (mean retaken).
3. Give an international relation and trade trust huge penalty on breaking the trade term before the agreeable time expire. Both on AI and Player
4. Program the AI to have an ability or behavior on exploiting (back) the human player, like trading betrayal, or city barter, selling open border, depend on the AI charachter and military power also depend on relation to other human or AI.
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2. No more Reloading
I hope there are reality mode, that player cant quit game without saving, no auto-save, and there only exist one save slot for one game.
3. Blocking the road and resource
I think the stack should be give more add, 2 unit per tile sound fair, or at least worker can enter AI military unit stack (in the time of peace), and worker can be gather 4 unit in one stack.
ok thats all for now
