Strongest Unique Unit poll

Which Unique Unit is the strongest?

  • Rough Rider - cheaper and gives culture

    Votes: 0 0.0%
  • P-51 Mustang Fighter - more range and hitting power

    Votes: 0 0.0%
  • Eagle Warrior - Turns destroyed enemies into slaves

    Votes: 38 22.6%
  • Minas Gerais Battleship - extra range!

    Votes: 7 4.2%
  • Maryanu Chariot - Fast with strong ranged attack

    Votes: 3 1.8%
  • Sea Dog - Rule the waves

    Votes: 1 0.6%
  • Redcoat - Bonus on foreign continents and disembark

    Votes: 8 4.8%
  • Conquistador - Helps to spread religion

    Votes: 11 6.5%
  • Garde Imperiale - Strong and with continental bonus

    Votes: 12 7.1%
  • U-Boot - Cheap to produce, strong

    Votes: 3 1.8%
  • Saka horse archer - Builds two units in time of one

    Votes: 51 30.4%
  • Crouching Tiger cannon - Powerful, needs no resources

    Votes: 3 1.8%
  • Samurai - Fights with full strenght even when wounded

    Votes: 15 8.9%
  • Varu - Enemy units lose combat strenght

    Votes: 16 9.5%

  • Total voters
    168
  • Poll closed .

Haig

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Which UU (unique unit) looks the most powerful so far?

Some like France's Garde Imperial have the brute force, some like England's Sea Dog might need more clever use to be effective.

I choose Garde Imperiale, they are stronger than the units at the time PLUS give additional strenght on France's continent, helping to create a powerful French empire.

German U-boat looks very very cool and on some maps spamming them could let you control the seas.
 
Where's the poll?

So far, I'm settling for Spain's Conquistador (if you want to go for a religious victory).
Although I admit that I don't have all bonuses for all UU in mind (P51 for example).
I can see the Garde Imperiale being very strong, especially since they come at a time when I start a war in most games to give me a heads up (may change to earlier in civvi).
Not sure about naval units, I like naval warfare, but if the AI can't do it...
Do you count the Scythian Horse Archer as a unit, or 2 of them are one unit looking at the strength? Doesn't really matter - if you are counting production cost vs. value they will beat all others.
I can't say much to Eagle Warriors, because I still don't know if they are upgradable in any way.

They are all so good... even the Maryannu Chariot Archer...
 
I agree that all look good..

Come to think of it, in Civ 5 Battleships were almost overpowered, Minas Gerais could be very strong..
 
If I know anything about Civ, it's that the top tier unique units are pretty much always early ones.

If I know anything about 1UPT, it's that ranged units are great, because they can concentrate fire more easily than melee units and because they don't take damage when they attack. Fast ranged units that can move out of the way after attacking are even better.

So my money is on the Saka Horse Archer and the Maryanu Chariot Archer as the strongest two UUs.

For worst UU, I'm guessing the P-51 Mustang Fighter will come too late to be relevant in most games, and even when that tech is reached, spamming bombers will probably be better than spamming fighters. A similar logic applies to the U-Boat. I'm also skeptical about the Samurai, since keeping injured units on the front line is very wasteful in the 1UPT system.
 
The double cavalry for scythia is not linked to the UU afaik so I don't know if it makes sense to put that in the poll ?

Purely on a UU basis I went for the aztec one as the most probable to be game changing as far as its special bonus are concerned. Otherwise horse archers and egypt chariot are probably the best for early domination.
 
The double cavalry for scythia is not linked to the UU afaik so I don't know if it makes sense to put that in the poll ?

Yeah you are right. It just felt so connected to it... like how Eagle Warriors get strenght from the Aztec luxury bonuses.
 
Do we know the strength of the Crouching Tiger, Rough Rider and Redcoat?
And the Conquistador gains +10 if it is accompanied by a religious unit, making it even better.
 
I agree that all look good..

Come to think of it, in Civ 5 Battleships were almost overpowered, Minas Gerais could be very strong..

Your poll lists it as having extra range, and I though the same when watching the First Look video, but apparently that's not the case. Which is both unfortunate and reasonable, because a naval unit with a range of 4 tiles would be crazy.

Still, it's stronger than the generic Battleship AND comes 2 eras earlier. That's still crazy, I guess, unless I'm missing something or they make some changes.
 
Your poll lists it as having extra range, and I though the same when watching the First Look video, but apparently that's not the case. Which is both unfortunate and reasonable, because a naval unit with a range of 4 tiles would be crazy.

Still, it's stronger than the generic Battleship AND comes 2 eras earlier. That's still crazy, I guess, unless I'm missing something or they make some changes.

Battleships are unlocked at Steel, not Combined Arms. AriochIV has it wrong. Proof: The Battleship in the German First Look has the same unit icon that you see at Steel on the tech tree.

So the Minas Geraes Unlocks in the same era as Battleships.
 
Battleships are unlocked at Steel, not Combined Arms. AriochIV has it wrong. Proof: The Battleship in the German First Look has the same unit icon that you see at Steel on the tech tree.

So the Minas Geraes Unlocks in the same era as Battleships.

That makes more sense. Still, it's 1 era earlier, as Nationalism is an Industrial civic and Steel a Modern tech. That's nice for science focused Brazils, so their UU doesn't come later than it should.
 
I am really looking forward testing those Varus. You only need TWO techs to get them, they have 25 BS differential with Warriors, and 10 BS (40 vs 25+10-5) differential vs Spearmen, who are most likely opponents (or 15, if they come in pair). That is huge, and it can be probably combined with L1 promotion Barding (+7 vs ranged attacks).

I think these guys can rush closest neighbor better than anything else. They do cost more production, but you really can rush buy one and chop the other if you want to.
 
The Conquistador.

He has an ability I would have used Great Prophets for in Civ5 (converting - previously - enemy cities) and gains additional strength when associated with religious units (which Spain wants to have anyway).

He also appears in my personal "sweet spot" for UUs: not too early (when the infrastructure is not in place to fuel a decent military and waging wars means postponing city development) and not too late (when UUs might not be unique enough any more to have a noticeable influence on wars).
 
Thinking on these UUs, I am surprised by how few there are in the Medieval era. There is only 1 known (Samurai) and one presumed (Arabia). I doubt that the Greeks, Rome, Russia, or Sumer will have one there. Norway could, but it would have to be a second UU.
 
Thinking on these UUs, I am surprised by how few there are in the Medieval era. There is only 1 known (Samurai) and one presumed (Arabia). I doubt that the Greeks, Rome, Russia, or Sumer will have one there. Norway could, but it would have to be a second UU.

Not really surprising, most of the civs are Euro/western which means they really had their great military success (conquering the world) post-medieval.

Some like China/Japan/India could probably have a UU from any era, but most of the rest are Ancient/Classical empires

The only real exception is Arabia (which sort of has to be medieval, because was their only real moment of power)
 
Not really surprising, most of the civs are Euro/western which means they really had their great military success (conquering the world) post-medieval.

We had so many unique Knights in Civ V though. Now we may just have the Arabian one.
 
The eagle warrior and horse archer seem like units you want to go out of your way to build, and define the early game strategy for your civ. The horse archer is probably the strongest unit so far, strong, mobile and ranged, while the eagle warrior is going to allow the aztecs to go wide early without suffering in infrastructure, which is really good. The others might be powerful, but there's a bit more time to get a defense against them. It's still way too early to say for sure though.
 
Just basing this off of experience with CiV I have to go with the Saka horse archer. My eyes just about popped out of my head when I saw she has double production for them. Seems crazy unless mounted ranged is severely nerfed.
 
At this point, it would be hard to judge. Not to mention that we still have several more civs to go. And the ones that have been announced may look one way on paper, but completely different when placed in action.
 
We had so many unique Knights in Civ V though. Now we may just have the Arabian one.


In Vanilla V it was
Arabia
Songhai
Mongols

England (longbows)
China (CKN)

Japan (samurai)

So they went from 6 down to 2 (England + China went on to something more modern... actually is China's UU renaissance?, and a medieval African power got replaced by a classically dominant one, and Mongols replaced by Scythians)
 
In my opinion, the best six Civ V UUs were, in no particular order:

--Camel Archer
--Keshik
--Longbow
--Cho-Ko-Nu
--Horse Archer
--Ship of the Line

Note how they are all ranged units. Not a coincidence. It's possible ranged units won't be as dominant in Civ VI, but I'm going to assume they're the way to go until it's shown otherwise.
 
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