Struggling on warlord

shadow69034

Chieftain
Joined
May 1, 2006
Messages
21
Hey i was playing a game on warlord after feeling confidant that im progressing with my skills. I was on inland see and i had 1 production city and 2 others a commerce and a research. I didnt have a lot of expanding room surrounded by the monglols and augustus. well i decied to try to take a few cities from ceaser. so i take 1 and then im going after another but he has it well defended cutting my losses i declare peace.

Mind you everyone is killing me in power and i still only have 1 production city but found another site on my way to ceaser so i settle there, well i was trying to trade techs and keep my army up but i didnt have iron or copper im going with horse achers war elephants and pults. well then i decide to take out the city that i wanted from ceaser after rebuilding so i go at it (3 gold mines a few hills and lots of flood plains so thats my next production city) or so i thought i took it over with great losses but i needed it i had several commerce and research cities now. the only thing is that everyone declared war on me and i got pushed back so bad. any advise?
 
I find inland sea a hard map, getting shut in can be a problem. Here, you may have been surrounded by tough neighbors. If you attacked after getting cats and war elephants, Rome will have its praetorians still around along with other up-to-date units.

At warlord level, though, you ought to be able to out-exapnd the AI. You can easily support more than 3 cities. So, you may want to try to get a few cities out fast. Even at higher levels, this is improtant. Inalnd sea does NOT have a lot of land, getting a nice core of cities is really important even at high levels where maintenance can be a problem.

If you have trouble getting cities built quickly, use worker chops of forests to get them.

Also, pay attention to strategic resources. Try to get copper or iron and horses if you can; you got horses in your game. Reasearch bronze working quickly. Inland sea is a 'balanced' script, so some should be around, but you do have to grab them.

If you are taking a lot of losses attacking cities, make sure you bombard their defense down. Also, build a lot of catapults and don't be afraid to use them as suicide attackers.

Finally, if everyone is declaring war on you, you may need to work on diplomacy. Pay attention to your neighbors, try to get a few friends. On inland sea, you usually have two neighbors, try to get freindly with one so that your rear is covered if you fight the other.

Best wishes,

Breunor
 
Thanks I appreciate the insite and i didnt realize but i guess i had click the aggressive ai feature so that could be the reason they hated me because i was being declared on by people i had a +4 overall with so i dunno.

But thanks about the suicidal catipults that works well. One question when you dont have good production land what do you recomend because i tried again and got stuck with a lot of desert and grassland but not a lot of mountains and the trees just werent enough so i only had one good production city that was gaining about 40 hammers
 
One question when you dont have good production land what do you recomend because i tried again and got stuck with a lot of desert and grassland but not a lot of mountains and the trees just werent enough so i only had one good production city that was gaining about 40 hammers

There are a few ways that you can improve productivity without immediate access to good :hammers:-focussed terrain. Off the top of my head;
  • Slavery. The obvious one, it essentially converts :food: into :hammers: through sacrificing population. Ensure that a Granery is built early, as this will help you recover lost population quickly.
  • Universal Suffrage. Allows you to hurry builds by converting :gold: into :hammers:. The Pyramids will provide early-game access to this civic. If you've been concentrating on developing your Cottages to Towns, you'll also get a bonus :hammers: per Town worked.
  • Forges. Will reduce your production time due to the productivity improvement, and you can assign a Specialist Engineer. (See also Factories, Ironworks, Power Plants incl. Three Gorges Dam, etc.)
  • Other Specialists. Super Specialist Prophets, Specialist Priests, and Specialist Citizens also provide :hammers:. Angkor Wat adds :hammers: for Priests. Mercantilism and The Statue of Liberty each add free specialists which may be used for Priests if religious buldings allow, if not 'generic' Specialists.
  • Great People. When settled as Super Specialists, some can provide extra productivity. Great Engineers can contribute :hammers: to most builds.
  • Bureaucracy. Will provide your capital with extra productivity.
  • Organised Religion. Buildings get a 25% bonus in productivity.
  • Police State. Like Organised Religion does for building, productivity of units under this civic is lifted.
  • Golden Age. Worked tiles with :hammers: get an extra :hammers:.
  • Replacable Parts and Guilds. This technology provides an extra :hammers: to Windmills and Watermills, and Workshops respectively. Workshops, Watermills and Windmills in combination with late-game technologies and the State Property civic can give land that was low in :hammers: potential a big boost! See Vocum Sineratio: evaluating production by VoiceOfUnreason for more on this.
  • Drafting. Not in the same as Slavery, but in an indirect way converts population into units that can be constructed otherwise with production. Requires the Nationhood civic.
  • Heroic Epic. Units produced out of a city with Heroic Epic get a productivity boost.
  • Connection to Resources. For most Wonders, most Spaceship Parts and Cathedrals, their productivity is lifted if access to a strategic resource is available.
  • Railroading. Railroads over Lumbermills and Mines get an extra :hammers:.
  • Technologies revealing resources. Physics, Combustion, Steam Power, Iron Working, Animal Husbandry, and Bronze Working all reveal resources that can add productivity to tiles. Mathematics improves the value of chops.
  • Chop tiles outside fat-X. Any forests that are outside the workable tiles of any of your cities can be chopped, provided that they're not an excessive distance from your cities, for a one-off production bonus.
  • Space Elevator. Obviously late-game and straying from the initial point, but it increases the productivity of building Spaceship parts.
I'm sure there are others, but this list (of varying relevance depending upon where you are in the game!) might include some thoughts of use. :) There are follow-on strategies (e.g. The Heroic Theatre strategy) that combine various tactics synergistically.
 
Ok well thanks for all the tips i guess i just wasnt putting everything together like i should have.

I played this past weekend on warlord a lakes map with 7 AI well i got the middle of course and expanded pretty quick i got 6 cities by the time i got trapped and was ready for war but surprisingly i didnt need war i played the game very peacfully and took 3 cities by culture i got bored so i just built the spaceship and declared war and just dominated . . . even though i didnt have oil for my planes or panzer (Bismak uu) i did get over taken scorewise because of the darn computers and their vassel states but i was way over teched and developed for any competition. the only thing i realized is that i dont really win in the food chart so im wondering if that is bad because i know whipping needs a lot of food but i normally make sure i have enought to grow up to working the fat cross and then i just build cotteges.

I do on occasion build and all farm city with a few cots for a gp but i still dont have a lot of food compared to everyone else.
 
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