I want to do something very specific with some of the buildings in the game. Preferably:
a) make it possible for a player to upgrade one building into another, the same way a unit is upgraded. That is, a Factory I building could be upgraded into a Factory II building.
Since I can't find a way to do that, this option would suffice:
b) have tech advances increase the effectiveness of buildings in the same fashion that they can be used to increase the effectiveness of improvements (e.g., mines, farms, cottages, etc.).
But I can't seem to find a way to do that either. Has anyone tried anything similar, or know if I have to delve into the Python files to accomplish what I'm trying to do? And before anyone suggests it, I don't want to try a workaround with the civics; I need them for something else than substituting for missing game elements.
Thanks,
Max
a) make it possible for a player to upgrade one building into another, the same way a unit is upgraded. That is, a Factory I building could be upgraded into a Factory II building.
Since I can't find a way to do that, this option would suffice:
b) have tech advances increase the effectiveness of buildings in the same fashion that they can be used to increase the effectiveness of improvements (e.g., mines, farms, cottages, etc.).
But I can't seem to find a way to do that either. Has anyone tried anything similar, or know if I have to delve into the Python files to accomplish what I'm trying to do? And before anyone suggests it, I don't want to try a workaround with the civics; I need them for something else than substituting for missing game elements.
Thanks,
Max