Stupid Natural Wonders!

Helmling

Philosopher King
Joined
May 2, 2004
Messages
1,680
So I see a sweet little isthmus not too far from my capital and I think what I always think when I see that: Panama, baby!

I love plopping cities down to act as canals. BUT this isthmus happens to be formed by the white cliffs of Dover. Which I don't realize can't be settled or built so when my settler gets there: no Panama canal for me and I'm left with a couple useless tiles next to my city center and can no longer reach the truffles on the other side.

Stupid cliffs of Dover!

Oh well, at least I have a nice National Park picked out...for 200 turns from now.
 
I really can't understand my fascination with building canal cities. In my younger days you may have even caught me associating with the "canals now!" crowd.

Its silly, most times I do it I sacrifice other benefits for marginal benefits...and yet I persist. Every single game, if there is an isthmus I'm on the lookout.

If there is an inland lake I can unlock by building two canal cities with absolutely no other benefit and in fact to the detriment of my game ? Canals now!

Good luck with the national park. First game I didn't realize I needed specific buildings for the naturalist. Second game I didn't realize the strict requirements for building a national park. This video helped me on my way. By 2 minutes he's starting to place it, 4 minutes in he has it placed :

 
Thanks for that video, I was struggling with the national parks in my england game when I was going for culture, because I was having trouble piecing together the requirements for it. I'll keep this in mind now.

Does tourism do anything in civ VI other than earn you a victory?
 
Nope, no effect on policies, science, or commerce from what I can tell.

You won't have this problem as you're building towards it, but its sneaky. No warnings like in 5. It got in the way of a domination victory last game.
 
You have to really watch the Victory conditions tab for Tourism. If you get a runaway civ you have to do something to take them out. I hate that the Demographics screen was taken out, and the mechanics for tourism aren't revealed in Civ6 as of yet. Why do they hide basic mechanics behind one of the victory conditions?
 
Something I hate about Natural Wonders: the mountain wonders don't act like mountains sometimes, i.e. I can't build an aqueduct next to it.
 
Something I hate about Natural Wonders: the mountain wonders don't act like mountains sometimes, i.e. I can't build an aqueduct next to it.

This one annoys me as well, though it's most likely done intentionally for balance purposes.
 
A nice use of those mountain tiles though, as long as one tile is not mountains so the tourists can have some flat land to get dressed up for mountaineering, fall in a crevasse and be rescued by helicopter.

I guess that's why there is no commercial gain. It helps feed the wildlife though.

Settle some settlers in some pretty mountains no-one else wants and make a national park. Its not really designed for where you have big cities.
 
To be honest, I'd give a lot for a proper canal improvement to be added as a feature, canals did help shape history- just look at China's grand Canal, let alone the Suez or Panama :X
 
To be honest, I'd give a lot for a proper canal improvement to be added as a feature, canals did help shape history- just look at China's grand Canal, let alone the Suez or Panama :X

Ed noted that with Teddy in the game they really have to look at canals ;)
 
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