Stupid Question: Building Mosques

redhat16

Chieftain
Joined
Jun 20, 2011
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I founded Islam in my current game, but i don't know how i build mosques in my cities. I realize its probably something dumb i'm missing, but any help would be appreciated. lol thanks in advance.


P.S. What influences the religious 'pressure' on cities? I know other cities in proximity will exert pressure, but what else will?
 
It is a follower belief building purchased with faith. Even if you don't choose that belief there is a free one built when the great mosque is built.
 
You have to have enough faith to purchase them - you can either do it directly from your city screen in the same way you'd purchase something with gold, or you can go into the Religious Overview menu and set it up so they're automatically purchased whenever you have enough faith points.
 
Mosques, Pagodas, Cathedrals and (something(s) else) you can only build if you picked them as part of the belief system. You can pick 2 as part of an enhanced religion; 3 if you're Byzantine

Holy Cities are a big source of pressure on...the holy city, oddly enough :p
 
Cathedrals, Mosques and Monasteries? (the last one might be something else) can ONLY BE BUILT if you choose a belief to have them available, and only purchasable with faith.

That said, i usually take them because its just too good.
 
mosques are good for cultural victory, pagodas are good for everything else.
 
mosques are good for cultural victory, pagodas are good for everything else.

You want cathedrals for cultural; +3 culture and an artist slot with each one.

Mosques aren't a bad option indirectly, as they still give you +2 culture but also give a nice +3 faith boost. Ideally, having both would rock in a culture game.

/OP's question was answered. :)
 
Can you have both?

I played a game where I selected the Cathedral belief. After buying a Cathedral using Faith, I built the Great Mosque wonder. When it was finished, there was a (free) Mosque in my city, but no longer a Cathedral.

I assumed that the buildings were mutually exclusive.
 
As explained above, you can if that's your two follower beliefs in an Enhanced Religion. They're not mutually exclusive, AFAIK.

Correct. Byzantium could even take three of the four if it really wanted. Only complication is enhancing the religion before the belief gets taken, and if that's the best way to spend your faith. Maybe Pagodas + other would be good since they're middle-of-the-road and great happiness, but I can't see many other situations where you wouldn't be better off with another belief/way to spend faith.
 
The default religion name is merely a suggestion, it has no effect on gameplay whatsoever. You can change it if you want. The idea is that you create *your* religion and pick beliefs that fit your strategy.

For example: Suppose you play a civilization with cool medieval units (such as Songhai) and aim for domination victory. Let's say your capital is located in the flood plains with quite a few desert tiles nearby.

So, you decide to pick Holy Warriors as your first follower belief. You realize that you are going to need lot of extra faith to build a sizable army. Thus you pick Desert Folklore pantheon (might as well take advantage of your location) and plan to build Petra ASAP. Of all the buildings that can be purchased with faith, Mosque (+3 faith) is the fastest to pay for itself so might as well pick it as your second follower belief.

Now, you realize that you will need some extra happiness otherwise your warriors will loose their zeal (seriously, negative happiness is *very* bad) after only a few conquered cities. Might as well pick Ceremonial Burial as your founder belief.

Finally, as you will buy as few missionaries as possible, it would make sense to pick something that helps your religion spread on it's own such as Religious Texts.
 
Finally, as you will buy as few missionaries as possible, it would make sense to pick something that helps your religion spread on it's own such as Religious Texts.

Question which I doubt anyone here can definitively answer, but I'll ask anyway:

When you choose Holy Warriors as one of your follower beliefs, it will obviously become available in any AI cities which fall under the influence of your religion. Will the AI even use this, or is something not worth fretting over?

It's not a belief I typically choose, but I can't ever remember not seeing it available, even when several AIs have founded/enhanced religions before me...which makes me think that maybe they didn't program the AI to use faith towards combat units, and thus placed this belief very low on their priority list.
 
You can have both if you convert your cities back and forth between the religions that have them.

Convert, build, convert back. Do the hokey pokey.

The Askia says.... "I dig a booty"
 
This question is somewhat academic as you would be spending your faith on military units instead of missionaries. The Religious Texts are mostly to ensure that you won't easily loose your cities to other religions.

Yes, another civilization could end up adopting your religion on it's own if they are way less advanced (religiously) than you are. They obviously won't have enough faith to buy a sizable army if that's the case. Besides, you will likely have good relationship with them so just save them for later as this ability becomes obsolete with industrial age.

Finally, the other civilizations don't get bonus happiness from your Ceremonial Burial so it will be harder for them to go on a warmongering spree.

Also you could just pick Holy Order instead of Religious Texts and rely on inquisitors for protection.

When you choose Holy Warriors as one of your follower beliefs, it will obviously become available in any AI cities which fall under the influence of your religion. Will the AI even use this, or is something not worth fretting over?
 
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