Factoid
Chieftain
Hi all,
In Moo1 you are always guaranteed to get some techs - Class II deflector shield, High energy focus, Complete terraforming (+120) and Neutronium armor are the only techs available in those rungs.
Silicoids have no interest in waste reduction, eco restoration or controlled environment techs, so they are sure to get IIT 9, terraforming+10 and some others. I don't think Silicoids ever get offered soil enrichment or atmospheric terraforming techs - do Silicoids grow more slowly on hostile worlds?
Sirian says in his tutorial (http://sirian.warpcore.org/moo1/tutorial/tut-7.html)
The game does a good job of balancing the removal of techs. You will always be able to get either Controlled Toxic Environment or Controlled Radiated Environment, for instance. You may get both, but you are guaranteed one of them.
Here is a save game from last night where I have neither Toxic nor Radiated. It is Klackon/Hard/Huge/5, for what it's worth. I promise I am not yanking your chains, I have not edited the save game or anything like that. I don't find it terribly funny to waste your time (and good will), and it isn't April 1st.
So what techs are you really guaranteed - only the listed ones above?
Are any of the save game editors (Oreo?) able to inspect the tech trees for all races in a game? If so, I will generate a heap (100?) of small galaxy games and inspect them, and report back to you on findings. If I can cut-and-paste the tech trees I can collate some statistical data, though 100 games probably wouldn't be enough. I don't remember as Psilons seeing Anti-Missile Rockets very often, for example.
In terms of tech tree generation do you think it would matter which race I use? Psilons and Silicoids will be special cases, but are all the others the same? Does it matter if a race is a player race or a non-player race? Difficulty level shouldn't matter, but I will do games on Hard or Impossible level.
Here are some screen shots (but they obviously can't prove I didn't hack the game). I started this game after RBO Imperium 3 (RBO Imperium 3 thread), I took loads of screenies to see if I could reconstruct a game (and thus write a report) without having to ALT-TAB in and out all the time to write report notes. The answer is "probably not." I need to write down my intentions because I can't later on reconstruct what I had been thinking at that time. Broadbrush yeah, "Imperium 3 - OMG Rigel rules! Block those guys down south!" but not details.
Cheers,
Factoid.
(2313) This is good, I'll take both terra+10 and improved eco before moving up, thank you...
(2343) Uh, I better take Tundra.
(2370) Missing Toxic, so I'll get Radiated next. Enhanced eco it is.
(2400) No Radiated. I better take the best I have, Inferno.
(2400-learnt) The techs I have learnt, with Inferno being researched.
In Moo1 you are always guaranteed to get some techs - Class II deflector shield, High energy focus, Complete terraforming (+120) and Neutronium armor are the only techs available in those rungs.
Silicoids have no interest in waste reduction, eco restoration or controlled environment techs, so they are sure to get IIT 9, terraforming+10 and some others. I don't think Silicoids ever get offered soil enrichment or atmospheric terraforming techs - do Silicoids grow more slowly on hostile worlds?
Sirian says in his tutorial (http://sirian.warpcore.org/moo1/tutorial/tut-7.html)
The game does a good job of balancing the removal of techs. You will always be able to get either Controlled Toxic Environment or Controlled Radiated Environment, for instance. You may get both, but you are guaranteed one of them.
Here is a save game from last night where I have neither Toxic nor Radiated. It is Klackon/Hard/Huge/5, for what it's worth. I promise I am not yanking your chains, I have not edited the save game or anything like that. I don't find it terribly funny to waste your time (and good will), and it isn't April 1st.
So what techs are you really guaranteed - only the listed ones above?
Are any of the save game editors (Oreo?) able to inspect the tech trees for all races in a game? If so, I will generate a heap (100?) of small galaxy games and inspect them, and report back to you on findings. If I can cut-and-paste the tech trees I can collate some statistical data, though 100 games probably wouldn't be enough. I don't remember as Psilons seeing Anti-Missile Rockets very often, for example.
In terms of tech tree generation do you think it would matter which race I use? Psilons and Silicoids will be special cases, but are all the others the same? Does it matter if a race is a player race or a non-player race? Difficulty level shouldn't matter, but I will do games on Hard or Impossible level.
Here are some screen shots (but they obviously can't prove I didn't hack the game). I started this game after RBO Imperium 3 (RBO Imperium 3 thread), I took loads of screenies to see if I could reconstruct a game (and thus write a report) without having to ALT-TAB in and out all the time to write report notes. The answer is "probably not." I need to write down my intentions because I can't later on reconstruct what I had been thinking at that time. Broadbrush yeah, "Imperium 3 - OMG Rigel rules! Block those guys down south!" but not details.
Cheers,
Factoid.
(2313) This is good, I'll take both terra+10 and improved eco before moving up, thank you...
(2343) Uh, I better take Tundra.
(2370) Missing Toxic, so I'll get Radiated next. Enhanced eco it is.
(2400) No Radiated. I better take the best I have, Inferno.
(2400-learnt) The techs I have learnt, with Inferno being researched.