SubWar scn - a little progress report

BeBro

King of the Krauts
Joined
Nov 2, 2000
Messages
1,924
Location
Germany
Ok, perhaps some of you know my SubWar project, a little preview is on my website at http://civ2000.civ2.gamesweb.de/civ2000preview.htm

I post here to give you some more info about this. The scn is in a work very long time now, but I worked faster on Imperium Romanum, so this was finished earlier.
For Subwar I started with the idea of a modpack-like game that plays entirely underseas, with big deep sea companies as civs. Basic ideas:

-the civs/companies in SubWar are the biggest powers of the (near) future, fighting with eachother in the deep sea

-normal continents are normal ocean ground, civ2 ocean squares are deep sea (only for deep sea units = civ2 ships)

-therefore navy techs and units play a major role

Many of these ideas are still the backbone of the game now (I just restarted the work on the scn), with some important changes:

-I think about something like a background story, so I plan to introduce only one playable civ that fights against all others, idea: the player controls a multinational task force that fights against the big companies who exploit the sea, destroying the environment and made a conspiracy that is a threat for the whole planet...

-the scn will be not too long, not too much empire building, the main goal is to find and defeat your enemies (especially one of the companies that leads the conspiracy<IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>)

-events are very important, I plan to have something like "missions" within the scn, hope I can realize all the ideas i have in mind.

Ok, that´s it. Comments/ideas? <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

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[This message has been edited by BeBro (edited April 15, 2001).]
 
I would suggest that one of the objective should be to clean up the pollution caused by other civs
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?
The "ecologists" idea sound genious to me!<IMG SRC="http://forums.civfanatics.com/ubb/spanking.gif" border=0><IMG SRC="http://forums.civfanatics.com/ubb/avatar.gif" border=0>

You know, I'm really addicted to those wonderfull screenshots...

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Here's I am...
Circee@bigfoot.com

[This message has been edited by Circee (edited April 15, 2001).]
 
You have been working on this for quite awile, haven't you Bebro? I'm glad to hear that it's nearing completion. Those preview shots are quite beutiful. At least with this one, you won't have a guy telling you to have airborne seige towers.
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<IMG SRC="http://forums.civfanatics.com/ubb/blast.gif" border=0><FONT size="4"><FONT COLOR="blue">All knowledge begins with the Phrase:</FONT c><FONT COLOR="red"> I don't know</FONT c></FONT s><IMG SRC="http://forums.civfanatics.com/ubb/ninja1.gif" border=0>
 
Hey BeBro,

Any help I can give is at your disposal. I think this scenario is going to be a hit right away. Keep us posted. Can't wait!

John
 
Thanks for the comments
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I hope I can get a beta version playable in the next two weeks, then follows a bit testing. Here are the players:

<IMG SRC="http://home.debitel.net/user/bbrosing/sub01.gif" border=0>

Perhaps one of the "Anglophiles"
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here could say if the names (of the companies, not the leader names
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) sound ok or if I should find better names - I had not much ideas for undersea companies.

Progress: most of the gfx are already finished now, basic techs and units stats also, but i´m sure both need more fine tuning to find a right game balance. Non of the events are finished, but this is no problem.
BTW, currently it runs under FW, if I´m running out of events space, I´ll probably change to MGE...

Alcibiaties: yes, this work is something like holiday from the historical scns...
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Civ2000 hosted by CivII Universum
 
Jeez BeBro, it's fine...are you trying to make me salivate? Just send any playtest directly to my email...you don't even have to ask...

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John
 
Wow! This looks great! Go German Scenario builders!

Einigkeit und Recht und Freiheit,
für das Deutsche Vaterland....

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Concordia res parvae cres****.
 
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