Succesion Game (PG1): The mighty Germans (with edited rules)

Let us BEGIN::

1340 AD - Izumo produces barracks, switching to Library. England completes Leonardo's workshop. Sending attacker from Sapporo back to rest in town.

1345 AD - Switching Berlin to marketplace. Nextrem completes Marketplace. Switching to knight. Sending forces to Libarty capital

1350 AD - Berlin completes marketplace, switching to knight. Hurrying barracks in Fukushima so that our horse can rest there faster.

1355 AD - Tokyo produces Library, switching to Marketplace. Attacking Libaerty Capital, one knight lost

1360 AD - Tokyo under attack. I don't we're in trouble. Belindaville produces knight, switching to Forbidden Palace. Highest corruption there. Nagoya barrcks, switching to Marketplace. A new attack on Liberty Capitol and with success. We have it!! However the defense there is now very weak. If Jap. destroy the city I will build a new one there. Sending attacker back to Sapporo after rest period.

1365 AD - AS I expected Liberty Capital captured by Japs. Need stronger military.

1370 AD - Tokyo attacked. No Problem. River Encampment produced Marketplace, switching to knight. Incense hill produced knight, switching to galley so we can create a trading route to Fukushima. Babylon completed J. Bach's cathedral. Attack on Sapporo failed. Lost by 1 hitpoint. Not good.

1375 AD - Tokyo attacked again. No problems. Berlin completed knight. Pggarpolis completed marketplace. Switching to knight. Edo produced knight. Switching to Library. Wisemen discovered Gunpowder. Researching Education. Troops are almost ready for an attack on Libert Capital.

1380 AD - Tokyo still under attack, but defensive units are doing their jobs. Ironspot completed Marketplace. Switching to knight. Loaceted salpeter. I will build a road to the spot as soon as possible. Captured Libarty capital. Producing barracks. Next town will be Kyoto! JEEZ!!! They got an army there. I think I choose another city to attack.

1385 AD - Japs are trying to get libarty capital back. They will not succeed!

1390 AD - Nothing special.

1395 AD - Japan and England sign peace treaty. Tokyo needs entertainment. Moo Point produces knight.

I'll play the rest of my turns tomorrow. Any tips are welcome.
 
Rymiss,

You are too consessionary to foreign powers. When they say 'Jump!' you say 'How high?' In future diplomatic relations, always try to take as much as you give, if not more so. If they ask for a trade of maps, make them a counter offer. Take off their map offer and ask what they want for their map. They usually give a small sum of gold. And you could have probably denied Babylon's gem request without fear of war. Besides, they are an off-continent power. The worst they can do is hurl insults from across the sea.
Oh, and I think that restarting the war on Japan so soon after the last one was a mistake. Just my opinion, of course.

Gumby (and all others),

Due to Japanese ability to recapture cities, I think we should stick with a policy of razing all Japanese cities, and later replacing them with our own. In this way, we gain a large force of free workers, and don't have to worry about Japan gaining new ground.
 
Thanks for the critisism Smiley, no doubt itll help me in my next rounds. Im not being sarcastic either, I like it when people are truthful.
 
Gumby,
Have you finished Leo's Workshop?
Have you started any other trade deals? There were some opportunities in Rymiss savegame.
I don't think we need to haze every Japanese city.
What are the units in that army? Spearmen or Pickmen?
A defensive army is quite strong.

After you finish, I'll play and update the History log.

Sixchan dropped the game and now we're back to 5 players. Actually, we're 5 since the beggining and that's the optimal number of players I was looking for.

Do you guys think 15 turns is good? When the game gets too slow we should play 10. Any feedback on that?
 
I now have time to finish my rounds. I don't think starting a war with Japan was a bad idea. I think we can conquer whole Japa if we want to. But my turns:

1395 AD - Attacking Kagoshima. One spearman destroyed.

1400 AD - Liberty Capital attacked. Attacking units destroyed. Berlin completed knight. Nextrem completed knight. Switching to Library. Succesfully captured KAGOSHIMA!! . Knights in the far north of our territory are sent to the frontlines.

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THE END (FOR NOW)

My successor should capture all of Japan. I don't think that's too difficult. There are some knights coming up. Get a oversea traderoute open so we can get horses to fukushima to get knights. Be sure to build a library in all our cities so we are the first one with brand new units. I think we're gonna make a chance!!

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Screenshot attached.
 

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Oops forgot to save the game. Thank You autosave!!!!

One thing I forgot to mention for the next one:
-Get those cities growing by irrigating. I started a little with it, but we should get those cities bigger.
 
1405ad - Captured Kagoshima. Too many horsemen attacking, so I seal a Peace deal. I got Sapporo, 3gold/turn and 17gold in return. The trading branch of the GDA started to work. The English gave us 24gold/ turn for incense and spice for gems. The Babylonian ivory - incense deal was renewed. Gems was traded with the Aztecs in exchange of world map, 3gold/turn, 12gold and Astronomy. Incense sold for 17gold/turn and 72 gold. Sold incense to the Egyptians for 8gold/turn. Our people revolt. They want a new government.
1410ad - Egyptians: 7gold/turn for gems.
Greece: furs for gems, wmap and 84gold.
Printing Press negotiations:
Bought from
Aztec - 19gold/turn wmap 113gold
Sold to
England - 9gold/turn wmap 8gold
Greece - 6gold/turn wmap 7gold
Egypt - 1gold/turn wmap 20gold
Russia - 0gold/turn wmap 20gold
Spent - 3gold/turn 58gold
That's a good action because it breaks the treasure of England and Greece, and it increases the global science rate.
1415ad - Aztec demand tribute. I refuse because they're not mad to the point of giving up the money and the luxuries.
1420ad - Zzzz.
1425ad - The Japanese army appears to light. It has a horseman, a swordsman and a spearman. It's destroyable.
1430ad - Cleopatra demands tribute and is refused. Nothing happens.
1435ad - The German Republic is established.
1440ad - Sold Gunpowder to Russia for 14gold/turn and 30gold and gems for 7gold/turn. Gave gems, wmap and 30gold to Greece in exchange of furs.
Music Theory negotiations:
Bought from
25gold/turn from the Aztec
Sold to
Egypt - 16gold/turn + 50 gold.
Greece - 30gold
Since we were losing too much in trade negotiations with the Aztecs, I decided to renegotiate peace with them. So, now we're at war with them. This trick is risky. Let's hope they can't get to our continent. Don't expect that any nation accept a per turn deal with us from now on. At least Babylon is polite to us now (they were at war with the Aztec before). Give gems as a gift to the Babs as they can't pay for it and are the only ones who can help us if the Aztecs decide to attack.
1445ad - Sold Incense and Music Theory to Russia in exchange of Wine and 2gold/turn. It's official, every civilization in the globe is broke.
(10)1450ad - Lots of cities love the chancellor. The German people offered to expand the palace (2 times in the same turn, they're really happy).
1455ad - Upgraded our defenses.
1460ad The Aztec have Navigation. They're able to get to our continent now. Lets hope peace comes first.
1465ad - Oops! An Aztec knight and a swordsman arrive to Sapporo. They don't want to talk. Nobody wants to buy Sapporo. I gave it to the Babs since it'll be conquered.
1470ad - The Aztecs got Sapporo. We discovered Banking. Going for Economics.
1475ad - The Aztecs don't want to talk yet. Sold Music Theory to the Indian for wmap, 4gold/turn and 12gold.

To Do
- We have to build Smith's trading company, change the production of Berlin as soon as we get Economics (9 turns). The only way we can grow in this game is by economy. It helps that we have the gems monopoly, and that we'll have the incense monopoly as soon as we finish with Japan.
- Make peace with the Aztecs. Our military is pitiful.
- Connect the saltpeter source to our road net.
- Use the workers in the better cities. Those bad (tundra, mountain) cities should be left for later.
- Continue building palace in Belindaville. A future wonder should be built there.
- When Edo finishes the marketplace, it might be a good idea to build the Forbidden Palace there. It's a pretty good location for that.
-Be careful with the caravel. We don't have Navigation yet, so it might sink in ocean tiles.

This will be a hard game to finish because we're taking too long to destroy the Japanese. Everybody has Navigation but us. Besides us, only Russia holds the Knowledge of Banking. I don't know if it would be smart to trade banking for anything because, doing so, would make us more likely to lose the race to Smith's company.

Here's the current situation in the East of Alenes.
 

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It's your turn Morten. You have 15 turns. I hope you're less busy than a few days ago.
Good Luck!
 
1. I think we should research Military Tradition after Economics. Cavalry versus spearmen tend to be a win-win fight.

2. After we finish off the Japanese, we should switch to Democracy. Unless we somehow find we have the opportunity to conquer the world
 
In my honest opinion I dont think conquering the world is an available victory for us. I agree to switching to Democracy and heading for a space race or diplo victory.
 
On the last turn of his reign, all records were lost, when the machine storing these records backfired and went cold. Only a note containing the mysterious message "The program has perfomed an illegal action and will be closed" remains.

But from the archeological evidence, we can gather more information about this leader of the german people. Teeth remnants found in the ruins of the ancient japanese cities of Osaka and Kyoto and at another site, not yet identified, seem to indicate that large armies of german knights during Apfelsprechels reign 1480-1550, invaded its neighbour Japan and burned their cities to the ground, in an attempt to control the entire continent. Large numbers of the japanese population was enslaved and sent to work camps in Germany, largely building the foundation for the many german wonders, which were yet to come. A large battle seems to have taken place in the area known in records as "The Strip", where a superior japanese army was singlehandedly defeated by two german knight divisions. In the last years of Apfelsprechels reign, german immigrants settled in a city they called Apfelsprechel, in honour of their leader in these hard times. Apfelsprechel is also known for initiating, though not finishing, the great Smith Company in Belindaville, and angering the greeks for not sharing his wisdom in economic matters. He did not live himself to see the results of these economic reforms, and secretly admired the warmongers before him, who did not have to limit their government within the tight boundaries of the republic. It seems, his people were much dissatisfied with the war, and historians today now considers his reign a most turbulent period in the german history.

Notes:
Japan is toast. We can now settle japan nice and quietly, while guarding the strip effectively against their attacks. Remember to check the economy, since the wartime required to put science down and luxuries up quite a bit to prevent unrest.

The game seemed to crash every time I got to 1555, so here's the savegame. Hopefully the next player can work a way around this crash...
 
Very well done, now the Japanese arent even a threat to us. We can either choose to wipe them out completely or just keep them contained. Up to the next player tho.
 
The computer bonked out on me too (the records, not the game itself). So here is a short summary.

I built KANGsville and New Katzenstein. I made several trades of techs, incense, and gems to various nations. I got Babylon to declare war against Greece. I started a revolution (Next guy, switch to Democracy). I razed all of the Japanese cities, wiping them out once and for all.

Now we have to fill out the remaining areas on our continent and focus on winning the space race.

One more suggestion for the far future: When we get nukes, we should target Egypt. They look very vulnerable.
 
You have your 15 turns Rymiss. It's amazing how no one got skipped in this game. Nice work.

Take your time Ry. I'm doing a massive History update.

BTW, have you sent a pm to CornMaster. I didn't see you in the Democracy Game. Weren't you joining it?
 
Rymiss, you have a lot of trade to do. First, since the Babs don’t have money to buy anything, we should give our 2 luxuries in exchange of their 2. To do that you’ll have to brake our lux-lux agreement with the English (Spices - Gems). After you’ve dealt with the Babylonians (made a lux-lux deal and renewed the other ), all you have to do is go to the English, Russian and Egyptians and increased the price of all the luxuries we’re trading with them. The Indians treaties are about to expire in a few turns as well (IIRC), so take a good look at them.

I'm just finishing the History log update, and I have to say this. Morten, your Apfelsprechel tale is very interesting. You and everybody can keep doing logs like this if you want. I had a great time reading it. I made some minor adjustments, but if you think I ruined something please let me know, and I'll chage things.

Here’s where we stand after Smiley’s turn:
 

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Just a note : It would be great if someone founded a city on the strip sometime, to allow our navy to pass (which will be beneficial later on I gather).

btw, the log just came out that way, since I lost all my notepad records, when the game crashed on the last turn. I thought I might as well turn it into a short tale, since I couldn't remember exactly where and when things happened... :D
 
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