Succesion Game (PG1): The mighty Germans (with edited rules)

Yeah, and if we colonize the east as quickly as possible and get a good military then we can crush the japanease quite early and easyily.
 
2150 BC: Smiley, a shrewd member of court, performs a coup, killing all the members of the Mortenius dynasty except a distant cousin. He seizes control of the kingdom.

Granary constructed in Berlin. A settler unit begins construction.

2070 BC: Peace Valley founded in grasslands west of Osaka. With planned border expansion, it will contain two wheat and one cattle. Production is begun on Barracks.

2030 BC: Fighting on borders of Osaka. Barbarian forces presumed.

1990 BC: Barbarians raze road north of Berlin. Later attack; Warrior stationed in Berlin attains Veteran status.

Lawn added to palace.

1950 BC: Our forces begin buildup near Osaka.

1910 BC: Japanese settlers spotted heading west.

Berlin finishes construction of Settler; construction of Colossus begins.

1870 BC: Berlin settler begins journey to diamond fields of south.

1790 BC: Japanese construct Tokyo north of Peace Valley.

1750 BC: Seijuk tribe gives map of region.
Turning point:
The Seijuk map teaches us two important things. One, the location of the Japanese capital of Kyoto. Two, our landmass is an island except for a narrow land bridge east of Japanese territory. A nearby Warrior moves to blockade the land bridge.

1700 BC: Road from Belindaville to Pggarpolis completed. Worker planned to make horse colony.

Pggarpolis riots; Entertainer recruited.

1650 BC: Land bridge successfully blockaded.

Peace Valley finishes Barracks; work on Spearman begun.

1625 BC: Osaka territory breached by our troops. Tokyo territory breached by our troops.

Smiley Falls established in diamond fields; Temple begins construction.

Japan demands removal of troops. War is declared.

Pggarpolis completes Granary; work begun on Warrior.

1600 BC: Tokyo attacked; Warrior falls in attack. Tokyo remains in Japanese hands.

Osaka attacked.
Losses:
2 Warriors, 1 Vet Archer (German)
1 Spearman (Japanese)

Osaka remains in Japanese hands.

Peace Valley Riots; Entertainer recruited.

1575 BC: Berlin riots; entertainer recruited.

Belindaville riots; entertainer recruited.

1525 BC: Smiley turns reign of empire over to successor after spectacular military failures.



I thought I could seize Osaka, and maybe Tokyo. Que sera, sera. Anyway, I recommend that the Warrior at the western edge of the continent not be moved-very much. One Japanese settler past him, and the Japanese will stay around like a bad fungus for years to come. I heartily believe in breaking the kneecaps of a foe as soon as possible.

I'd let Peace Valley complete the Spearman, and then use its large population base to rush buy a large army of veteran archers. I strongly believe we could conquer Japan in this method.

Pggarpolis' warrior should be used to fortify Belindaville, and then have it build another for itself. Smiley Falls is far enough away to not worry about protection, but I suppose that's up for my successor to decide.

If Japan decides to call peace, I suggest establishing a city on the blockade.

Good luck.
 
You attacked the Japanese!!!! :eek: Argh! We're toast.

I predict Peace Valley to fall shortly to the Japanese, I bet we'll be facing stiff opposition. Or do you feel we have the upper hand? hmmmm.... We lost a lot of military there. I feel we now have to build a lot of military soon, which will hamper our growth. :(

We need to build a lot of temples soon. Can't wait to see the map.
 
Here's our sticky situation. We are at war with the Japanese, we have two warriors (the mighty German army), and the Japanese don't want to talk.

Since war was started, we'll have to end it probably by destroying the Japanese. The drawback of this scenario is that we'll be hold back in science and expansion.

The best Japanese unit is most likely the archer. Defensively, we can live with one spearman and an archer in Peace Valley. To attack a Japanese city we'll need at least 4 archers and one spearman. I'm updating Germany's History with its first war.

There's no need to panic, yet. Here's a take on our current position. Rymiss, your first task is to hush the spearman in Peace Valley. If you ask me, I think you should keep building the Colossus in Berlin. Also, I think Peace Valley, Belindaville and Pggarpolis should be changed to unit building only.

Good luck Rymiss, you have 48h to play. I hope you can get us back on track.

Sorry if my message is a bit confusing. It's late, and I need some sleeping.
 

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Alright, ive downloaded it and im going to play now. I actually think war with the Japanease early is good because we would have eventually had to have gotten rid of them anyway and since its early they arent all that big.
 
Lucky I had nothing to do today, I got to play it so early.
Anyway, my round was... interesting, so here goes.

1525BC- Smiley is overthrown and his distant cousin Rymiss takes over the German Empire!

Road to Gems completed, Citizens of Berlin are happy of this. Warrior in Pggarpolis completed, production switched to Barracks for vet units.
Cracked my whip in Peace Valley and produced Spearman, Production switched to Warrior.

1500BC- Spearman fortifyed in Peace Valley. Switched to Barracks in Belindaville as well. Pggarpolis Warrior starts his journey towards the Warrior defending the strip of land into the next island just incase of need of extra protection from Japanease.

1475BC- Barracks in Belindaville completed, Production now on Archer.

1450BC- 3 Japanease units at Peace Valley border. 1 Regular Warrior, 1 Vet Warrior and 1 Elite Archer :( . Rushed another Spearman in Peace Valley for extra protection.

1425BC- Spearman fortified in Peace Valley, Japanease ready to attack next turn. Cutural Advisor tells me the Japanease are also building the Oracle.

1400BC- The German Empire in a state of worry! Peace Valley burned to the ground by Japanease troops!! The Jap Archer and Warrior that attacked only sustained 1/3 damage to them both as well :mad: . Barbarian Horseman at northern Berlin borders, Warrior heading to former Peave Valley changes course to eradicate the Barbarian camp in far north. Rush producton of Spearman in Belindaville for defence.

1375BC- Barbarian kills northern worker. Spearman fortified in Belindaville.

1350BC- Barbarian now heading for Berlin.

1325BC- Barbarian attacks Berlin and dies horribly. Pggarpolis Barracks completed, Production switched to Archer.

1300BC- Japanease warrior appeared in front of worker building road to horses, worker moved south.

1275BC- Whip on rampage, rushed Archer in Pggarpolis and Spearman in Belindaville. Japanease Warrior goes for Belindaville

1250BC- Archer heading to attack Japanease warrior heading for Belindaville. Spearman heading to defend Pggarpolis. Japanease want Peace Treaty and 160g, I accept....FOR NOW! ;)

1225BC- Belindaville production switched to Settler and same with Pggarpolis. Archer is going to secure former Peace Valley spot for new cities. Worker going to resume road to horses.

1200BC- Nothing of interest.

1175BC- Warrior finds the Barbarian camp in the north and will eradicate it next turn.

1150BC- Barbarian Horseman spotted near our Warrior protecting the strip. Warrior in north kills 1 Barbarian Warrior defending the camp, 1 Horseman left defending it.

1125BC- Warrior protecting the strip defeats attacking Barbarian Horseman. Warrior in north defeats the last standing Barbarian defending the camp and gets 25 Gold for us for destroying it.

1100BC- 3 Barbarian ships spotted off northern coast. Another Barbarian Horseman approaches our Warrior defending the strip. Warrior that defeated Barbarian camp in the north is heading towards the island beyond the strip to explore it and kill any Barbarians and hopefully make contact with a friendly civ.

1075BC- Warrior at the strip defeats attacking Barbarian. Archer ambushed by Barbarian Horseman at former Peace Valley spot.

1050BC- Fortified Archer at former Peace Valley Spot. After giving into the Japanease Lord Rymiss feels heartbroken and decides to jump on a cliff onto jagged rocks.

Goals- Need to Colonize the east again and keep that strip protected as always! Build up a fairly big army and good defense. Hopefully we can make contact with someone friendly and powerful on the island beyond the strip, could persude them to take care of our Japanease problem :cool:

I hope I do better on my next round and Good Luck to the next player!
 
I think it was a bit premature declaring the japanese war without a decent military to back it up. Instead we could have feasted on the wheat and built up culture. We were pretty much ahead, now they've caught up on us. :(

But good thing we have peace now. Lets just grow ourselves out of the misfortune the Smiley dynasty has so ill-advisedly brought us. ;)
 
Well, you were right bout predicting the fall of Peace Valley hehe.
But at least we got Peace and we have still got the strip blocked off. If we expand quick enough and take as much territory as possible the Japanease could still be stuck with those same 3 cities by the time we are ready for war :D
 
I think it was a bit premature declaring the japanese war without a decent military to back it up.
The temptation to get some cities early is too strong. I find myself doing that same not-so-advised move in several of my games.

Here's an update of our situation. We have to secure the horse. Our next tech should be Horseback Riding because it's much easier to fight with a mobile unit. My suggestion for our next cities are attached below.

You're up Gumby (24h conf). We need to expand.
 

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Here's our current situation.

Rymiss, I think that if you had built an archer instead of a second spearman and had attacked the Japanese archer, Peace Valley wouldn't have felt (possibly). As the military advisor say offense is the best offense. Anyway, this will stay as a what if thing.
 

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Yeah, that would have been a good idea. Sorry bout Peace Valley, I would have thought 2 spearman would have held out easy. Guess I was wrong.
 
Let's complete my twenty turns. My primary mission will be expansion

Let the glorious empire of the Germans expand!

1025 BC - The wisemen of our Empire master the skill of Alphabet. They're now after horsebackriding. We need those mounted units if we want to battle against Japan. The worker building the road to a place where I will build a town later has finished. The warrior on the east defeated a babarian horse.
Alright, next turn

1000 BC - Pggarpolis finished a settler. Building antoher archer, because we might have to go to war with the Japanese again if they rune our expansion plans. I don't hope so. The settler is heading for the destination Pggar told us. The eastern warrior goes back to his old position after his battle with a barbarian. Next turn

975 BC - Well, nothing intresting happens. The archer is still watching for Japanese settlers, but so far nothing spotted.

950 BC - Another barbarian horse on the east. No problem for the warrior becoming elite status. River Encampent founded and is now our most eastern city. Starting the production of a barracks.

925 BC - Unexpected attack of barbarian on the east. Warrior almost died, but he still got 2 HP. I'm putting him back to its original position. A worker is building a road to the place where our next city will be

900 BC - Well, bad news, a japanese settler is approaching. I cannot declare war on Japan. It's going to be a problem, because we're greatly outnumbered, so I just hope he isn't taking my spot. Our eastern warrior is back in position and it's end of turn.

875 BC - Japanese build the city of Edo next to our spot. I'm afraid I couldn't help it. A war would have been greater problems. I'm sending our settler to another spot, but that one is not as good as the other one.

850 BC - Changing the production of pggarpolis back to settler, because we need those cities.

825 BC - A lot of barabrians coming from the north. I use the warrior there to defeat one, but I think our warrior will not last one turn with all those barbarian activity.

800 BC - Barbarians near the city of Berlin. I can't do much about it. Hope they don't destroy the defense.

775 BC - Civil Disorder in Pggarpolis, but that's no major problem. Barbarians are pillaging the roads near Berlin. I could attack the horse with the defense unit in Berlin, but the horse get 100% defense bonus. I decide to do it anyway and with succes. I'm getting the north-warrior to a mountain, so his defense bonus will be a little higher. Moved science up to 50%. We really need this.

750 BC - Japanese warrior from the west. Defense-warrior returning back to Berlin.

730 BC - Settler in place and Peace Valley recreated. Not exactly on the same spot, but I couldn't do better. More barabrians heading from the north. Next turn I'll investigate when my warrior is fluly recharged.

710 BC - Pggarpolis completed another settler. I'll build another city near Edo. Barbarians attacked northern warriro, but no problem with 100% defense bonus. I'll send our northern warrior to find their camp.

690 BC - Nothing happens. Warrior is still searching for camp.

670 BC - Again nothing important. Our warrior located barbarian encampment.

650 BC - Berlin completed the oracle! Warrior destroys the encampment and we get a nice 25 gold. I'm getting him back to his old position on the mountain top.

630 BC - Switched production of Berlin to another Settler, so we can get one or two cities in the East before those Japanese do.

610 BC - River Encampent completed barracks. Now switched to worker. I suggest a granary after the worker.

590 BC - Smiley falls completes temple and is now switched to worker. Settler arriving on spot. Next turn: new city.

GAME SAVED!

My mission for expansion was not bad. One new city, one new city in next turn and two settlers are being produced. We need city's on the east so that should be our top priority. I recommend we avoid war with the Japanese at all costs, at leat for now. However I would like to see Edo to be ours. I also think we should get some more science, because if we ran too much behind than we have a problem.

Good luck for the next one!

Here's a screenshot of our achievements so far.
 

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Sixchan, it's your turn. Good luck.

I attached an image with our possible future city location. What do you guys think of it? In the end it's up to Sixchan anyway.
 

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Well if we stick the new city next to the river so we can irrigate that would be good and then we could build a barracks in it and just pump out military units from peace valley and the new city until we can invade the japanease maybe? Just an idea. Good luck Sixchan! Make the German Empire proud :D

BTW, I like that History Log idea on the 1st page Pggar, will be great to look back on old wars and stuff when we get into the Modern Age :goodjob:
 
It's been 25h. Since Sixchan didn't respond, he'll be skipped.

We're now taling 15 turns.
I've updated the rules of the game to include a bench.

I'm playing the game, and I'll post the results later.
 
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