Pre-turn
Lee the rocket man takes over. That answer to all of the wars - Leave this planet.
Wake up the tank stack, and send them to clean up stray enemy units, and speed up killing the Iroqoius.
1904 AD - A coal source it exhausted. First time I have ever played with mobilization - it is frustating to not be able to improve cities at all

I start pulling the workers away from the Iroquois. Since the Indians already are rushing it to fill in the land, why help them?
Salamanca is razed.
I cancel all the ship go to orders, but it may be to late. The transports are naked, and several Chinese ships near by.
Switch some cities to wealth to give us a positive cash flow.
1906 AD - I have to cut science by 10% to up luxuries by 10%. The war is really hurting us. I give Zulu 1500 for 20 turns of furs. I can't risk a goverment collapse. I hate giving away tech, but give Aztecs steel for 20 turns of silks. This should hold use for awhile.
I am very grateful that China was a coward, and did not attack our transports. Our battleship stack solves the problem permantly.
We stake our own claim in ex-Iroqoius territory. Of course, we are next to Aluminum with Rheims. Chartes is formed next - A hugh overlap, but it claims an oil source.
Tonawanda is capture - GACK I thought I hit raze - You know the city is in trouble, when the last defender is a spearman.
The war with Babylon is over

I gain a few bucks out of it.
We are back to normalcy I am free to wipe the other losers out. Hammerville switchs to Appollo program. We are back on track!
Well I trade to give our calvary a last change for honor, but they can't even kill a spearman!

Second one does better. Allegheny is toasted.
Persia and India sign an alliance against China.
1908 AD - The apollo program is built. [dance] [dance] [dance]
I begin to blow the crap out of Tienstin.
To be continued ... I am heading to bed