Zeuxis
Chieftain
- Joined
- Feb 11, 2019
- Messages
- 54
Hi Folks!
I am really enjoying the secret societies and my recent experience is that playing Russia on Deity with the Void Singers is a tremendous combination.
Russia gets loads of faith and great people points that lead into a lot of early Great Writers and Artists and later Great Musicians. With the Old God Obelisk, you have the ability to find a place for these early works of art that with Russia often come either before you have researched the techs to put them somewhere or before you have built enough to house them.
The Old God Obelisks gives you the immediate ability to display the early great works and you can move them to the normal places to display them later. This gets your tourism game going from the turn that you get your first great person and this is earlier than before the new update for sure.
The advantage continues to the midgame as well because as Russia, even on Deity, I always get a Great Musician or two well before I can get Broadcast Towers to display them. The Old God Obelisks are tremendous here as well.
On my latest game I then powered into Rock Bands (Russia generates huge amounts of faith) and supplemented them with cultists.
To my surprise, I won a culture victory on Turn 202 which is my earliest win on any level. I think this was partly due to the Void Singers abilities, partly due to a very lucky start near a good natural wonder, and partly due to my increased experience. So thanks to the tips you guys provided as well as on line gurus like Potato McWhiskey.
So great, but I still have one important things that I don't seem to have mastered - trade routes. I worked really hard at expanding my network from the very beginning and ended up with 12 routes but I simply couldn't reach the two civs furthest away - if I had I would for certain have won in under 200 turns as one of them had the highest tourism defence. Can anyone give me any tips on this/
Thanks
I am really enjoying the secret societies and my recent experience is that playing Russia on Deity with the Void Singers is a tremendous combination.
Russia gets loads of faith and great people points that lead into a lot of early Great Writers and Artists and later Great Musicians. With the Old God Obelisk, you have the ability to find a place for these early works of art that with Russia often come either before you have researched the techs to put them somewhere or before you have built enough to house them.
The Old God Obelisks gives you the immediate ability to display the early great works and you can move them to the normal places to display them later. This gets your tourism game going from the turn that you get your first great person and this is earlier than before the new update for sure.
The advantage continues to the midgame as well because as Russia, even on Deity, I always get a Great Musician or two well before I can get Broadcast Towers to display them. The Old God Obelisks are tremendous here as well.
On my latest game I then powered into Rock Bands (Russia generates huge amounts of faith) and supplemented them with cultists.
To my surprise, I won a culture victory on Turn 202 which is my earliest win on any level. I think this was partly due to the Void Singers abilities, partly due to a very lucky start near a good natural wonder, and partly due to my increased experience. So thanks to the tips you guys provided as well as on line gurus like Potato McWhiskey.
So great, but I still have one important things that I don't seem to have mastered - trade routes. I worked really hard at expanding my network from the very beginning and ended up with 12 routes but I simply couldn't reach the two civs furthest away - if I had I would for certain have won in under 200 turns as one of them had the highest tourism defence. Can anyone give me any tips on this/
Thanks