Succession game # 3 - The claustrophic Indians

Uh, I'm really sorry about every trouble which I have caused, really. I live in Finland(it's in Europe) so the clock ticks at different position here and I'm a modem user so I don't really spend that much time in net. That's why I haven't been able to answer so quickly.
The zip must have been corrupted when I sent it. I downloaded it myself too and it was corrupted, but the original is not corrupted. I'll attach the original to this post and I'll make sure that it works.
 
Skidwilli, why the colony for Ivory? A city, though small, still could have build troops. I have never used a colony.

Where did the irrigation come from? Useless under Despotism. I change to mining near Shangai.

470 BC - We whip out a galley. We need to look at the other nearby land.

450 BC - Kill 2 German archers at no cost. I switch to get more Barracks built. This may very well be a military win, and I want to produce veteran troops. Watch the Chinese. They are trying to slip a settler through our borders! ARGGGGGGGGGGG!!!!!!!!!!!! The Pyramids are built. Won't I ever get that in a succession game? At least, we had a new target. The Oracle is built in one turn.

410 BC - More gifts from our German friends. 2 more workers, and a dead spearman.

390 BC - Another dead German archer. Madras is formed. Building a temple. We have horses in the future.

330 BC - We get Horseback riding from China for $23, territory map, and Wines. Konigsberg falls costing us 1 swordsman, and Germany - 1 archer, 2 spearman and $9

310 BC- More dead German archers for nothing.

290 BC - The Germans have horses!

270 BC - A conscript horseman from a tribe. Should be a fast explorer. We have plenty land to look at.

210 BC - Leipzig falls. But we loses an elite swordsman in the process :(

190 BC - I begin Polytheism heading to Monarchy. So far the Persians are the only other person to build a wonder. Delhi would grow another unhappy laborer, so I concentrated on production. The great library is on its way.

170 BC - Right of passed with China There are enough spearman to keep China away from us. Don't move them.

150 BC - WAHOO! A great leader. Chandragupta is ours!

130 BC - First contact with the Zulu. We gain Mathematics and Code of Laws.

90 BC. First contact with Babylon, then Persians and Russians. Get a very good map of the world, without giving up our map. We are in much better shape to watch the race for wonders.


We know of all but one of the civs now. :)

Goals - Sorry, these are so long. But I have setup India in GREAT SHAPE!

1 - Get Madras a harbor. Citizen #5 is a entertainer, so no production loss. Whip out the harbor when it will cost 1 pop. We need galley #2 that Madras has queued. Plus we may be able to trade our excess wine with somebody when the harbor is built.

2 - Kyoto is building a settler. This is reserved for the horse and iron island. The galley by Nanking must move north to join it. Place the city where the archer is sitting. Build a temple, and we can culture lock this island.

3 - Cancel wines with China as soon as you can. Cancel the right of passage.

4 - The worker by Canton will let us connect the goodies from Germany. Finish that road.

5 - Explore the island south of Nanking with the horseman. If nobody is there, we will be in great shape.

6 - Finish off Germany. I made great progress. 2 conquered cities, and Berlin is sighted. Troops should be healed in a couple of turns.

7 - You have to decide about landing on the island with Zululand. Of course, keeping horses out of his hands ...

8 - The biggie. We are in unreal wonder shape. 4 turn to Colossus. Start and leader rush building the Great Library. Excellent shape for culture, and a chance for a 20,000 point Delhi.
I you don't pull this one off, you will see a grown man cry.:cry:
Keep building culture buildings here!

9 - I lowered science to 10%, as nothing helps. However, I hope we can be the first to Monarch and Hanging gardens.


MAP LOCK - Don't trade world map.
I don't want the world to know our island of horses and Iron until locked by us. We must get the second city with Horses / Iron.

EDIT: Out of date attachment deleted.
 
JoeSpaniel - are you dropping out of this one too? Let me know.

We may have room for a pick up player. Anyone interested?
 
Well I assume if joe wants to drop out, he would have PM you, Lee. And BTW, what a great game setup! Note - no more unknown civs cos we killed off the Japs, remember?

Hark! For the conqueror of Shanghai hath returneth!

70 BC - The Russians are building the Great Library. Horsemen pop a barb village on the island east of Nanjing but only got a lousy map. It's a smallish island with plains mostly. Note - for future city site cos of potential resources. Also lost a swordsmen to archers sallying forth fr Berlin.

50 BC - Killed 2 spearmen in Berlin.

30 BC - Killed another archer outside Berlin.

10 BC - Colossus completed in Delhi. We have a Golden Age! The Persians are building the Great Library. Hurrying prod of the Great Library using our GL (since an Army won't be much use to us on this smallish world). Also our archers pop a barb village on the Zulu island and gotten us 50 gold.

10 AD - Built the Great Library in Delhi.

50 AD - Nanking has submitted to us! Founded Bangalore on the island of horse and iron.

70 AD - Horsemen attked Leipzig. Lost our spearmen but our swordsmen sallied forth and killed them.

110 AD - Got monarchy fr the Great Library. Chging govt. Also, we captured Berlin! But lost one elite swordsmen. And captured 1 more worker.

130 AD - Germans building the Great Lighthouse in Hamburg. Huh?

210 AD - We have captured Hamburg! But it isn't the last of the Germans. They have cities across the seas. We need a navy to carry the war to them fast .... Also captured a settler so we got 2 new workers.

End.

Note - I only took 15 turns cos each turn now takes up more time. More chances my fellow-rulers to savour our moment of greatness. :) Also settler being built in Bombay is meant for the jungle island S-W of Kyoto. To claim it for possible coal in the future.
 
Up next - CornMaster May the wonders be with you, and we get great Lighthouse. The odds are a small island somewhere of value.

Knight-Dragon :goodjob: Great news with "Nanking has submitted to us!" You did it right, and lots of culture around Canton. I did PM JoeSpaniel about his status like you suggested. Very good idea with the jungle island, to claim it for possible coal in the future. Plus I think rubber is from the jungle.


See if we can suck some money from China for wines.

:enlighten Perform Diplomacy with Germany. Looking at the game, I found the city. :enlighten We can kill Germany, hopefully for good.

Move a 2nd miltary unit to Delhi, so that it will expand to size 8 without riots.

22 culture a turn from Delhi is nice! Keep this up and 20000 culture is possible. Our culture histograph is unreal. More wonders from Delhi and culture of 20000 / 100000 is very possible!
 
I was planning on playing this weekend, but go ahead and drop me. Theres alot of people eager to join.

After this weekend, I will be working 70-80 hours a week for a few months. Not going to have much spare time. I dont want to hold up the sucession games for everyone else, so I am exiting now.

Its been fun, good luck with it. Who would have thought such a great empire would evolve from such a crappy start position?:lol:
 
Good luck with the jobs JoeSpaniel. In today crappy economy, don't argue.


ONE slot open. Anyone want it?
 
We are a monarchy now so we can post more military police in cities. Suggest we might as well get rid of the Chinese in Canton and keep the entire island continent for ourselves. :D

We can put out 2 more cities IMHO, the jungle island SW of Kyoto and the plains island east of Nanjing. Better claim them before the other civs come along. ;) I was also thinking of claiming the remaining desert portion of the Zulu-Bab island to the W of Delhi but we probably won't make it before it's totally claimed. :(

BTW, rubber is also fr forests. Don't really understand since rubber trees can only grow in the tropics (Msia is the world's no 1 producer of natural rubber) and once I got rubber tiles fr close to the artic (in another game). :crazyeyes
 
Skipping to SkidiWili

Read up my comments about Germany. Let's kill him, then China with one lousy city. Our capital is a great wonder city :)


If someone wants the fifth slot, let me know. If it gets back to me, I will make this a four player game.
 
SkidiWili once again raises to power by some mystic, but still mundane ways.

230AD -It seems that the nice Germans have colonized an island for us. I'm going to send few swordman to persuarde the city to join our civilization.
260AD -We invented Construction and we started to head towards Currency. Tokyo started to build Hanging Gardens.
270AD -I failed to see any reason for existance of the Chinese. Canton was captured and their influence ends.
310AD -Currency invented and the great Indian cilization reaches the Middle Ages! Started to invent Feudalism.
320AD -The Golden Age ends... Frankfurt is captured and the German civilization is wiped out.
350AD -Persians build the Great Lighthouse... I changed the building to Hanging Gardens, which take just 3 turns to complete. Changed the Tokyo to build Great Wall. (I know it sucks, but there isn't any better)
360AD -Babylonians are building the Great Wall
370AD -Babylonians build the Great Wall. They must have rushed it with GL. The Russians are weak, and they tried to steal a great place for city from us. I declared a war on them.
380AD -The Hanging Gardens built in Delhi! Tokyo started to build Forbidden palace to store some shields for Sun Tzu's Art of War or some other wonder. Do not let Tokyo actually finish the Forbidden palace.
420AD -Sverdlovsk captured from the Russians. Made peace with the Russians. I don't think it would have been our best intrest to continue such meaningless war with them.
430AD -The reign of SkidiWili is over. SkidiWili loses his way in his newly built gardens and the people take this opportunity quickly. New leader is elected.
 
It seems that I'm having some problems with uploading the file. I'm trying to use Explorer now instead of Opera.

Ah, I knew I could trust our beloved Microsoft. The file is working now.
 
430 AD - We buy Monotheism from Persia for an expensive 151 3/turn, but I want Sistine Chapel! Man, the Russians are worthless - 3 cities, want to buy Currency? Not a player this game. Zululand just as meaningless - they want currency. I won't help Zululand for $13. However, I do trade maps to improve out world knowledge.

440 AD - The Great Library earns it worth again. Republic for nothing :)

470 AD - I trade Zululand the Republic for $13. Not much money, but they border on Persia. Our biggest threat.

480 AD - What a waste. I send a swordsman down to the island with a tribe to get an angry tribe.

520 AD - Switch to Republic, and science still at 50%.

530 AD - Lahore is formed in the jungle area. I want the potential coal / rubber.

560 AD - Persia declares war because we refuse to give him Feudalism. $50 from a tribe on the new island I found, giving me enough money for embassies. I sell the world maps for a few bucks. I give Babylon Feudalism to declare war on Persia. Zululand does it for nothing. Sistine chapel started in Delhi.

570 AD. Get a couple of more bucks. Embassy in Russia, and they join the party vs. Persia.

580 AD. Ouch. Persia lands 2 units by Leipzig.

590 AD. Killed the Spearman, 1 hit immortal kills a 3 hit swordsman. :confused: $10 for world maps.

600 AD. Immortal fails to kill spearman.

Goals - Improve revenue. Navigation to trade all of that wine. I am working on Chivalry to get war elephants. Defensive war to stop Persia from landing.

Micro manage Kyoto / Delhi to get those improvements.

Explore the last two spots of the southern Island.

We need every buck we can to upgrade / rush units. Keep trying to sell world map. We have nothing to hide. I have been giving away territory map to improve relationships. Russia is downgraded to Annoyed.

Hoard techs We may need them to encourage more wars versus Persia.

Minor competition for Sun Tzu! Nothing for Sistine Chapel.
 
Up next - Knight-Dragon

Good luck vs. Persia.
 
Please do NOT automate workers.

I found this is my Greek game. The automated workers are very stupid such as over mining mountains and hills that a city can not use. I plan to make this a ground rule in future games.
 
It's my turn already? That's fast. But then, only three of us seems to be playing ... Right, will get at it tonite after work, promise. In about 8-10 hours fr now.
 
Reign of the Insignificant

Highlights : -

620 Founded Karachi on the island of Nanking.

640 Galley sank in deep waters. Fortunately our elite swordsmen weren't on it; left them behind to 'hold' our prospective big new island far far to the SE. Robinson Crusoes will have to struggle to live there while we get help to them. I christianed the island the New World.

650 Settler fr Beijing setting off for New World. Upgraded a few vet spearmen to pikes. Note - don't upgrade reg units; might as well build new vet ones. Our Art of War is coming along.

680 Russians wanted to exch world maps with us. We declined.

700 Building the Forbidden Palace in Nanking. Will take an eternity but I think it's a good site for a second capital considering our 'islands' expansion.

730 Persian galley hit our galley carrying settlers and pikes. After a ferocious battle, they sank our galley and limped away with 1 hp left. *&&^^#%!^@%#%#%

740 Zulus building the Art of War too. 2nd settler ready to settle the New World. Our Robinson Crusoes are still there ...... waiting for help. Note - two galleys near Nanking; send both, one as escort to pave the way.

750 We got our first war elephants! Persian galley sighted off Bangalore! Watch out!

I didn't even see one Persian ground unit. Some war ..... :rolleyes:
 
Nanking can be improved for speed. Instead of 145 turns, I cut it down to 97. Switch production from Irrigated grassland to the mined grassland. I tried adding the hill, but it didn't help. 48 less turns is a lot! :enlighten

We need to get a galley stationed by the Madras Island, and it is just 8 turns away. Keep it parked by the island.

:goodjob: I am glad you saw what I was up to with the irrigation.

Great news #1 in score, off the scale with Culture. Only "weakness" may be power vs. Persia. #1 in science. We may finish Sistine chappel before anyone else knows about it :)

Up Next - CornMaster . Let us know if you need to skip again.
 
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