Skidwilli, why the colony for Ivory? A city, though small, still could have build troops. I have never used a colony.
Where did the irrigation come from? Useless under Despotism. I change to mining near Shangai.
470 BC - We whip out a galley. We need to look at the other nearby land.
450 BC - Kill 2 German archers at no cost. I switch to get more Barracks built. This may very well be a military win, and I want to produce veteran troops.
Watch the Chinese. They are trying to slip a settler through our borders! ARGGGGGGGGGGG!!!!!!!!!!!! The Pyramids are built. Won't I ever get that in a succession game? At least, we had a new target. The Oracle is built in one turn.
410 BC - More gifts from our German friends. 2 more workers, and a dead spearman.
390 BC - Another dead German archer. Madras is formed. Building a temple. We have horses in the future.
330 BC - We get Horseback riding from China for $23, territory map, and Wines. Konigsberg falls costing us 1 swordsman, and Germany - 1 archer, 2 spearman and $9
310 BC- More dead German archers for nothing.
290 BC - The Germans have horses!
270 BC - A conscript horseman from a tribe. Should be a fast explorer. We have plenty land to look at.
210 BC - Leipzig falls. But we loses an elite swordsman in the process
190 BC - I begin Polytheism heading to Monarchy. So far the Persians are the only other person to build a wonder.
Delhi would grow another unhappy laborer, so I concentrated on production. The great library is on its way.
170 BC -
Right of passed with China There are enough spearman to keep China away from us. Don't move them.
150 BC - WAHOO! A great leader. Chandragupta is ours!
130 BC - First contact with the Zulu. We gain Mathematics and Code of Laws.
90 BC. First contact with Babylon, then Persians and Russians. Get a very good map of the world, without giving up our map. We are in much better shape to watch the race for wonders.
We know of all but one of the civs now.
Goals - Sorry, these are so long. But I have setup India in GREAT SHAPE!
1 - Get Madras a harbor. Citizen #5 is a entertainer, so no production loss. Whip out the harbor when it will cost 1 pop. We need galley #2 that Madras has queued. Plus we may be able to trade our excess wine with somebody when the harbor is built.
2 - Kyoto is building a settler. This is reserved for the horse and iron island. The galley by Nanking must move north to join it. Place the city where the archer is sitting. Build a temple, and we can culture lock this island.
3 - Cancel wines with China as soon as you can. Cancel the right of passage.
4 - The worker by Canton will let us connect the goodies from Germany. Finish that road.
5 - Explore the island south of Nanking with the horseman. If nobody is there, we will be in great shape.
6 - Finish off Germany. I made great progress. 2 conquered cities, and Berlin is sighted. Troops should be healed in a couple of turns.
7 - You have to decide about landing on the island with Zululand. Of course, keeping horses out of his hands ...
8 - The biggie. We are in unreal wonder shape. 4 turn to Colossus. Start and leader rush building the Great Library. Excellent shape for culture, and a chance for a 20,000 point Delhi.
I you don't pull this one off, you will see a grown man cry.
Keep building culture buildings here!
9 - I lowered science to 10%, as nothing helps. However, I hope we can be the first to Monarch and Hanging gardens.
MAP LOCK - Don't trade world map.
I don't want the world to know our island of horses and Iron until locked by us. We must get the second city with Horses / Iron.
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