Suggested Additions to FFH2

First of all, thank you Chip56, MagisterCultuum, Xienwolf for having red my lengthy, messy, bad-English post and answer it!
My suggestions are what I wish for my own pleasure, according to my gaming style, and I did it spontaneously while in the middle of an Erebus game, as if I was doing a research brainstorming: no filter, no constraint, no fear to look ridiculous, etc, and I just put my ideas without caring if it is possible, fair, wished by a majority, etc but put everything on the table, and who knows if it won't give birth to better ideas from readers?...;)

Some more explanations:

Random number of Civilizations
An option in Customized game only.
This can perhaps be designed in a 2 steps event.
a- If box “random # civs” is selected, it resets the number of civilizations to the standard number AND it should also select the option with the World already populated with Barbarian cities. The automated number of civs already happens when you manually open, say, 16 civs, then change the size of the map to standard or large: automatically the number of civs are reset to default.
b- The game starts with the regular number of civilizations, so the Civ starting engine is basically untouched which should facilitate the programming task. Then, at the end of the 1st turn, a special silent event occurs, creating civs in the same way you have civs appearing in the game, by instance by occupying (randomly?) a barbarian city. If the number of civs randomly set up by the game is less thanthe standard number, so then the event silently and randomly kills enough civs (but yours!) for matching the number. This random number should also have out-of-bounds, with by instance the variable number be set with a limit of the integer of +-50% of the standard number for a given map (for avoiding deserted lands or Indian-Bombay crowds at rush hours…)

I'd proposed a random number of civs previously, but the way I suggested was that in the Custom Game options where you have the option to select "Player" / "AI" / "None" you would also have "AI?" which would be a potential AI player.

This would have the benefit of allowing a player to set a minimum number of AI positions that will appear....to help ensure that your huge map isn't just populated by three civs , so for example

Player
AI
AI
AI
AI?
AI?
AI?
AI?

Would give a map with a minimum of 4 players, but potentially 8.
 
This seems as good a thread to post this as any:

Please fix the Great Plains script so it spawns mana nodes. All of the other standard scripts that I have played don't have this problem, just the Great Plains, which seems odd.
 
In regards to your "Kidnap Adventurers" desire: You realize that Kidnap works only on SETTLED great people, right? If the Great Person is still a unit, then the Svartalfar don't get a special ability in regards to that, they have to hope for a lucky break from Command like anyone else (not sure you CAN command/dominate a Great Person really...)


Anyway... since Adventurers don't join cities as Free Specialists, the spell Kidnap really has nothing to do with them.
 
So this is a thread for posting ideas... Okay. This might sound strange, but it's a concept.

Hyborem and Basium are civ leaders. But they are also Hero units. So why couldn't every leader be also a Hero unit? You know, like Hyborem, Basium or Kahd from Vehem's Fall Further modmod. I think it would be really nice. I'm not sure if it's possible, but it would be really nice.
 
So this is a thread for posting ideas... Okay. This might sound strange, but it's a concept.

Hyborem and Basium are civ leaders. But they are also Hero units. So why couldn't every leader be also a Hero unit? You know, like Hyborem, Basium or Kahd from Vehem's Fall Further modmod. I think it would be really nice. I'm not sure if it's possible, but it would be really nice.

But what happens when the hero dies?

It's okay when Hyborem and Basium die, they just return to their home or something.
 
No, no, no. In example, when Hyborem dies, the Infernal civ loses their Leader Traits. The same would be with other civs' Leader-Heroes.
 
No, no, no. In example, when Hyborem dies, the Infernal civ loses their Leader Traits. The same would be with other civs' Leader-Heroes.

Then Diplomacy would become rather useless. Who would you be negotiating with once you assassinate their leader?

Would one of the other civ leaders fall-in to replace the dead? What about the kuriotates? They've only got one man for the job.
 
Hm, maybe a substitute leader? Like Minister Koun? Or some council? Or maybe the Leader-Hero would just become crippled, made unable to talk and move, fed through magical pipes... Know what I'm talking about?
 
And idea I think would be interesting would be if the Hippus became more mercenary-like. i.e. Have coding like Basium's, in which they ask a civ at war for some gold, in return for the Hippus declaring war on their enemies.
 
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