Skitters
Prince
First of all, thank you Chip56, MagisterCultuum, Xienwolf for having red my lengthy, messy, bad-English post and answer it!
My suggestions are what I wish for my own pleasure, according to my gaming style, and I did it spontaneously while in the middle of an Erebus game, as if I was doing a research brainstorming: no filter, no constraint, no fear to look ridiculous, etc, and I just put my ideas without caring if it is possible, fair, wished by a majority, etc but put everything on the table, and who knows if it won't give birth to better ideas from readers?...
Some more explanations:
Random number of Civilizations
An option in Customized game only.
This can perhaps be designed in a 2 steps event.
a- If box random # civs is selected, it resets the number of civilizations to the standard number AND it should also select the option with the World already populated with Barbarian cities. The automated number of civs already happens when you manually open, say, 16 civs, then change the size of the map to standard or large: automatically the number of civs are reset to default.
b- The game starts with the regular number of civilizations, so the Civ starting engine is basically untouched which should facilitate the programming task. Then, at the end of the 1st turn, a special silent event occurs, creating civs in the same way you have civs appearing in the game, by instance by occupying (randomly?) a barbarian city. If the number of civs randomly set up by the game is less thanthe standard number, so then the event silently and randomly kills enough civs (but yours!) for matching the number. This random number should also have out-of-bounds, with by instance the variable number be set with a limit of the integer of +-50% of the standard number for a given map (for avoiding deserted lands or Indian-Bombay crowds at rush hours )
I'd proposed a random number of civs previously, but the way I suggested was that in the Custom Game options where you have the option to select "Player" / "AI" / "None" you would also have "AI?" which would be a potential AI player.
This would have the benefit of allowing a player to set a minimum number of AI positions that will appear....to help ensure that your huge map isn't just populated by three civs , so for example
Player
AI
AI
AI
AI?
AI?
AI?
AI?
Would give a map with a minimum of 4 players, but potentially 8.