First of all, thank you Chip56, MagisterCultuum, Xienwolf for having red my lengthy, messy, bad-English post and answer it!
My suggestions are what I wish for my own pleasure, according to my gaming style, and I did it spontaneously while in the middle of an Erebus game, as if I was doing a research brainstorming: no filter, no constraint, no fear to look ridiculous, etc, and I just put my ideas without caring if it is possible, fair, wished by a majority, etc but put everything on the table, and who knows if it won't give birth to better ideas from readers?...
Some more explanations:
Random number of Civilizations
An option in Customized game only.
This can perhaps be designed in a 2 steps event.
a- If box “random # civs” is selected, it resets the number of civilizations to the standard number AND it should also select the option with the World already populated with Barbarian cities. The automated number of civs already happens when you manually open, say, 16 civs, then change the size of the map to standard or large: automatically the number of civs are reset to default.
b- The game starts with the regular number of civilizations, so the Civ starting engine is basically untouched which should facilitate the programming task. Then, at the end of the 1st turn, a special silent event occurs, creating civs in the same way you have civs appearing in the game, by instance by occupying (randomly?) a barbarian city. If the number of civs randomly set up by the game is less thanthe standard number, so then the event silently and randomly kills enough civs (but yours!) for matching the number. This random number should also have out-of-bounds, with by instance the variable number be set with a limit of the integer of +-50% of the standard number for a given map (for avoiding deserted lands or Indian-Bombay crowds at rush hours…
With promotion Mobility 2, summoned non-permanent units gives 50% of experience to the caster
Why require Mobility 2? Actually, it is only because when I play, I do not use much this promotion, and I picked it up in my example for making this spell more sexy (I currently prefer to place my 1 point spell promotion into something else). I have no other reason and it can be any thing else…
My idea is simply to find a way to reward casters when they use their spells…
A Great Engineer should be allowed to build a tunnel/path across a mountain
I do agree that it can be pointless for most maps. But if you play a lot Erebus (like me), - and I do believe that FFH plays better and very differently on Erebus - you will understand the point of having a way to make a shortcut across ranges of mountains! For anything else than Erebus, forget…
I would not like to see workers being able to terraform that much, and the Great Engineer would allow this special terraforming just enough for developing a specific strategy, but not enough for destabilizing the whole concept.
Iron Man game
I do not know if you are like me … I start a game and think to myself “ok, this one, I do it as if I was playing for real, I die, there is not second chance – hardcore”, then the game goes and goes for hours… and after playing my civ half or most of a night, I get the bad nasty guy attacking me and wiping my hopes within seconds. I cannot resist to go back a few turns before for having time to put more troops where I know he/she will attack… Call me cheater, weak mind, etc, whatever, but if you never ever had this temptation and reloaded “just 1 time”, I am afraid I won’t believe you…
I just want to have something where I do know, “I am in for good”, and, why not, paved the way for compared games between us starting on the same map (the way it is for Warkord/BTS contests somewhere else in the site)…
Besides, if you really really want to save before starting a big battle, you need to quit the game, which gives you a break, and it is healthy ...
Ability to clearly set a "rendez-vous" point for your allies and vassals
Of course, it is about single games, not multiplayer.
How to implement it?… Good question…
I have several (stupid?) ideas, not sure if it is easily feasible though…:
- use the multiplayer ping/flare for telling to my allies where to go. I need 1st to visit my ally, and say “why don’t you attack –flare-?”, then close the pop up and ping/flare on the square I expect to see soon my ally.
- variant to this, each civ start with a specific item, indestructible, neutral, and can not be removed by another civ. This item can be let on a spot by a unit: allies would then be expected to go to this point. Possible addition/variant: this item has an automated entangle spell for the cell where it is, that would capture and freeze all units belonging to the civ whose units are expected. The Entangle spell is automatically removed when a unit from your civ come and pick up the item: it unleash what was “trapped” by it. Perhaps also this item can be automatically created in your capital when you meet a cov for teh 1st time: the item is then automatically embedded with the civ name it should entangle. You get then 1 item different for each civ you meet. AI does not have this item, only human player.
Adept should start with +30% resistance assassins
mmm… thinking twice, it is true that Assassins need some food…
Kidnapping Adventurers should be possible for Svartalfar (not possible in 0.33e)
I think Svartalfar spell is only good for G.Priest /Engineer /Prophet /Merchant /Savant…
Adventurers are heroes without being yet heroes (they wait for their conversion), and I am tempted to consider them as being in the Great Person category as they are not yet converted into something/someone else – like a great Person…
Man-o-War should be +1 strength, and -1 move
Another idea is to give them the promotion “heavy”, at start if with a dryport + weaponsmith?
Vassal breaking free AND declaring war on you right away should receive a -4 diplomacy points with ALL civilizations (who can trust a treator?...)
If you stab your friend or relative in the back, your enemy will certainly be pleased at the result, but not at the side effect: being then the next friend/relative of a betrayer…
A new wonder should create some "magical boots" allowing +2 move, -1 attack“It would be better as just a piece of equipment gained though events, exploring dungeons”
Actually, it is true, it would be more “random" and also more rewarding. Exploring graveyards could perhaps produce some special artifacts?…
Everything also related to
promotions, nodes and spells are just my attempt at exploring more synergy when some casters can use spells from different nodes…
Have in the credits or somewhere the pics of the ugly people who are killing my social life
Say this to my wife…
