PibbZ
Paladin
Greetings!
I know I am not the only one that's disappointed with the Governor Abilities of Victor. Especially the last one "Air Defense Initiative". I for one have never been in a AI game where they produced a single aircraft, and games usually end without the AI using any nukes (even if they have had some). This ability seems 95% useless, and that's sad because Victor is cool and got lots of potential.
That's why I have a suggestion, which is to replace the "Air Defense Initiative" ability with a new ability:
Martial Law
Garrisoned Corps or Army units eliminates all Pressure from nearby
Citizens at the cost of -2 Happiness Level. (Or just all negative loyalty all togheter?)
The general idea is to make it possible to hang on to captured cities long enough to "turn the tide" so to speak when it comes to loyalty. Numbers could ofcourse be tweaked an tuned, but having him affect loyalty in some way or another in captured / occupied cities would be very helpful. More helpful than the current ability anyway
Discuss!
I know I am not the only one that's disappointed with the Governor Abilities of Victor. Especially the last one "Air Defense Initiative". I for one have never been in a AI game where they produced a single aircraft, and games usually end without the AI using any nukes (even if they have had some). This ability seems 95% useless, and that's sad because Victor is cool and got lots of potential.
That's why I have a suggestion, which is to replace the "Air Defense Initiative" ability with a new ability:
Martial Law
Garrisoned Corps or Army units eliminates all Pressure from nearby

The general idea is to make it possible to hang on to captured cities long enough to "turn the tide" so to speak when it comes to loyalty. Numbers could ofcourse be tweaked an tuned, but having him affect loyalty in some way or another in captured / occupied cities would be very helpful. More helpful than the current ability anyway

Discuss!
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