Originally posted by pdescobar
A user posed
an interesting question about this in the GD forum and, since I consider this a more appropriate place to discuss it than the settler wagon thread, I'm using it as an excuse to bump this thread. Basicly, his question was, if mountains (or another terrain) are completely impassable, will they still be hit by pollution and, if so, is there anything you can do about it? I would guess that the answers are yes and no respectively but I'd like to hear from someone who has actually tried this modification.
Well, unlike Civ2, pollution tiles do
NOT add to Global Warming; their only function is to make tiles unusable.
And if mountains are impassable to ALL units, then of course workers will not be able to enter them in order to clean it up.
But is this a bad thing?
After all, in the real world mines do become depleted, and gold veins do eventually run out.
But in Civ3, bonus resources are never depleted, and mountain tiles are eternally viable.
Couldnt pollution that cannot be cleared in mountain tiles represent old non-profitable workings that have ceased to be useful?
And if you are unlucky enough to have pollution on a gold resource, then just assume that the vein has run out!
I dont know about the rest of you, but personally I
HATE the look of that bright orange stuff....it looks like the creeping red weed that the Martians spread in H.G. Wells War of the Worlds novel!

So I have changed its colour by exporting and importing the ruins palette, and then changed all references of Pollution in the Civ3 text tiles to Debris & Waste.
(There would be a lot of Debris and rubble after a nuclear attack, and Waste can mean industrial waste, or human waste, or just about ANY kind of waste that you can think of)
Later Edit: That clever old turnip....I mean Swede!

.....mrtn has already made some very nice 'wasteland' alternative pollution graphics, based on the ToT version.

It can be found here:-
http://forums.civfanatics.com/showthread.php?s=&threadid=41745
Hmmm....Ive just had another cunning plan.......
Rebellions, Revolts And Natural Disasters
--------------------------------------
Many people have said in the past that they wished that cities could suffer from rebellions.
Sadly, this is not possible in Civ3 (shame!)....or is it?
There MAY be a way of
simulating a city revolt.
* Change all references of Pollution to Debris & Waste
.
* Change the colour from bright orange to something more brownish....
* Change the wording of the Nuclear Meltdown message in the script text file....
* Lastly (and here is the clever bit), tick the can explode or meltdown flag for
EVERY building in the game....even the Palace!
The result is realistic, historical, and looks like this
.
Now the effects of a revolt are quite limited: units are unaffected, building are also unaffected, so all that happens is the population is halved and the surrounding tiles become unusable (until they are cleared up that is).
Also, it is fairly easy to avoid if you micro-manage each city so that it never goes into disorder.
(But imagine what could happen during periods of anarchy following a change of government....lots of city rebellions like this could simulate a civil war

)
But wont these rebellions affect Global Warming I hear you ask.
Yes, they would. But is that a bad thing? Heres where the Natural Disaster part comes in.
Many ancient civilisations, especially in Meso-America, declined and fell due to climate change.
In fact, there is evidence that many of the great barbarian migrations throughout history were due to climate change.
And Egypt & North Africa had a far milder climate in the past than they have now days (Rome used to get the bulk of her wheat from these areas).
The Sahara Desert for example has been growing for thousands of years....and is still growing today.
So just assume that it is due to unpredictable random climate change.
(All this would give you even
more things to worry about during a game!

)