What if infantry can fortify and not tanks, and the fortify bonus is a lot more than 25%?
Originally posted by mrtn
....move The Republic to the place of Democracy in the late middle ages, and move Democracy to the start of the industrial era. As everyone has monarchy, research is slower, and you push the (development of) tanks back a couple of hundred years.
Originally posted by Kryten
Keeping Up With The Latest Fashions: Animations That Change With Time
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As you know, Settlers & Workers change their appearance in different eras.
Well, so can other units. Their name wont change, nor will their stats, but they can be made to look different with the passing of time.[...]
Here is a thread explaining how this can be done....
http://forums.civfanatics.com/showthread.php?s=&threadid=45968
Originally posted by Procifica
I don't think spearmen should be able to bombard, they weren't using them as javelin's. Pikemen same way, I don't think they should have bombard either. Archers had ranges of 100+ meters/yards, a typical pike was maybe 6 or 7 meters/yards at MOST.
I know these are sample stats, but your Arqubeus is useless...the Pikeman has attack and defense, and same bombard stats.
Originally posted by Procifica
AI won't use defensive bombard units the way they are meant to be used (its been playtested for ACW).
Originally posted by alpha wolf 64
how does the AI react? Thats always the hardest part of changes is that the AI just is too hardcoded in what units it builds.
Originally posted by Steph
So here is how it will work in my mod (figure are there just for illustration, the real stats will probably be different)........
Originally posted by Kryten
And I understand what you are trying to achieve by giving various units different hit-points, and this is a good idea .if they were fixed and unalterable.
But hit-points increase as the unit achieves more and more victories.
Would this not turn some of your units, who already have high attack & defence factors, into super-units once they have a few victories under their belt?
Originally posted by dracoraven
How is it possible to make mountains immpassable?
--vanilla civ user
Originally posted by Kryten
....however, Willem has noticed that the AI will mine Forests that are on Plains tiles, but will still chop down those on Grassland.
Still, it is better than the existing arrangement.
Originally posted by Kryten
World Colonisation In Ancient Times
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Most of us have felt annoyance when they reach a new virgin continent only to find that it has already been settled by Ancient Galleys.
But with PTW, you can make oceans impassable to wheeled units, then make all Galleys wheeled.
The result....those sneaky AI nations wont be able to cross oceans with their Galleys! (nor will you of course).
Now everyone will have to wait until the Middle Ages when they can build Caravels....which is what happened in reality.
(Forgive me, but I dont know who first thought of this first)
Originally posted by Procifica
But hit-points increase as the unit achieves more and more victories.
...
HP in my scenario, represents X amount of men. As a unit gains "experience", its able to recruit more men and the "commander of the unit" so to speak, is able to handle a larger body of troops. [/B]
Originally posted by Kryten
Similar to what Procifica said, I don't think that giving defensive bombardment to Musket units (other than skirmishers) is a good idea.
What happens if they should meet more modern units, such as Riflemen?
How come Musket armed units get a defensive bombardment, but Riflemen, with their longer range, do not?