Suggestion: Add a Rush Prevention option

WarKirby

Arty person
Joined
Jul 13, 2006
Messages
5,317
Location
Glasgow, Scotland
I find it a bit anoying that several AIs tend to die before they even get off the ground, usually to hordes of frostlings, orthus, aggressive neighbors, or just random barbarians.

I'm wondering if it would be possible to add a new option for custom games, to prevent early rushing and destroying of Civs. The mechanic for it seems to already exist, as when you do an advanced start, the game enforces 10 turns of global peace, and the option to declare war simply isn't there.

It would be nice to have an option to force this on for the first 100 turns or so, to allow all civs a chance to grow, fill out the terrain around them, and at least start to reach their potential.

I'm not sure what effect that global peace setting has on barbarians. It would be ideal if they could be prevented from taking cities, or even entering player territory.
 
As an option why not, but I would hate to have this in the main game as I want that something happens in my games and for me the only thing that could be called a happening is a war and I want to able to start it at turn 1 if I want to.
 
There's "palace guardian" promotion in Orbi modmod which adds +2 defence to all units stationed in the capital. This could be a great option for starting players (FFH is much more dangerous than original CIV) and for AI.
 
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