I love the flavour of the Infernals, but it bugs me that pretty much the only way to get their cities to grow is to burn evil cities, meaning there's no incentive to invade the Good civilizations, and a very, very strong incentive to immediately attack the summoning civilization -- not much of an Infernal "Pact," is it?
Also, conquest is kind of strange for them, as the only cities worth having are cities they found themselves -- so not only does razing that Bannor city do nothing, keeping it is also useless. So why bother invading at all? This gets even worse if the Mercurians are in the game, and all killing Good units does is to make your enemies stronger.
So... here's what I suggest: a promotion, Soul Eater, available to Demonic units only, requires the Scourge promotion, which has a 25% chance of turning a defeated living unit into a Mane, ala Conversion and the slave taking mechanic.
If that's too strong, make the pre-req a little steeper or something.
Alternatively, it could function like Feast... so instead of razing the city immediately, the Infernals could come in and feast upon the remaining population, turning them into Manes, and ultimately destroying the city: that is, the mechanic would allow you to reduce a city to size zero.
This, I think, would add great flavour... give cause for the Good civs to intervene and get the crusade underway. Much more terrifying from an RP perspective... if the Infernals are allowed into our lands, not only will we lose the city, they'll actually consume the souls of all our citizens: they won't simply be dead, they'll also be bound in slavery for eternity. Right now it's just not that big a deal.
Considerations:
1) If it functions like Conversion, Veil/OO units spawning manes on their death should probably be disabled, or the Soul Eater promotion could simply be made to not function on Veil/OO units? Is that possible?
2) Going with the second idea and making it work like Feast would slow down the Infernal blitz, which I think would be good. Give it a creeping doom kind of feel, not unlike the spread of the Hell terrain itself, rather than the one city every other turn kind of war that most civs wage. So... Infernals capture a city, and then sit in it, devouring its citizens until there are none left before moving on... probably about 5 turns later. So instead of a city every other turn, it'd be a city every ~7 turns, giving plenty of time for both sides to bring in reinforcements, which I expect would lead to some pretty epic engagements as the civ in question tries desperately to save the city before it's completely destroyed.
Mmm... more I think about this, more I like it... chance to save your city prior to razing? Excellent...
Also, conquest is kind of strange for them, as the only cities worth having are cities they found themselves -- so not only does razing that Bannor city do nothing, keeping it is also useless. So why bother invading at all? This gets even worse if the Mercurians are in the game, and all killing Good units does is to make your enemies stronger.
So... here's what I suggest: a promotion, Soul Eater, available to Demonic units only, requires the Scourge promotion, which has a 25% chance of turning a defeated living unit into a Mane, ala Conversion and the slave taking mechanic.
If that's too strong, make the pre-req a little steeper or something.
Alternatively, it could function like Feast... so instead of razing the city immediately, the Infernals could come in and feast upon the remaining population, turning them into Manes, and ultimately destroying the city: that is, the mechanic would allow you to reduce a city to size zero.
This, I think, would add great flavour... give cause for the Good civs to intervene and get the crusade underway. Much more terrifying from an RP perspective... if the Infernals are allowed into our lands, not only will we lose the city, they'll actually consume the souls of all our citizens: they won't simply be dead, they'll also be bound in slavery for eternity. Right now it's just not that big a deal.
Considerations:
1) If it functions like Conversion, Veil/OO units spawning manes on their death should probably be disabled, or the Soul Eater promotion could simply be made to not function on Veil/OO units? Is that possible?
2) Going with the second idea and making it work like Feast would slow down the Infernal blitz, which I think would be good. Give it a creeping doom kind of feel, not unlike the spread of the Hell terrain itself, rather than the one city every other turn kind of war that most civs wage. So... Infernals capture a city, and then sit in it, devouring its citizens until there are none left before moving on... probably about 5 turns later. So instead of a city every other turn, it'd be a city every ~7 turns, giving plenty of time for both sides to bring in reinforcements, which I expect would lead to some pretty epic engagements as the civ in question tries desperately to save the city before it's completely destroyed.
Mmm... more I think about this, more I like it... chance to save your city prior to razing? Excellent...