Hello!
One feature which I personally dislike is that when you reject founding father you cannot hire him again. (all though it makes some sense to have this kind of rule)
But what I really really really dislike is when you have enough points in the same turn to hire multiple ones and the game presents them in some order (I don't know if its random or is the order chosen in some way) but more than once I have noticed that I wanted to have multiple founding fathers, but I really like to have one that game doesn't still allow me to choose.
Therefore I would personally prefer that if multiple choice is available the game would from example generate one event box, which introduces every possible founding father you could take this turn, and then allows player to choose one or reject them all.
Naturally if player chooses one from multiple choices the other choices doesn't get rejected.
(I suggested in my first post that perhaps political points could be used to unlock rejected founding father)
One feature which I personally dislike is that when you reject founding father you cannot hire him again. (all though it makes some sense to have this kind of rule)
But what I really really really dislike is when you have enough points in the same turn to hire multiple ones and the game presents them in some order (I don't know if its random or is the order chosen in some way) but more than once I have noticed that I wanted to have multiple founding fathers, but I really like to have one that game doesn't still allow me to choose.
Therefore I would personally prefer that if multiple choice is available the game would from example generate one event box, which introduces every possible founding father you could take this turn, and then allows player to choose one or reject them all.
Naturally if player chooses one from multiple choices the other choices doesn't get rejected.
(I suggested in my first post that perhaps political points could be used to unlock rejected founding father)