Suggestion: make rushing by gold consistent.

raxo2222

Time Traveller
Joined
Jun 10, 2011
Messages
9,778
Location
Poland
For example rushing cost in gold could be 50% of production cost * turns required to build something in that city.

So if I build something costing 1000 hammers and my city could build it in 10 turns, then it would cost 1000*0.5*10 = 5000 gold.

This way rushing would be consistent and be cheaper in more productive city, as logistics, material and work force cost would be lower.
 
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