Lazy Knight
Chieftain
While i don't know the exact numbers, it seems the AI on emperor and higher difficulties starts with an extra settler, some units and the extra yields. This leads to the AI starting with a big lead and I know this has been the case in earlier games as well.
However, this makes some early game actions really frustrating. You can not build any early game wonder, I also find it very hard to found a religion. If you focus on either of those things, you loose out on units / expansion and barbarians / the AI civs will exploit that.
On the other hand, as soon as you have survived the first 50 turns and established a number of good cities and units, you will usually manage to win the game as the AI can not keep up with a human on focssing the victory conditions.
To take the pressure from the very early game and make the late game more challenging, I would suggest removing some of those early boosts for the AI and replacing them with more boosts throughout the game, free builders, extra housing per era, yield increases, you name it.
What do you guys think? Has anybody worked out the detailed AI bonusses yet?
However, this makes some early game actions really frustrating. You can not build any early game wonder, I also find it very hard to found a religion. If you focus on either of those things, you loose out on units / expansion and barbarians / the AI civs will exploit that.
On the other hand, as soon as you have survived the first 50 turns and established a number of good cities and units, you will usually manage to win the game as the AI can not keep up with a human on focssing the victory conditions.
To take the pressure from the very early game and make the late game more challenging, I would suggest removing some of those early boosts for the AI and replacing them with more boosts throughout the game, free builders, extra housing per era, yield increases, you name it.
What do you guys think? Has anybody worked out the detailed AI bonusses yet?