Suggestions and Requests

I have a crazy suggestion, or rather a dream. when you conquer a city there is the possibility, in addition to the classic 4 options, to transfer the city to one of the 8 neighboring squares. practical examples that I have always thought of:
I conquer Cordoba and transfer the city to Seville
I conquer Hangzou and transfer the city to Shanghai
I conquer Aleppo and transfer the city to Antioch
I conquer Tire and transfer the city to Damascus
there could be a cost for the operation, a decrease in the starting population and a certain amount of citizen discontent and general instability. I imagine it's very complex if not impossible to do... but how nice would it be? especially because razing cities has become too inconvenient in this MOD
That would cause a challenge to move Lisbon to Vladivostok.

But maybe make it a Great Engineer ability? Or a one time National wonder to move exactly one city.
 
I think the conquest system is the best. new state, new government, new city. but it would actually be nice if it could also be done in peacetime, perhaps using great people. in fact it is full of examples in history of once important cities replaced by nearby ones. more with regime changes, of course, than with the same government and in times of peace. it is an operation that could potentially lead to many advantages and for this reason it must start with some disadvantages.
Unfortunately I don't have enough programming knowledge to understand whether all this is possible or not. definitely not for the current version, but maybe for the next one if it's feasible.
Maybe Leoreth can unfortunatly destroy my dream with pragmatic reality?
 
Sounds like you're already there.
 
The WB does provide a tool to relocate cities, so it seems to already be implemented. (Edit city mode -> Commands -> Move City)

I guess additional code would be required for when to do this. Also this may mess with city names?
 
Didn't I remove the move city command?

Either way it creates a lot of problems and I have had several broken games submitted here that resulted from people using that tool.
 
My impression (correct if wrong) is that the American third UHV doesn't count vassals of allies for the UHV. This is a bit counterintuitive, since your own are counted. It can also make the UHV drag out quite a bit. I suggest adding consideration for ally vassal military and commerce for the 3rd goal.
 
Do you have a save with vassals of allies for me to use as an example? That would save me some time recreating the situation.
 
Sadly I do not as I just cleared out my save folder (it would've been on a months old version anyways FWIW). It's not a huge deal so I can send you a save the next time I play America.

Or maybe the audience can provide one?
 
I know it's way after being relevant to the UHV, but would it be possible to disable the Mexico spawn for stable Toltecs? Or maybe make it a bit like the Ottoman spawn, where it only happens if a city in Mesoamerica was at some point held by an old world civ?
 
Yeah, that is probably a good idea for all the colonial new world civs.
 
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