SUL1 - The Zulu Navy!!!

Jaffa, do you want me to e-mail you the zip file? Or would you rather just wait for the forums to allow attachments again? I found that I'm not just crazy, everyone is having this problem. Anyway, tell me what you think I should do next.
 
I intended to put up a screenshot yesterday, but couldn't because of the forums going crazy. Here it is now, showing our victory over France.
 

Attachments

  • sul1 210bc.jpg
    sul1 210bc.jpg
    173.9 KB · Views: 467
0) 210BC Switch Zimbabwe to aqueduct and London to galley.

1) 190BC We raze Lyons! The French are .. umm .. not destroyed? :confused: Oh right .. I see more French culture border over the mountains.

3) 150BC We raze Orleans! French are destroyed! [party]

We finally get to see our whole island. Isn't it .. narrow!

8) 50BC Got Polytheism from goody hut :)

16) 110AD Hlobane founded.

17) 130AD Our exploring galley makes contact with .. the Iroquois! [dance]

Hiawatha seems to think his world map is worth more than ours. Well, phooey. We'll just let him live in ignorance then.

We buy currency for 100g, and are now 3 techs ahead.
 
Isma'il Latif is up. Just kill the Iroquois - we are three techs up, have more military, and there is no motivation to drag out a long game. Let Zimbabwe finish Colossus, then it can build a swordsman every 4 turns. Load up a couple of galleys with swordsmen and impis (we hardly need more than one defender in each city - who's going to attack us?) then go conquer the world. We should be done before 1000AD = great score bonus. Good luck!
 
What, I go away for one weekend and the game's dying on me? :o

Since Isma'il Latif posted those messages saying he couldn't play the game, it should go to Ed Hunter. But I'm guessing that Isma'il is probably done whatever he had to do over the weekend by now. In any case, whoever posts first with an "I got it" message, Isma'il Latif or Ed Hunter, should take the game and we'll go from there. I neither of you can play in the next 24 hours, I'll go ahead, understanding how busy weekends can be.
 
The summary of my third turn.

(0) 190AD London changed to Galley. The goal is to win as soon as possible, so building city infrastructure is not needed. I will pump troops and crush the Iroquois.

(2) 230AD I whip a galley at Bapedi. Bad decision long-term, good decision for speeding up our conquest.

(4) 270AD I get the first galley of Swordsmen over to the Iroqouis mainland. War declared, of course. We lose a swordsman but destroy their first city.

(5) 280AD Colossus completed. We gain enough increased income to up science 10%, not that it matters much.

(6) 290AD Earlier luck in combat not holding. Swordsmen keep going down to spearmen. Many more on the way.

(8) 310AD A second Iroqouis city falls. This one has enough culture to survive, and I take it to use as a forward base for conquest.

(9) 320AD Paris gets pillaged about 20 times by a massive barbarisn uprising. Yeah, I know it shouldn't have happened, but I sent the defender out to kill a barbarian village I saw, and the massive uprising happened before I could get him back to Paris. Kind of sloppy, but the barbarian horsemen used the old French roads to cover a LOT of ground in short order.

(11) 340AD The Iriquois are moving warriors, of all things, towards us to attack. Pathetic, really.

(12) 350AD Attack on the Iriquois capital goes badly. Two different spearmen reduced to 1hp, but stay alive.

(13) 360AD Iroqouis are willing to talk peace, but won't give us enough for my tastes. They are killing their cities pop-rushing units - in other words, they can't keep this up for long.

(14) 370AD We get a great leader this turn! I plan to use it for some ancient wonder, possibly Hanging Gardens.

(15) 380AD I must have bad luck with Paris (sigh). The Iroquois loaded 1 frickin Warrior into a galley and sailed around the entire world to land him next to Paris, which was unoccupied because the unit that defended was still attacking barbarian camps. Well, Paris is gone now... I'm moving a settler there soon to re-found it.

(17) 400AD A regular swordsman defeats our fortified elite swordsman.... At least I have the satisfaction of killing him immediately afterwards.

(18) 410AD Three spearmen killed in Iroquois capital with no losses. It's size 1, so no whipping of new defenders. Elsewhere, we take another Iroquois city and raze it to the ground - what's the point of keeping them? It was too close to their capital to avoid a culture flip back.

(19) 420AD Salamanaca captured! Iroquois capital moves north to Oil Springs. The city info on the captured city shows it was whipped unmercifully by the Iroquois - they're getting desperate.

(20) 420AD Killed another Iroqouis swordsman. Another 30-40 turns should finish off the Iroquois; just keep sending swordsmen. No need for horsemen on such a small island unless we get to knights. Iroquois are killing their own cities by whipping the people to death. There is a great leader in the capital at your disposal - I was saving for Hanging Gardens but use for an army if you wish.

Next player in this game to post with "I got it" will play.
 
0) 430AD Iroquois kill our injured swordsman.

1) 440AD We lose two swordsmen attacking the Iroquois swordsman before we finally finish him off. Ouch. Our archer kills an Iroquois archer outside Cattaraugus.

2) 450AD Archer attacks Cattaraugus, kills one spearman, then dies to Iroquois counterattack.

5) 480AD Kill an Iroquois swordsman outside Salamanca. Our leader forms a swordsman army.

7) 500AD Two more Iroquois swordsmen killed. Back on our homeland, we disperse a barbarian camp, and re-found Paris.

Iroquois counterattack kills one of our swordsmen.

8) 510AD Lose an archer attacking Oil Springs.

9) 520AD Disaster! Our army dies attacking Oil Springs! We kill an Iroquois swordsman with an archer.

11) 540AD We kill two Iroquois archers. They kill one of ours.

12) 550AD We kill an Iroquois swordsman. A wave of Iroquois assault Salamanca, and kill all but one defender :eek:

13) 560AD Another dead Iroquois swordsman.

14) 570AD Finally some good luck, as a defending swordsman wins against Iroquois attack.

16) 590AD Again, a defending swordsman wins! Iroquois galley is sunk by barbs :)

17) 600AD We assault Oil Springs, kill two spearmen. Iroquois counterattack kills one of our swordsmen.

19) 620AD We kill another spearman at Oil Springs. Iroquois counterattack fails, as we kill their swordsman and gain another Great Leader!

20) 630AD Yay! Capture Oil Springs (at cost of one more swordsman). And we sink an Iroquois galley!

Final tally, 18 Iroquois dead to 14 of ours.

Great Leader is in Salamanca.
 
650 AD: Great Leader put on Galley, sent to Zululand. Galley of 2 swords loaded and embarked.
660 AD: We get Feudalism. We start on Monotheism on the path to Chivalry. Galley of swordsmen arrives in Iroquois Continent. Great Leader is in Zimbabwe, he will hurry a wonder once they are finished building their swordsmen.
670 AD: GL used to hurry Hanging Gardens. Iroquois Swordsmen killed outside oil springs.
680 AD: Hanging Gardens! Swordsmen moved north to attack
690 AD: Archer kills elite swords? Two spearmen are killed in Niagra falls for the loss of one swords. Two more swordsmen are on the way.
700 AD: One spearman, two swordsmen defending Niagra falls die. We take the city, and capture a catapult. I believe that we have cut off their iron.
710 AD: Three Swords and a Catapult are moved oustide St. Regis, two more swords are on the way.
720 AD: Three units defending St. Regis are killed, and we capture the city and another catapult.
730 AD: Not much, just moving some units around. Two swords are landed in the south near cattaragus.
740 AD: Monotheism gotten, but seeing as how chivalry is 15 turns away, I doubt we'll have the need for Knights.
750 AD: One Spearman in Mauch Chunk is killed.
760 AD: Mauch Chunk falls. All that's left now is to mop up the south.
770 AD: Two of our swords are killed outside Cattaragus.
780 AD: Troops move in on the last iroquois stronghold in the north, Allegheny. Three Swordsmen are shipped to Cattaragus.
790 AD: One spearman defending Allegheny killed.
800 AD: Three Swordsmen landed near Cattaragus
810 AD: !! An archer kills the veteran Swordsman defending Salamanca, and CAPTURES THE CITY!
820 AD: On the plus side, Cattaragus falls :), netting us three workers.
830 AD: One Centralia spearman kills two swordsmen :(
840 AD: Thats all for my turn. I think that the next turn will be the last one, they have three cities left and one of them will fall next turn.
 
Originally posted by Ed Hunter
GL used to hurry Hanging Gardens.

Wouldn't rush-building Sun Tzu over on the Iroquois island have been more useful?

Not that it looks like it will matter. Good job taking all those cities. And after I took 20 turns to take just one :)
 
After waiting 24 hours, I finished the game myself. We won a conquest victory in 930AD, and got a huge bonus for the early finish. I'm posting the save game from the turn before victory for anyone who wants to look at it. Good job guys! And anyone interested should apply for the remaining open spots in SUL2.
 

Attachments

  • zulu victory.jpg
    zulu victory.jpg
    127.7 KB · Views: 339
Back
Top Bottom