Sliders would become essential specifically because the focus has shifted to production (instead of Global Happiness monitoring & Empire driven research) in such a concept.
To me, the 25% Production to Gold or Research "projects" always felt like indirect mini sliders at city level. In a perfect situation, i'd wish for a full set of complex other similar stuff;
-- Gold-to-Science(Progress),
-- Gold-to-Culture(Influence),
-- Production-to-Food(Growth),
-- ETC.
... but also, with a tier system (probably gained through techs) that allows continuous choices from 25%, 50%, 75% and so on.
Now you may claim - that *IS* a slider system. Yep, it is - indirectly. Except you'd control "specialized" cities rather than globally impact everything around.
By the time you reach the end of the Modern Era (in the current lack of activities other than nearing a victory condition or having to stage final wars) what else is there to do?
To me, the very beginning of Renaissance if a HUGE hurdle that could use a new *Terraforming* concept for workers that could justify such supplemental city projects if only because the Yields ratio must go somewhere.
In a waste bucket of click_next_turn_hell_loops or an actual gameplay factor that begins to influence Industrial as soon as you hit Gunpowder instead of waiting for any other opportunities to make decisions. Besides, the UN-Wonder is already soooooo near to the Future Era edge, right?
To me, the 25% Production to Gold or Research "projects" always felt like indirect mini sliders at city level. In a perfect situation, i'd wish for a full set of complex other similar stuff;
-- Gold-to-Science(Progress),
-- Gold-to-Culture(Influence),
-- Production-to-Food(Growth),
-- ETC.
... but also, with a tier system (probably gained through techs) that allows continuous choices from 25%, 50%, 75% and so on.
Now you may claim - that *IS* a slider system. Yep, it is - indirectly. Except you'd control "specialized" cities rather than globally impact everything around.
By the time you reach the end of the Modern Era (in the current lack of activities other than nearing a victory condition or having to stage final wars) what else is there to do?
To me, the very beginning of Renaissance if a HUGE hurdle that could use a new *Terraforming* concept for workers that could justify such supplemental city projects if only because the Yields ratio must go somewhere.
In a waste bucket of click_next_turn_hell_loops or an actual gameplay factor that begins to influence Industrial as soon as you hit Gunpowder instead of waiting for any other opportunities to make decisions. Besides, the UN-Wonder is already soooooo near to the Future Era edge, right?