gamemaster3000
Warlord
- Joined
- Dec 6, 2005
- Messages
- 168
I was getting overwhelmed by all these adjacency bonuses on each building but it's not that bad once you learn the categories.
If a building gives food, the adjacency bonuses also give food, if a building gives production, the adjacency bonuses also give production.
Summary: Build food and gold buildings next to navigable rivers and coasts, production and science buildings next to resources, and happiness and culture buildings next to mountains
Basic ones:
Granary +3 food, +1 food on farms, pastures, plantations
Fishing Quay: +1 food, +1 food on fishing boats
Brickyard +1 prod, +1 prod on clay pits, mines, quarries
Saw Pit +1 prod, +1 prod on camps and woodcutters
Advanced ones (all bonuses are for adjacent tiles)
Food:
Garden: +3 food, +1 for (adjacent) coast, +1 for (adjacent) river, +1 for (adjacent) food wonders
Bath: +4 food, same bonuses
Production:
Barracks: +2 prod, +1 for resource, +1 for military wonders
Blacksmith: +3 prod, +1 for resource, +1 for production wonders, +1 for quarters? (tooltip in game is messed up)
Gold:
Market: +2 gold, +1 for coast, river, any wonder
Lighthouse: +3 gold, +1 for coast, river, any wonder
Science:
Library: +2 science, +1 for resources, any wonder
Academy: +4 science, +1 for resources, any wonder
Culture:
Monument: +2 culture and +1 influence, +1 culture per mountain, natural wonder, cultural wonder
Ampitheater: +4 culture, +1 culture per mountain, natural wonder, cultural wonder
Happiness:
Villa: +3 Happiness and +2 influence, +1 (happiness) for mountain, natural wonder, happiness wonder
Arena: +4 Happiness, +1 (happiness) for mountain, natural wonder, happiness wonder
If a building gives food, the adjacency bonuses also give food, if a building gives production, the adjacency bonuses also give production.
Summary: Build food and gold buildings next to navigable rivers and coasts, production and science buildings next to resources, and happiness and culture buildings next to mountains
Basic ones:
Granary +3 food, +1 food on farms, pastures, plantations
Fishing Quay: +1 food, +1 food on fishing boats
Brickyard +1 prod, +1 prod on clay pits, mines, quarries
Saw Pit +1 prod, +1 prod on camps and woodcutters
Advanced ones (all bonuses are for adjacent tiles)
Food:
Garden: +3 food, +1 for (adjacent) coast, +1 for (adjacent) river, +1 for (adjacent) food wonders
Bath: +4 food, same bonuses
Production:
Barracks: +2 prod, +1 for resource, +1 for military wonders
Blacksmith: +3 prod, +1 for resource, +1 for production wonders, +1 for quarters? (tooltip in game is messed up)
Gold:
Market: +2 gold, +1 for coast, river, any wonder
Lighthouse: +3 gold, +1 for coast, river, any wonder
Science:
Library: +2 science, +1 for resources, any wonder
Academy: +4 science, +1 for resources, any wonder
Culture:
Monument: +2 culture and +1 influence, +1 culture per mountain, natural wonder, cultural wonder
Ampitheater: +4 culture, +1 culture per mountain, natural wonder, cultural wonder
Happiness:
Villa: +3 Happiness and +2 influence, +1 (happiness) for mountain, natural wonder, happiness wonder
Arena: +4 Happiness, +1 (happiness) for mountain, natural wonder, happiness wonder