xienwolf
Deity
Yeah, one of the big problems with the ideas is that most of the ones which are nice seem to always fall into the same branches. Resulting in something like 15 Mind Summons and none for Life.
Lots of great ideas so far
I'm starting to think I have to dig into SDK and Python much earlier than planned because many of what I like are things I cannot do with just the XML.
Had another thought on Building Generation though. I can still limit the number of buildings by having the summon be immobile and letting the summon cast something which generates a building. Then I can use the built in Python checks to see if a viable caster (the summon) is in the town. This allows a Conjurer to provide the same kind of benefit as a sorcerer, but without having to stay in the city personally
I'll take a look at the Total Realism Mod this weekend and see if I can figure out how they implement their code and figure out a way to do it myself. Could be a very enjoyable method for doing all of the summons, but will lead to making most of them permanent, which kinda hoses the Summoner Trait people. But if they are non-combative and just there for the augmentation I think it shouldn't be too bad overall. Many possibilities though: Unit which provides bonus movement, units which provide immunity to collateral, units which provide water walking or flying.... And if it allows it for the entire stack then that makes it quite lovely. Best part is that then I can make one of the summons be an "anti-Summon" flanker/targeter so that you can specifically aim for eliminating those utility summons from the enemy army.
War Cauldron would be an awesome summon. Simulating that or the "death becomes production" wonder (each as a Rank 3 Summon of course) would be amazingly sweet, but I definitely cannot accomplish that with just the XML.
Probably a good point that insta-building improvements is too strong at rank 2, but allowing permanent summoning of Mud Golems doesn't seem too bad at all as an advantage. Already very solid workers, and the Luichirp wouldn't even mind it because at least then it is 1 less to build for themselves
The important thing about Spirit 3 is that it isn't all that strong for a Rank 3 summon. So it is mostly just for cleaning up garbage units that are easily defeated anyway. I'd think that the Griffon would give people more concern thanthe Fervid Nightmares
Lots of great ideas so far

Had another thought on Building Generation though. I can still limit the number of buildings by having the summon be immobile and letting the summon cast something which generates a building. Then I can use the built in Python checks to see if a viable caster (the summon) is in the town. This allows a Conjurer to provide the same kind of benefit as a sorcerer, but without having to stay in the city personally

I'll take a look at the Total Realism Mod this weekend and see if I can figure out how they implement their code and figure out a way to do it myself. Could be a very enjoyable method for doing all of the summons, but will lead to making most of them permanent, which kinda hoses the Summoner Trait people. But if they are non-combative and just there for the augmentation I think it shouldn't be too bad overall. Many possibilities though: Unit which provides bonus movement, units which provide immunity to collateral, units which provide water walking or flying.... And if it allows it for the entire stack then that makes it quite lovely. Best part is that then I can make one of the summons be an "anti-Summon" flanker/targeter so that you can specifically aim for eliminating those utility summons from the enemy army.
War Cauldron would be an awesome summon. Simulating that or the "death becomes production" wonder (each as a Rank 3 Summon of course) would be amazingly sweet, but I definitely cannot accomplish that with just the XML.
Probably a good point that insta-building improvements is too strong at rank 2, but allowing permanent summoning of Mud Golems doesn't seem too bad at all as an advantage. Already very solid workers, and the Luichirp wouldn't even mind it because at least then it is 1 less to build for themselves

The important thing about Spirit 3 is that it isn't all that strong for a Rank 3 summon. So it is mostly just for cleaning up garbage units that are easily defeated anyway. I'd think that the Griffon would give people more concern thanthe Fervid Nightmares
