Supply Lines?

gmmccurdy

Chieftain
Joined
Nov 18, 2011
Messages
1
I just purchased Civilization 5. I haven't played it in YEARS, probably v3 or even earlier! My question is, in the older version I used to play I remember you could setup supply lines. An example would be, I have a city creating military units. I could setup a supply line so that when the unit was created it would automatically move it to a designated point on the map. It was very useful for keeping your front line supplied and as you can imagine, it saved a LOT of time in the game since you didn't have to give each new unit a movement path manually. They also had a nice feature where you could put the naval ships on a patrol route. It would go from point A to B and repeat ... very handy for setting up blockaides or defending your coast.

My question is, have these features been removed from V5? I've looked and I don't see that option but I thought I'd check the forum to see if I'm missing an obvious way to do it. :)

Thanks!
 
I just purchased Civilization 5. I haven't played it in YEARS, probably v3 or even earlier! My question is, in the older version I used to play I remember you could setup supply lines. An example would be, I have a city creating military units. I could setup a supply line so that when the unit was created it would automatically move it to a designated point on the map. It was very useful for keeping your front line supplied and as you can imagine, it saved a LOT of time in the game since you didn't have to give each new unit a movement path manually. They also had a nice feature where you could put the naval ships on a patrol route. It would go from point A to B and repeat ... very handy for setting up blockaides or defending your coast.

My question is, have these features been removed from V5? I've looked and I don't see that option but I thought I'd check the forum to see if I'm missing an obvious way to do it. :)

Thanks!

All of that has never been put in. It has been dumbed down severely from the outset. I have heard in other threads about how CiV was supposed to have much more obvious things added to it. But it was left half finished due to time and supposedly money constraints. Recently I have went back to look at civ 3 and 4 and even their vanilla versions were far more complete games than this CiV vanilla, which has not even been expanded once yet.

One thing left out of CiV was religion. Look at this from the GlobalDefines.xml

Code:
<Row Name="HAPPINESS_PER_CITY_WITH_STATE_RELIGION">
			<Value>0</Value>
		</Row>

Unless this is left over old code from CiIV which means that this game of CiV is not built from a unique perspective, but built with foundation of "has been" material. Either way I feel cheated.
 
All of that has never been put in. It has been dumbed down severely from the outset. I have heard in other threads about how CiV was supposed to have much more obvious things added to it. But it was left half finished due to time and supposedly money constraints. Recently I have went back to look at civ 3 and 4 and even their vanilla versions were far more complete games than this CiV vanilla, which has not even been expanded once yet.

One thing left out of CiV was religion. Look at this from the GlobalDefines.xml

Code:
<Row Name="HAPPINESS_PER_CITY_WITH_STATE_RELIGION">
			<Value>0</Value>
		</Row>

Unless this is left over old code from CiIV which means that this game of CiV is not built from a unique perspective, but built with foundation of "has been" material. Either way I feel cheated.

I don't feel cheated. Everything is built upon something else.
 
Yo could set rally points for your units, and that was in CIV III and IV. BTW, neither III or IV worked out of the box and had to be patched before you could even play one game. But, yes, in qnother sense they were far more complete games and I too want a true expansion to CIV V.

As for patrols...that ws never in CIV, any version. It was in Warcraft II and i have always wanted this in CIV, but......
 
All of that has never been put in. It has been dumbed down severely from the outset.
I love how the cries of "dumbing down the game" apparently applies to everything.
When they make the game easier and requiring less micromanaging, it's dumbing down the game. When they remove a feature that was aimed at exactly that, it's somehow also dumbing down the game.

Perhaps before crying and whining you could stop and actually think a bit about it. Rally points wouldn't work well in civ5 due to 1upt, so they got cut. Simple as that.
 
I love how the cries of "dumbing down the game" apparently applies to everything.
When they make the game easier and requiring less micromanaging, it's dumbing down the game. When they remove a feature that was aimed at exactly that, it's somehow also dumbing down the game.

Perhaps before crying and whining you could stop and actually think a bit about it. Rally points wouldn't work well in civ5 due to 1upt, so they got cut. Simple as that.


+1

I'm sick and tired of the whining. I love this game. While I put a lot of hours into Civ4, I put more into Civ5 because it doesn't turn into a micromanagement nightmare late in the game.

If you don't like the game fine, no problem, just go somewhere else.
 
Agreed. CiV is imo by far the more polished and streamlined game compared to IV (even with BtS).
If you want micromanagement, then play a Paradox game, but please: Stop the whining. I get that hardcore cIV fans were disappointed, but to still complain after all this time...
 
I don't feel cheated. Everything is built upon something else.

In this case CiV should have been unique. Like CiIV was from CiIII.
 
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