One thing that I have always missed in civ3 is the importance of food for the units. Food supply is very important for the military both in peace and war.
Consider the following (when I say army I mean 5+ units in one square, not the unit "army":
1. An army can stand in one square (city or not) in civ3 w/o problem
2. An army can be surrounded by enemy units (city or not) in civ3 w/o problem
3. An army can walk through square after square of desert in civ3 w/o problem
Is anything of this realistic?
I have been thinking of a ... food-eating system.. eh =)
Every unit eats ½ food per turn. This means grasslands (2 food) support 4 units, tundra and hills (1 food) 2 units and desert and mountains (0 food) 0 units.
The same applies to units in cities. A normal city (2 food surplus) supports 4 units, but with such a "big" defence, it won't grow.
But...
There should be certain units that supply a square with food from other squares. So you can have units in the desert but you have to supply them with food. And you can have a large army in one square but you have to support it. How far this supplier unit can transport the food depends on which technologies you have (food-conservation etc) and if you have roads or railroads.
You can also have storage units which you fill with food so you can supply units walking through a desert for example. Like a mobile granary (this idea gives granary a new function).
The food-transporters will also make it possible to move food between cities. You choose a square he should take food from and one to provide and he does every turn.
I haven't played civ1/civ2 but I think both of them had some type of unit support. Cities supporting units with food? Don't like that idea though.
Probably ideas like this have been discussed many times before but I couldn't find any thread and the search engine didn't help much.
Note: Amount of food eaten per turn etc are to be balanced
Consider the following (when I say army I mean 5+ units in one square, not the unit "army":
1. An army can stand in one square (city or not) in civ3 w/o problem
2. An army can be surrounded by enemy units (city or not) in civ3 w/o problem
3. An army can walk through square after square of desert in civ3 w/o problem
Is anything of this realistic?
I have been thinking of a ... food-eating system.. eh =)
Every unit eats ½ food per turn. This means grasslands (2 food) support 4 units, tundra and hills (1 food) 2 units and desert and mountains (0 food) 0 units.
The same applies to units in cities. A normal city (2 food surplus) supports 4 units, but with such a "big" defence, it won't grow.
But...
There should be certain units that supply a square with food from other squares. So you can have units in the desert but you have to supply them with food. And you can have a large army in one square but you have to support it. How far this supplier unit can transport the food depends on which technologies you have (food-conservation etc) and if you have roads or railroads.
You can also have storage units which you fill with food so you can supply units walking through a desert for example. Like a mobile granary (this idea gives granary a new function).
The food-transporters will also make it possible to move food between cities. You choose a square he should take food from and one to provide and he does every turn.
I haven't played civ1/civ2 but I think both of them had some type of unit support. Cities supporting units with food? Don't like that idea though.
Probably ideas like this have been discussed many times before but I couldn't find any thread and the search engine didn't help much.
Note: Amount of food eaten per turn etc are to be balanced