shandelman
Chieftain
- Joined
- Nov 2, 2014
- Messages
- 13
So, I'm thinking I'd like to add a canal improvement.
The canal improvement would have kinda lousy yield itself, but it would enable boats to go inland, and would allow inland cities to build water-purification plants and boats, and to benefit from the increased yield of seagoing trade routes.
It would also enable you to escape from ice-locked seas that the game likes to generate. I haven't actually tested - if I build a city on a hex that borders two oceans, can my ocean-going traderoutes pass *through* that city? I know that my boats can.
Where would I start? Would I need to modify the pathfinding code with a custom .dll or would it possible to do this purely with lua scripting (?).
The canal improvement would have kinda lousy yield itself, but it would enable boats to go inland, and would allow inland cities to build water-purification plants and boats, and to benefit from the increased yield of seagoing trade routes.
It would also enable you to escape from ice-locked seas that the game likes to generate. I haven't actually tested - if I build a city on a hex that borders two oceans, can my ocean-going traderoutes pass *through* that city? I know that my boats can.
Where would I start? Would I need to modify the pathfinding code with a custom .dll or would it possible to do this purely with lua scripting (?).