thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,663
I've been revisiting Beyond Earth (CivBE) while I wait for Civ7 and I've noticed a surprising number of mechanics from Civ7 look to have been pioneered or extensively tested out in CivBE.
- Leader Attributes: CivBE has Personality Perks in 4 categories which can be leveled up during the game.
- Masteries: CivBE has Leaf Techs which are easy to see as the precursor to Masteries. Unnecessary for tech tree progression but can unlock additional bonuses and affinity points.
- Outposts: When founding a city in CivBE it first starts as an Outpost and eventually levels up to a City. These Outposts are much less fleshed out, but you can see a logical progression to Civ7's Towns.
- Quests: I know CivBE did not pioneer narrative events in the Civilization franchise, but it really did incorporate them to a far greater degree than any other iteration. There are dozens of narrative quests in the game, many of them multi-step choices that look almost exactly like the system in Civ7.
- Influence: Civ7's diplomatic system where you spend earned Influence to pay for diplomatic actions is virtually identical to CivBE's system at its core.
- Legacy Paths: There are some distinct similarities between Legacy Paths and progressing through Affinities in CivBE. This might be the most tenuous connection of those I've listed, but you unlock bonuses in a very similar fashion as you make progress.
Anyhow, I really like CivBE, but since it's not a mainline game it's interesting seeing a lot of ideas that were tested out in it making their way into the main franchise in some fashion or another.
- Leader Attributes: CivBE has Personality Perks in 4 categories which can be leveled up during the game.
- Masteries: CivBE has Leaf Techs which are easy to see as the precursor to Masteries. Unnecessary for tech tree progression but can unlock additional bonuses and affinity points.
- Outposts: When founding a city in CivBE it first starts as an Outpost and eventually levels up to a City. These Outposts are much less fleshed out, but you can see a logical progression to Civ7's Towns.
- Quests: I know CivBE did not pioneer narrative events in the Civilization franchise, but it really did incorporate them to a far greater degree than any other iteration. There are dozens of narrative quests in the game, many of them multi-step choices that look almost exactly like the system in Civ7.
- Influence: Civ7's diplomatic system where you spend earned Influence to pay for diplomatic actions is virtually identical to CivBE's system at its core.
- Legacy Paths: There are some distinct similarities between Legacy Paths and progressing through Affinities in CivBE. This might be the most tenuous connection of those I've listed, but you unlock bonuses in a very similar fashion as you make progress.
Anyhow, I really like CivBE, but since it's not a mainline game it's interesting seeing a lot of ideas that were tested out in it making their way into the main franchise in some fashion or another.