surviving anarchy

Delphi456

Prince
Joined
Nov 30, 2006
Messages
476
Location
Wisconsin
My capital was size 7 when I went into anarchy. I had 1 happy and 6 unhappy citizens. If I try to stop civil disorder by making entertainers my people will starve. If I keep my food at break-even to prevent starvation, I can't possibly end the disorder (which could cost me an improvement). I only had 1 lux. What is the solution?
 
Well, you didn't say what government you are in, but you may be able to use troops as Military Police to get some content citizens, but that doesn't sound like it will be enough.

Another possibility is to to check the F2 screen to see if anyone has any luxuries you could trade for.

However, for you to have that many unhappy citizens all of a sudden probably means that you are at war, and have a massive amount of war weariness (lose a city recently?) So, making peace with you enemy could solve your problems, if that's possible, or even something you are willing to do.

If none of that works, your only other option is to change the luxury slider. This will require decreasing your research rate or your income, or both. If you're not sure where the luxury slider is, it is in the top right corner of the domestic advisor screen (F1).
 
hi, you can do the following:

- adjust the luxery slider
- depending on you goverment either: A. put more units in it (Military Policy limit for monarchy is 3 for example) B. change goverment totally. C. Sue for peace if you have a goverment who suffers from war weariness (Republic/democracy for example)
- Let them starve! Then build new buildings to combat unhappy civ's (temple, catheral etc.)
- trade for more lux goods (even better if you already have a marketplace)


The shortterm option is the lux slider. This also helps other cities (since you only have one lux other cities probably aren't too happy as well). As you can see the type of goverment matters a lot too! So with some more info on goverment/size of your realm/year we could probably help u better.

Hope it helps!
 
He is in anarchy - no MP, no luxury slider, no war weariness.

Correct! I am IN anarchy now. The lux slider isn't an option. Can't trade for luxes either. I'm not in war. Sounds like my only option is to go back and forth b/t civil disorder. There has GOT to be something else....
 
There has GOT to be something else....

Not really. At this point, flipping in and out of disorder is your best bet. Hopefully it isn't a long anarchy.

Evil Despotic Overlord Tip: If you are making the change from a whip-rush government, you can always whip an improvement/unit out right before going into anarchy to get rid of some of those pesky, hungry citizens. That way if you have enough food in the food box, you can hire all the chuckleheads you need and they will survive into the new gov't. Or build settlers/workers before going into anarchy. I usually do one or both of those with decent results.
 
Build happiness improvements before revolting. O.K., that's probably not a really good strategy, but it's a thought. Chamnix has the right idea. If you don't like all the micromanagement that such involves 1. don't build any buildings before anarchy and just live with the disorder (right? no buildings, no real penalties for disorder?) or 2. if you have buildings in the city just use entertainers and take the food loss. If you go with 2., then try to have as much food in your boxes before you revolt... if it bothers you that much.
 
So, Delphi456, it looks like you have a bit of a learning curve ahead of you. Until you get a handle on happiness and all that effects it, try a religious civ so anarchy will only last a single turn. For this game you probably will just have to take your lumps and lose a few in population until you get your government back.
 
So, Delphi456, it looks like you have a bit of a learning curve ahead of you. Until you get a handle on happiness and all that effects it, try a religious civ so anarchy will only last a single turn. For this game you probably will just have to take your lumps and lose a few in population until you get your government back.

This does seem like a good idea, but I disagree because the best way to learn how to do something, especially in this game, is not to avoid it altogether.

Anarchy is annoying, but hardly a detrimental thing. It lasts for a little awhile and is over, and unlike most instances of unhappiness, it is an inevitable one so stick with it.

The only key to it is to prevent mobs from destroying buildings, which is why you should employ the alternating civil disorder strategy.
 
Instead of using the whip to pop-rush something as the Capn suggested, I think it might better to time the completion of a settler with the begin of the anarchy. So, for example you make sure that the shield bin is filled up to a certain point, and that you make up the remaining shields for the completion of the settler with disbanding your MPs and/or a forest chop (complete before you hit the revolt button). So, for example you make sure that you fill up the shield box to 18, then have a chop come in, then disband your MP warrior, and then have the settler completed during the first turn of anarchy, even if the city goes to disorder.
 
Instead of using the whip to pop-rush something as the Capn suggested...

To be fair, I mentioned the settler thing too ;)

... I think it might better to time the completion of a settler with the begin of the anarchy. So, for example you make sure that the shield bin is filled up to a certain point, and that you make up the remaining shields for the completion of the settler with disbanding your MPs and/or a forest chop (complete before you hit the revolt button). So, for example you make sure that you fill up the shield box to 18, then have a chop come in, then disband your MP warrior, and then have the settler completed during the first turn of anarchy, even if the city goes to disorder.

Thats why I mentioned both... try and build settlers/workers where you can, otherwise whip something out if the city will starve going into anarchy. Sometimes you just can't help it, say, if you've been building an aqueduct for 20 turns and are near completion, bought or researched republic and are ready to make the switch, but a couple of citizens might die in that town before the new gov't is in place. Better to kill a citizen or two for some shields than to let him starve needlessly. The disbanding of old units is a good idea though definitely... esp going into a gov't with lower unit support where your MP garrison will cost you big time once the new regime settles in!
 
Here is a very interesting idea: in your big cities, shave off some workers to temporarily lower the population and when the anarchy is over, join them back in. The unhappiness stems from large population and having most sources of happiness cut off. Or else just be a jerk and let 'em starve with a smile on their faces. Muahaha!
 
Or else just be a jerk and let 'em starve with a smile on their faces. Muahaha!

If they're gonna die, they do so by my hand... or more acurately, by the whip in my hand that I am thrashing them with. :faint::whipped:

"A civilization is built not of bricks and mortar, but of the blood and sweat (and occasionally mortar made from the ground up bones) of the citizenry."

I think Caligula said that. But then, I could be mistaken :hmm: Anyways its still a good foundation for a successful empire :goodjob:
 
The whip will make them unhappy and often will really cause as many unhappiness problems in anarchy as it solves.

The settler and worker ideas seems really interesting. For such a "stupid" question, I've actually got some really good ideas out of it which might just help improve my gameplay now, so thanks!
 
The idea is not making them happy/unhappy. The idea is that they are uprising because they are unhappy as a result of the anarchy. The will riot whether you whip or not. And they will starve. If you whip enough, yes they will all be cranky, but they won't starve because there are fewer of them consuming food and you can turn all or half of them into entertainers. Or you can just do the in-disorder/out-disorder flip flop every turn. Whatever tool suits the job.

I'm telling you, the whip works great when used correctly. My goal for revolutions is zero starvation, and I normally get it using all of the aforementioned tips, starting with settlers/workers where I can, and using the whip where it looks like I have no choice to.
 
The whip gives you unhappiness during the anarchy and afterwards. They won't necessarily starve even without workers or settlers... say if you have some luxuries or war happiness. Size 2 towns won't starve for many terrain types, they just won't grow. The period after last longer than the period during the anarchy and you have less population for production and commerce then, and you still have the unhappiness from using the whip (so don't use it if you want a high score, or a high score and a fast finish). Use the whip as you like by all means.. of course it has some advantages... but at least recognize it has some disadvantages also.
 
With any other civ I would build a settler when my pop hits 3, but I am playing Byz on a tiny arch, and I have the Colosus. Therefore, I want to keep my pop as high as possible to get the extra gold bonus. Combined with Republic, my research is really outpacing the AI. So, I guess I'll just toggle b/t civil disorder and starvation.
 
The whip gives you unhappiness during the anarchy and afterwards. They won't necessarily starve even without workers or settlers... say if you have some luxuries or war happiness. Size 2 towns won't starve for many terrain types, they just won't grow. The period after last longer than the period during the anarchy and you have less population for production and commerce then, and you still have the unhappiness from using the whip (so don't use it if you want a high score, or a high score and a fast finish). Use the whip as you like by all means.. of course it has some advantages... but at least recognize it has some disadvantages also.

other considerations:

Difficulty level: lower difficulty = less happiness issues with whip use
Small cities: often don;t need any corrective measure
less production/commerce: you will if they starve anyways
highscore/fast-finish: for HoF, maybe there are better means. For a fast conquest victory, whipping usually works out well IMO.

So no, I never said whip everywhere at all times. Its a tool, to be used to fix a problem that crops up where another solution may not exist.
 
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