Sustained domination advice

EditorRex

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Following some great advice on these threads, I've had good success with domination strategies at lower levels and have recently moved up to Immortal. I've had several decent starts, but it seems like I need to finesse my early mid-game strategy a bit. I'm wondering about what advice others have. All of the games described below came as Trajan, but I'm guessing most strategies wouldn't be civ-specific. Baths, legions, roads, monuments and trading posts all have early advantages, which is why I like playing Trajan, but other civs obviously have different advantages that may also be very strong. These games are all standard size, ancient start, continents, standard time.

Specifically, playing as Rome I've settled 2-4 cities depending on the map, then successfully rushed a likely neighbor with Archers, Legions, Heavy Chariots, Spears and Catapults. By the time I'm done with my first war, I've got highly experienced light artillery and some other good units, plus riding the Eurekas has me about ready for Crossbows, to take out the walls my next opponents will have. If the map is friendly, it can go OK, but otherwise problems arise. Here's a few specific questions about problems that I'm encountering at this point in these higher-level domination games:

1. Compared with lower-level starts, my conquered cities seem to have a much greater problem with war weariness spawning barbarian hordes. I can combat that OK with different amenity strategies, but I'm curious about any strong recommendation for the best way to plan for this issue. What formula triggers barbarian spawn around unhappy conquered cities at Immortal or higher, and what's the most cost-effective way of dealing with it?

2. In a few games, the most challenging possible opponent after my first conquest is my closest neighbor and the only obvious target for my next attack. I've prevailed, but conditions can be problematic. In one recent game, before even reaching the capital I had to capture two walled Scythian cities that made effective use of missile defenders, unexpected horse attacks and encampments to pick off some of my prized high-bonus crossbows. (My usual strategy of pillaging with wounded units to heal them was useless in the kurgan-spawn wasteland around Tomyris's cities.) I captured the capital much more easily because I picked up muskets and field cannons at about this time, but this means I was much later finishing my second conquest than I might have liked. And I needed to build a substantially new army for the next foe (geography says Cleopatra, who has lower score but higher military numbers than I do), since I lost so many troops to Scythia. A Pyrrhic victory indeed. What could I have done differently before attacking Scythia, who did not appear to be planning an attack on me? When facing a tough neighbor and unfriendly geography with a medieval/classical army in an Immortal or higher domination-strategy game, is it better to port the troops over a distance to attack a weaker opponent right away, or possibly just hold on to material while building up and out and then promoting up to niter-based Renaissance units?

3. In one Immortal game, I had what seemed to be an exceptionally good start, with a naturally isolated resource-rich coastal position near many city states but not countries. So I was REXing aggressively, with about 5 cities that never faced any barbarian or player pressure. My closest neighbor was Saladin, on the opposite side of a long mountain chain. I conquered him early around 1100 BC. I continued exploring my large 2-continent landmass. But within a few turns I discovered that I was now alone there. (Except for the Norse, who pulled up with their navy to compliment my own fleet about this time.) Over time, I found the world's other main (very distant) landmass, which was home to Norway, Germany, Japan, India, Brazil and England, even though it was much smaller than my own land mass. This presented a similar situation to what I described above. I could see that Norway (with whom I allied to get the Eureka) had discovered more technologies than me and I might risk falling too far behind if I just sat still. In an Immortal or higher domination game in which you have a medieval army and no more opponents on your home continent and do not have a clear tech lead, is it better to transport your troops immediately against a distant but weak opponent, or spend time building up and out organically until you get niter-based Renaissance units?
 
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Sometimes it's better to not take the border cities, try to draw their army out and decimate them. You can often get a city in a peace deal that will not have the warmonger penalties of conquering it.
Sometimes?
 
Well right. I mean it's not always feasible to do, if the city is too large and developed, they might not offer it in a deal. just go ahead and attack it if you are going to keep it anyway, unless it's behind a choke or something and you might lose too many of your promoted units
Actually I target the enemy forces first every time is what I mean, once they are destroyed you have free reign to do whatever you wish
 
1. I don't think the formal is documented but my experience is any amount of amenities -2 or less (i.e. -3, -4) gives and increasing chance of rebels appearing.
- Plan to build a entertainment complex in your capital or cities you want to grow tall as it's first or second build and balance it with a CH.
- Build a city in a location to just collect luxury resources. One luxury resource gives amenities to 4 cities. As long as those other cities have decent production you should be o.k.
- Great Merchants. Some of them give you amenities. Run a Commercial Hub investment project to time getting one.

2. Beyond the classical age start to use Seige/Ranged Ships/Bombers. They will take done a city much faster and not allow the city shots and ranged units to kill your units.
 
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I take a simpler approach.
I do not grow my cities - for any VC apart from one or 2 heavy mutha production cities and certainly not above 11/12 with the exception of one city for a SV. The reason is simple, you end up pumping units out of the big city and when they die its that weariness prone city that gets hit. I spread my building amd build more strategic long term, it makes you need to think more.

When I take a city its CD / campus as priority builds. Thats all I want from the city, with a few ED coming on longer term.

I build a navy fairly early... Not just as vicky, as ghandi or gilga. A missile cruiser armada with +1 range can get 5 tiles in from a city amd seriously wrecks with the anti district promo.

I build catapults early to get good promos, just a couple I can flesh out later

I never decide to go domination when I start but its only a few turns to decide to at least start pumping slingers and it soon becomes apparent whether I want 2 or 10. Screw getting a few cities online, I have my city and am gonna make cities by taking cities. Of course there will be strategic ones along the way. Delaying your initial rush is insane IMO. Speed is important.

I will try and take inland cities because once my fleet is getting in place the rest is just a matter of time. With a fleet you can really choose where to attack a civ from. Knowing the layout of the other continent with a few open borders is quit an important early mid game step ( I always play continents, standard size)

With a fleet you start bombarding a coastal city and all their juicy troops come to help defend, face-palm.

So that initial I have Rome so lets have a bath seems counter intuitive to dom. Fiddle while Rome wates turns?

Shipping to a weaker opponent takes time and its a bit of the grand old Duke of York, you have to march them back again. The strong opponent just gets stronger too. Equally if we look at SUn Tzu, no point in thowing yourself on their spears but maybe an attrition tactic you shoukd be winning is what you do that side while building an army/navy the other side.
 
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I don't like to sit around and wait in any domination game. Time is often not your ally. Scout early and well. While scouting figure out who you are going to attack first, or who will attack you first and plan accordingly. Time tech upgrades to coincide with said attacks. Moving armies back and forth across a map is horribly inefficient and will waste a lot of valuable time. Also, it's usually pretty easy to tell ahead of time which civs will go to war with one another. Ganging up on the weak is pretty popular and is often an easy way to gain territory. On the higher difficulties that's usually you for the first 50 or 60 turns, though.
 
I've only ever won a Diety game in Civ6 with nukes (Standard / Standard /Continents).
I was originally going for a science win but by the time I had researched rocketry, another civ launched the earth satellite. I switched gears from spamming Research Grants to the Manhattan Project and nuclear devices. The AI does not know how to handle nuclear submarines.

So if you find yourself in a roadblock with domination, you could always just use a land army to take your home continent, then tech up to nukes.
 
I posted this same advice in a different thread. Something I have been learning with deity domination is that you have to be very aware of how you are timing things with war. You need wars to be very efficient and have to maximize your gain from peace deals. Your goal in any war should be to take as much of their territory as you can do relatively quickly (ideally their capital) and then do a peace deal where they give you as much of their money as possible plus other things.

The peace deals can be so huge as far as keeping your conquest going. Often that money will allow you to pay for upgrades to your army which will allow you to quickly move on to your next target before they can improve their defenses.
 
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