When you lose it, your cities are screwed.![]()
once you start to rely on them you gotta pump them full of envoys because if you lose it, then yeah people are none too happy about it.
Well it depends. When you lost the bonus, your cities will lost the bonus housing. But if they already grew to say 10 populations and their housing goes back down to 4, it wont "kill" any population nor give you any malus. I actually just used this CS in my last deity game with Egypt. Allowed me to settle 2 cities that i never would have otherwise.
I lost the suzerain bonus a couple times. Once i had to wait 5 turns to get it back, and nothing really happend as i was already past 10 pop in those cities and my coastal ones.
but you kind of have to keep pushing envoys to it to hold it otherwise it kind of screws you.
You can settle cities anywhere anyway, just will need to get granaries and stuff.
that will take ages to bring any value to your empire
When with mohenjo, that city will start with 6 housing you'd get by settling on fresh water.
...
About Zanzibar, i'm willing to use 50% of my envoys for those 2 extra luxes. They're just too good to pass and the +10/+15% to yields it can provide in your cities is insane.
I really struggle with this view. If I settle with no water I just get a couple of 5 shot builders there building farms and the population is suddenly 7
I really struggle with this view. If I settle with no water I just get a couple of 5 shot builders there building farms and the population is suddenly 7
Isn't it 5 housing on fresh water with +2 with the Aquaduct?.
No not really, 7 was just an example.Which means probably buying some tiles, priorizing farms over building districts in those spots etc.
No not really, 7 was just an example.
You choose where to settle so choose a place with some farm and some hills, Your Hills will be +4-5 prod. Use a builder to build 3 mines and 2 farms and you are on your way, it should not take too long.
played deity last night for about the 5th time with a no fresh water start. Its not a big deal IMO but yes mohen can be a little handy but not worth fighting over IMO
No not really, 7 was just an example.
You choose where to settle so choose a place with some farm and some hills, Your Hills will be +4-5 prod. Use a builder to build 3 mines and 2 farms and you are on your way, it should not take too long.
played deity last night for about the 5th time with a no fresh water start. Its not a big deal IMO but yes mohen can be a little handy but not worth fighting over IMO
Its a start, now you have mines and 3 pop you can bet near +10 prod and get a monument and a builder yourself in the city2 farms is only one more house...
Its a start, now you have mines and 3 pop you can bet near +10 prod and get a monument and a builder yourself in the city
If you leave a city to build itself it takes ages, even early game, give it a boost with a builder and it can build more farms as it wants to control its growth
I was really responding to someone complaining that using 2 builders would be too much to expend... sigh
Its like the golden rules of T100
1. Expand first, get cities before anything else, as many as you can
2. Build those cities up using feudalism builders
3. Win
I was just pointing out this quite clear point, if you want to build a city there mid-late game you can, you can even make it large fast, how quickly depends on you using the standard rules create city, use builders to better the city... Its the base of the game really