There is no swapping of music. I think the only music theme wonder was Broadway, and it wanted 3 from the same era (yours).
There was a third section you could swap (other than art and writing) - must be artefacts.
There is no swapping of music. I think the only music theme wonder was Broadway, and it wanted 3 from the same era (yours).
Yes, it is artefacts.There was a third section you could swap (other than art and writing) - must be artefacts.
Can't explain why Firaxis decided you can't trade Great Works of Music. You can capture them when conquering cities, but, sadly, no trading.
I always feel a little guilty when I trade with the AI - it's always solely for my benefit, and I have no idea if the trade would actually even benefit them! Plus I never just leave any in the window for them to decide if they want it. I guess that might change if I played a solely multiplayer game? Ha.
Yes, ai never uses theming bonuses.
There is no swapping of music. I think the only music theme wonder was Broadway, and it wanted 3 from the same era (yours).
Yeah, the entire mechanism of treating Great Works as "things" is problematic, from a realism point of view. It's kind of absurd, actually, when applied to Great Writing and Great Music, the cultural "benefits" of which have nothing at all to do with a physical object.I always assumed its because Writings, Art, and Artifacts are all physical objects that can be traded. Music isnt tangible, unless you think we should be able to trade the copywrites to the music.
As for gaining them on capture, I suppose youre gaining access to the individual who created the music. Thus if you move the Great Work to another city, I suppose youd be relocating the composer himself.
I guess, under this line of thinking, one could argue that, by swapping pieces of Great Music, you would actually be swapping the composers (like 2 sports teams making a trade). That just doesnt seem right to me.
Stealing Great Works would be very different from the current Steal Tech system. When you steal a tech from another civ, the other civ doesn't actually lose anything. They still have the tech. There is a gain for the spying civ, but there is no loss for the victim civ. This would not be the case for a "Steal Great Works" function; the victim civ would suffer a (large) loss.I was thinking why there isn't an option for your spies to steal great works of art or writing, and artifacts of course. I mean just like stealing thecs, but in this case your spy must be at level 3 to steal great works, that way there won't be a frustration from AI spawning spies and stealing your great works. But even with a level 3 spy this operation would be very risky.