All they need to do is not screw up the DRM and this sounds like the ultimate game.
Panzer General:
The new hexagonal change is specifically useful in the new, improved combat system. Now you may only have a maximum of one unit in a hexagon. This includes the cities. Shafer says that Panzer General was the main inspiration for this change into a more tactical battlefield. The new system forces your units out of the cities and out into the terrain, forming natural frontlines and taking advantage of good defensive positions.
Bombardment:
Some units may attack other units more than one hex away, for example archers.
I post the following text in all topics about the recent Civ V previews, sorry if it counts as spam
But if there's only one unit per hexagonal tile, there'll be a almost completely new combat system as you'll not be able to defend your city and therefore you must take out the enemy before it gets to the city?
And the text mentions that there's one unit per tile including cities, does this mean that there's a maximum of one unit per city or does it mean that you can't have any unit defending/sleeping in a city at all?
That's my two questions hope you can answer them
leaders will now speak in their native language. That sounds like a great addition
The key word in my sentence was primary. I know Latin is not extinct, but it is no longer used as a primary language.
But the text said that military unit must leave the city at once?
Hello everyone! First time post from a long-time lurker.
I've been following the threads on Civ V for a while, and I just want to chime in with a new idea re. the one unit per hex discussion (entirely unsubstantiated, just a wild guess): Armies.
An army could be one unit in terms of occupying a hex, but would actually be composed of several units that travel together, maybe under the leadership of a Great General or similar. Such units would be far more powerful than lone units, as they would allow combined-arms and troop concetrations. Presumably there should be a limit on the number of armies a civilization could field, as well as the number of units they could contain. The capability of fielding armies should of course be tied to technological progress, and later technologies should allow more/larger armies. That would allow well-organized civilizations to outperfom less well organized civilizations, even if their weapons technology itself isn't that far ahead, like e.g., the Romans vs. the Germanic tribes.
For example, in the Ancient Ages, the army of Alexander the Great would be the one army that the Greeks could field. Later, medieval civilizations become able to field more, larger armies during the Crusades etc., and later still (Renaissance, Napoleonic, Industrial), increasingly large field armies become the focus of military campaigns.
What do people think?
Cheers,
Jan
Another random thought re. the one unit per hex rule and city defences:
What if, instead of building city walls as a "building," in Civ V you can build walls/fortifications in the hexes surrounding the city? These would then have to be manned by garrison troops in order to function properly, and conquered by assaulting troops before the city itself can be threatened. That would allow defence in depth, and the defender would not be restricted to having only one unit in the city itself. I think I personally like that idea