Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,431
Edit: I'm restarting this on page 3 due to technical problems, so this is not the final version. Not a spoiler, just obscured because it's not the version we're playing from:
1. 4000 BC: Welcome, Doom Templars, to the Jungle:
Solid.
Scout moves SW to hill and reveals that our settler is 4 tiles from the bottom of the map.
I settle in place and go Poly / Scout, working the cows. In hindsight 1W might have been better, trading 2 flat plains and one forest for one flat grass and one grass hill, but in-place isn't bad. About the Scout, Oasis maps have a lot of land space, which means lots of huts (and lots of barbs.) Working the gems would shave one turn off Poly, but I take the chance.
As advertised this is Monarch, Epic, Oasis, Standard. It's a Flat map (no wrap), with Lock Modified Assets. I'm using the current version of Better AI, 2006-11-04.
2. 3970: a forest grows 1NW of Tenochtitlan. Nice. Scout moves N/NW, nothing interesting yet.
3. 3940: Scout moves W/SW, revealing hut.
4. 3910: hut:
I send the new scout 1NE to check that one fog tile, revealing not much. Planning to send one in a wide clockwise circle and the other in a tighter one.
5. 3880: ...
6. 3850: another hut revealed to the West.
7: 3820 A neighboring tribe introduces itself. Their leader is a jolly fellow named Qi- I mean, Kublai Khan, wearing a funny, overly warm hat:
Their proposal is agreeable. I can't see him in F5, so his scout must have run through our field of vision. I assume that means he is popping our huts, and so the only real choice is between a swift and merciful death, and a slow and agonizing one. Keshiks would be awesome in the jungle, but Oasis only puts horses at the top of the map. Bad luck, dude.
Western scout pops 27 gold, Northern scout finds Fur.
Press <ENTER> to end turn:
So now we'll take a majority vote on whether to continue or restart. If we restart, we can optionally do so with different settings. If you'd prefer different settings, please do discuss/propose. I vote to continue, though.
( Save deleted because I'm restarting ).
Spoiler :
1. 4000 BC: Welcome, Doom Templars, to the Jungle:
Solid.
Scout moves SW to hill and reveals that our settler is 4 tiles from the bottom of the map.
I settle in place and go Poly / Scout, working the cows. In hindsight 1W might have been better, trading 2 flat plains and one forest for one flat grass and one grass hill, but in-place isn't bad. About the Scout, Oasis maps have a lot of land space, which means lots of huts (and lots of barbs.) Working the gems would shave one turn off Poly, but I take the chance.
As advertised this is Monarch, Epic, Oasis, Standard. It's a Flat map (no wrap), with Lock Modified Assets. I'm using the current version of Better AI, 2006-11-04.
2. 3970: a forest grows 1NW of Tenochtitlan. Nice. Scout moves N/NW, nothing interesting yet.
3. 3940: Scout moves W/SW, revealing hut.
4. 3910: hut:
I send the new scout 1NE to check that one fog tile, revealing not much. Planning to send one in a wide clockwise circle and the other in a tighter one.
5. 3880: ...
6. 3850: another hut revealed to the West.
7: 3820 A neighboring tribe introduces itself. Their leader is a jolly fellow named Qi- I mean, Kublai Khan, wearing a funny, overly warm hat:
Their proposal is agreeable. I can't see him in F5, so his scout must have run through our field of vision. I assume that means he is popping our huts, and so the only real choice is between a swift and merciful death, and a slow and agonizing one. Keshiks would be awesome in the jungle, but Oasis only puts horses at the top of the map. Bad luck, dude.
Western scout pops 27 gold, Northern scout finds Fur.
Press <ENTER> to end turn:
So now we'll take a majority vote on whether to continue or restart. If we restart, we can optionally do so with different settings. If you'd prefer different settings, please do discuss/propose. I vote to continue, though.
( Save deleted because I'm restarting ).