Hi,
I'm creating a mod and I started by changing the yields of terrain, features, resources and improvements.
Everything is working, except what I've changed in <...Booleans> tables.
For example, I want cow to appear also on plains and I want sheep to not appear in desert, so I wrote these lines in a modbuddy .xml file:
<Resource_TerrainBooleans>
<Row>
<ResourceType>RESOURCE_COW</ResourceType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
</Row>
<Delete ResourceType="RESOURCE_SHEEP" TerrainType="TERRAIN_DESERT" />
</Resource_TerrainBooleans>
What's the trick with these booleans tables or what am I doing wrong, 'cause I can't see any effect
I must mention that other features that I've implemented in other tables are working correctly, so there's no problem with the file or with the project.
Please help me
And sorry for creating a thread again in the wrong place. These should have been in Civ5 - Creation & Customization...
How may I move threads ?
I'm creating a mod and I started by changing the yields of terrain, features, resources and improvements.
Everything is working, except what I've changed in <...Booleans> tables.
For example, I want cow to appear also on plains and I want sheep to not appear in desert, so I wrote these lines in a modbuddy .xml file:
<Resource_TerrainBooleans>
<Row>
<ResourceType>RESOURCE_COW</ResourceType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
</Row>
<Delete ResourceType="RESOURCE_SHEEP" TerrainType="TERRAIN_DESERT" />
</Resource_TerrainBooleans>
What's the trick with these booleans tables or what am I doing wrong, 'cause I can't see any effect

I must mention that other features that I've implemented in other tables are working correctly, so there's no problem with the file or with the project.
Please help me
And sorry for creating a thread again in the wrong place. These should have been in Civ5 - Creation & Customization...

How may I move threads ?
