DarkScythe
Hunkalicious Holo
- Joined
- May 6, 2014
- Messages
- 804
Thanks for the update!
And I didn't really contribute all that much, but thanks for the shout-out!
Anyway, I'm looking over and comparing your current "finalized" hookup code to previous iterations.
Is there a reason you pulled ContextPtr:SetInputHandler(InputHandler) out of the OnEnterGame() function where you define the other ContextPtr's? (Can a player even save before clicking through that loading screen?)
Otherwise, I just learned it wasn't a great idea to tie the first TableLoad() to LoadScreenClose; Breaks loading from an autosave, apparently. Thinking I can probably just wrap your entire init and hookup functions into a do() block, instead..
And I didn't really contribute all that much, but thanks for the shout-out!
Anyway, I'm looking over and comparing your current "finalized" hookup code to previous iterations.
Is there a reason you pulled ContextPtr:SetInputHandler(InputHandler) out of the OnEnterGame() function where you define the other ContextPtr's? (Can a player even save before clicking through that loading screen?)
Otherwise, I just learned it wasn't a great idea to tie the first TableLoad() to LoadScreenClose; Breaks loading from an autosave, apparently. Thinking I can probably just wrap your entire init and hookup functions into a do() block, instead..