TL/DR: I want to balance the Middle Ages part of the tech tree, because the top part is not nearly as useful as the bottom part.
I've always thought the game is often won or lost in the middle ages.
Mostly won, by either bee-lining to Military Tradition, or taking the middle sea-faring route.
However, the AI somehow loves to spend many turns trying to research the top tech-route of Printing Press-Democracy-Free Artistry. So they can quickly build Shakespear's Theater and become a Democracy...
Now - because of this (the AI spending its time researching techs that don't help much, and the human player slowly becoming a military powerhouse) I've always thought this part of the game was heavily unbalanced.
Add the fact that they like to research Music Theory to build JS Bach's... and the picture is complete.
To top it all off - these techs aren't even necessary for advancement to the next age, so the human player doesn't even need to trade for them. Leaving the AI empty handed.
So.
I think I've made the case quite clear about what is wrong with this part of the tech tree.
I have started to give some more incentives for going for the top row of the tech tree by adding Theocracy as a viable war alternative for the AI. (maybe I should just merge it with Theology).
Also, I've boosted Democracy by adding a strong defensive unit and by removing Printing Press altogether.
I've also made Shake's a nationwide wonder, instead of a city-only wonder.
But having 4 techs on the top of the tech tree (Theocracy / Democracy / Free Artistry and Music Theory) only to have access to 2 govs - which are still not better than Republic - and 2 wonders seems... a lot.
Four techs on the bottom brings you gunpowder units, cannons, better ships and Cavalry.
There has to be a way to fix this.
With all that being said - my request is to come up with ideas to balance this part of the tech tree out - without completely re-doing the game. (I want to keep the feel of the game the same.)
Original Civ3 tech tree:
My Mod Tech Tree (yes, that's Elvis):
I've always thought the game is often won or lost in the middle ages.
Mostly won, by either bee-lining to Military Tradition, or taking the middle sea-faring route.
However, the AI somehow loves to spend many turns trying to research the top tech-route of Printing Press-Democracy-Free Artistry. So they can quickly build Shakespear's Theater and become a Democracy...
Now - because of this (the AI spending its time researching techs that don't help much, and the human player slowly becoming a military powerhouse) I've always thought this part of the game was heavily unbalanced.
Add the fact that they like to research Music Theory to build JS Bach's... and the picture is complete.
To top it all off - these techs aren't even necessary for advancement to the next age, so the human player doesn't even need to trade for them. Leaving the AI empty handed.
So.
I think I've made the case quite clear about what is wrong with this part of the tech tree.
I have started to give some more incentives for going for the top row of the tech tree by adding Theocracy as a viable war alternative for the AI. (maybe I should just merge it with Theology).
Also, I've boosted Democracy by adding a strong defensive unit and by removing Printing Press altogether.
I've also made Shake's a nationwide wonder, instead of a city-only wonder.
But having 4 techs on the top of the tech tree (Theocracy / Democracy / Free Artistry and Music Theory) only to have access to 2 govs - which are still not better than Republic - and 2 wonders seems... a lot.
Four techs on the bottom brings you gunpowder units, cannons, better ships and Cavalry.
There has to be a way to fix this.
With all that being said - my request is to come up with ideas to balance this part of the tech tree out - without completely re-doing the game. (I want to keep the feel of the game the same.)
Original Civ3 tech tree:
My Mod Tech Tree (yes, that's Elvis):
Attachments
Last edited: