Tactic question

Linsaa

Chieftain
Joined
Feb 6, 2013
Messages
2
Hello, this is my first time on CivFanatics so please move this thread if it is misplaced.

I am currently playing a game of gods and kings with a friend online and I am about to make a move on him, which I would like to discuss. I understand that it´s impossible to get all the angles and info about the situation but a broad general discussion is hopefully possible.

We are playing on a standard size map with large islands. I´m Rome and got 4 privateers (all with one promotion that gives extra attack vs cites), 2 trebuchet and a knight lined up outside his coast where he can’t see me.

He´s playing India and are racing for a cultural victory. The city that I am thinking about attacking has 17 population and about 45 city combat strength. It´s only guarded by an archer in the city. Do I have a chance to take it out or do I need more firepower? Is there something I should thing about when I attack? He´s going to be really surprised. I have only playing like five games of civ 5 so all help is really useful.
 
It might suffice but if he bring any reinforcement you are screwed. Disembark your troops ASAP, get three of the ships to attack relentlessly and keep one out of the city range for the kill. Do not directly attack the city with embarked troops. Insta-heal your ships if given the chance, it use a great admiral to replenish your assault at some point.

If you want to do a proper naval invasion, I really advise you to bring frigates next time. Those are city killers, and you can pretty much stay out of range and bomb the city/ any h it stupid enough to get in range. Then you jut need one privateer to swoop in and make the kill.
 
ooooh I didn't even know privateers could take cities, lol, I always bring land troops... Good to know! I was gonna advise him to bring another land unit, not just one knight, but if privateers can take cities... damn.
 
Thank you for the feedback! I gave it a go and succeeded. I did´t know that privateers could take over cities. I was hard because he embarked a great scientist to block me from attacking the city from one hex.

He send the backup he had and I managed to raze the city to size 2 when he finally could take it back. I think I crippled his empire (which only have 3 cities) a lot.

Next time I will bring frigates and some more defensive units that could hold the city. And hopefully a great general and admiral.
 
How many turns did it take you to get it? Nice job, as squelching the culture can save you the game if he was much ahead.
A land unit with marine ability can be on same square as a naval unit and be very effective way to have a full strength unit stay out of range until needed. Frigates can just keep hammering until a marine or melee naval unit takes the city. The frigates are great for helping keeping it too.
 
Next time I will bring frigates and some more defensive units that could hold the city. And hopefully a great general and admiral.

Pick the commerce tree if you go naval heavily(and hopefully put most coastal cities as possible for the free +3 :c5production: per turn per city) for extra sight and move, plus a free great admiral :cool:
 
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