Princeps
More bombs than God
- Joined
- Aug 22, 2004
- Messages
- 5,265
Well... One thing that don't like about civ III is the Keep-your-thumbs-up-and-hope-that-your-unit-wins... battle thing.
Player should have more power over the outcome of the battle.
There should be tactical categories (or something). For example a 100 swordsmen in reality can easily kill a 500 pikemen. Becouse a pike can almoust be three meters long, and you can really have a problem killing a swordsman with a 3 meter long stick, Thats why pikemen are not really only defensive troops. Pike and spear were mainly used against mounted units like horsemen and knights. Thats why i'm suggesting a basic tactical unit types for civ three:
In each era you would have to advance its own tactics like classic tactics, medieval tactics, Indiustrial tactics, Blitzkrieg and Modern tactics.
Tactical advantage over another would be represented by a offensive or defensive bonus. for example if horseman is attacking against spearman it would look something like this: Horseman 2-1-2 Spearmans bonus: 1-5-1 , so spearman will have exellent advantage over horseman.
Categories:
Offensive bonus:
Axe (bonus over Armoured and Spear)
Armoured ( Bonus over Ranged and Sword)
Sword ( Bonus over Axe, spear and ranged)
spear ( Bonus over Mounted, elephant and chariot)
ranged ( None )
Mounted ( Bonus over Axe, Sword, chariot, ranged and legion)
Elephant ( Bonus over Axe, Sword, mounted and phalanx)
Gunpowder ( Bonus over armoured, Mounted, legion, phalanx, spear, sword)
Chariot ( Bonus over axe and sword)
Phalanx (Bonus over mounted, chariot, sword, spear and axe)
Legion (Bonus over sword, Spear, Phalanx, chariot, Mounted and axe)
Berserk (Bonus over all if attacking from a ship, otherwise it same as axe)
Defensive bonus:
Axe (bonus over Armoured and Spear)
Armoured ( Bonus over sword and ranged)
Sword ( Bonus over Axe, spear and ranged)
spear ( Bonus over Mounted, elephant and chariot)
ranged ( Bonus over all if in Hills or mountain ground)
Mounted ( Bonus over sword and axe)
Elephant ( Bonus over spear, sword and axe)
Gunpowder ( Bonus over spear,sword,axe,mounted,elephant,chariot)
Chariot ( Bonus over sword and axe)
Phalanx (Bonus over sword, axe, ranged, mounted)
Legion (Bonus over spear and ranged)
Berserk (Same as axe)
(-These were only medieval and ancient tactical bonuses-)
One unit can be in two bonus categories. For example Knight would be armoured and mounted.
Roman Legion should have many offensive bonuses but only two defensive bonuses, to represent that legions were not very good in defending.
Gunpowder would make meny units obsolete.
I hope to see someshort of tactic bonus system thing in civ 4.

Player should have more power over the outcome of the battle.
There should be tactical categories (or something). For example a 100 swordsmen in reality can easily kill a 500 pikemen. Becouse a pike can almoust be three meters long, and you can really have a problem killing a swordsman with a 3 meter long stick, Thats why pikemen are not really only defensive troops. Pike and spear were mainly used against mounted units like horsemen and knights. Thats why i'm suggesting a basic tactical unit types for civ three:
In each era you would have to advance its own tactics like classic tactics, medieval tactics, Indiustrial tactics, Blitzkrieg and Modern tactics.
Tactical advantage over another would be represented by a offensive or defensive bonus. for example if horseman is attacking against spearman it would look something like this: Horseman 2-1-2 Spearmans bonus: 1-5-1 , so spearman will have exellent advantage over horseman.
Categories:
Offensive bonus:
Axe (bonus over Armoured and Spear)
Armoured ( Bonus over Ranged and Sword)
Sword ( Bonus over Axe, spear and ranged)
spear ( Bonus over Mounted, elephant and chariot)
ranged ( None )
Mounted ( Bonus over Axe, Sword, chariot, ranged and legion)
Elephant ( Bonus over Axe, Sword, mounted and phalanx)
Gunpowder ( Bonus over armoured, Mounted, legion, phalanx, spear, sword)
Chariot ( Bonus over axe and sword)
Phalanx (Bonus over mounted, chariot, sword, spear and axe)
Legion (Bonus over sword, Spear, Phalanx, chariot, Mounted and axe)
Berserk (Bonus over all if attacking from a ship, otherwise it same as axe)
Defensive bonus:
Axe (bonus over Armoured and Spear)
Armoured ( Bonus over sword and ranged)
Sword ( Bonus over Axe, spear and ranged)
spear ( Bonus over Mounted, elephant and chariot)
ranged ( Bonus over all if in Hills or mountain ground)
Mounted ( Bonus over sword and axe)
Elephant ( Bonus over spear, sword and axe)
Gunpowder ( Bonus over spear,sword,axe,mounted,elephant,chariot)
Chariot ( Bonus over sword and axe)
Phalanx (Bonus over sword, axe, ranged, mounted)
Legion (Bonus over spear and ranged)
Berserk (Same as axe)
(-These were only medieval and ancient tactical bonuses-)
One unit can be in two bonus categories. For example Knight would be armoured and mounted.
Roman Legion should have many offensive bonuses but only two defensive bonuses, to represent that legions were not very good in defending.
Gunpowder would make meny units obsolete.

I hope to see someshort of tactic bonus system thing in civ 4.
