A bit more detail today as this will be my last turn for a couple of weeks. Many thanks to icefire for offering to play my turns until I get back around Jan 2nd.
First, here's a couple of screenshots from this turn:
I am sending the archer, that just finished building in Ulundi, northeast to find a suitable hill up there in the fog to camp out on and watch for any Egyptian War Chariots that might tempted to take us by surprise. (Myabe not too likely given our UU, but it's cheap insurance).
Ulundi has barracks already and will quickly reach it's happy cap even just working the irrigated corn, horses and grassland mines, and will just pump military units. Planning to start axe > impi and send them as a pair to look for opportunities to harrass India and / or pillage her improvements, or even cut the road to Rome (to try and deny them Iron for praets). I'm building the axe first so he can get a head start, being slower than the Impi that will catch him up easily.
After those first 2 units... it's about time we started thinking of our wider plan as Indiansmoke mentioned. Probably just start pumping Impi (Native America can provide the axes) and try to choke the 2 southern Iron sources to deny Rome her praets. Or send the impi north and have a go for Egypt... or?? Need to see how things play out in the next few turns but feels like time to start thinking about how we combine or north / south forces to apply an irresistable pressure to some single point.
Down south, my plan was for another city or two:
uMgun has more food than it or any of the neighbouring cities will need.. (note we have no happy resources down here until Calendar). SO my plan for uMgun is to pump mostly workers, settlers (put the food to use) and Hered Rule archers for the whole empire. Might as well build an Ikhana too since it's half price and does reduce maintenance as well. And all those Military Police archers might see service some day, the promos will be cheap considering how many we'll build.
The city #3 site I'd marked out could work pigs, copper and a bunch more hills, but now we have Stonehenge and can rely on border pops, you might want to move it to the site suggested by Indiansmoke to spread them out a bit (Indiansmoke - why do you like that site? River tiles for FP cottages? Every war needs at least some ... or all farmed for whipping out units)? #4 could go between the deer, spices and copper and still work FP and 3 grassland hills on top of that, which would give us a decent military production base with 5-6 tiles of riverside cottages to pay for everything.
Anyway, have fun and I'll hopefully have intermittent access to the forums while I'm away so post some screenshots as you go along if possible!
Thanks again for subbing.
Cheers,
Munro
Edit: I unregistered from civstats too so you can get the turn notifications if you use it (highly recommended). See here for civstats password etc:
http://forums.civfanatics.com/showthread.php?t=336219