Tactics and strategy...follow the action

HBR is more expensive, but HA are also a better counter to WC's.

The cost of HR is irrelevant since it is a tech we will have to get anyway. The question is do we get it before math/construction or after?

Swords are also a good counter to WC's especially aggresive ones.

However since they have lots of ivory resources we must plan to put serious pressure on them and not let them develope freely and get to elephants.

Donovan is key to this...with just one metal resource in the north for them so far he must put some presure on Egypt with swords while we put pressure on Babylon from the other side. Aztec will be forced to give metal to babylon so Donovan with 5-6 swords a couple of spears and a couple of axes can put big pressure on Egypt.


That is why I have been saying to him to make another worker and chop forests because if he gets chocked we will be in trouble..but he seems to rarely visit here :(
 
I am here, guys. I try to read here (even if I don't post much), and almost always heed your in-game flags.

I switched to a worker, and will slave/chop a Holkan after that. Then back to the Settler before I start to lose shields on it. My other city will be strictly military, as will my third.

Also, I moved off the forest hill because there were so many units to the west. That, plus seeing a Bab Jag and a Egyptian Jag made me wonder if Aztec capital was leaving itself vulnerable. Before I got there, I saw that Thebes is undefended, though I doubt we'll get that lucky.
 

Attachments

  • Civ4ScreenShot0045.JPG
    Civ4ScreenShot0045.JPG
    149.6 KB · Views: 73
I switched to a worker, and will slave/chop a Holkan after that. Then back to the Settler before I start to lose shields on it. My other city will be strictly military, as will my third.

Get baracks with the chop. You are aggressive and it is cheap. Next get a sword not a holkan IMO. Swords can defend both against jags and war chariots.

The hammers on settler deteriorate after 10 turns so no worries.
 
Got Henge :)

Rome has sent a Shock archer my way. My cap is on an archer at the moment but will probably change that to Dog and slave it and use my two dogs to dispatch of him. I have 7 happy in my cap w/all that food so might as well. Then cap will go archer>settler and get the flood plan site. Second city will go granary after slaving the archer. If that Jag comes south my borders will expand before he gets there so he will not surprise me. Thinking about mixing a spear into my cap built list as egypt might try sending a WC south.
 
Nice Dan :king:

I lost a SK near babylon, but killed a jag and a bowman... injured SK is healing under the fortified one... Put the overflow from settler into a granary, now working on a rax. I plan on building mores SK after (with maybe a worker somewhere) ;)
Put slider at 0% for one turn as my tresury is empty. I heared that rounding issues were fixed but wasn't sure... in any case it won't impact time to math.

Ras
 
Put slider at 0% for one turn as my tresury is empty. I heared that rounding issues were fixed but wasn't sure... in any case it won't impact time to math.

Ras

I've done the same (for 1 turn). There is still the possibility of losing out to the rounding, but only by 1 beaker overall, not by 1 beaker per city. So it's not so critical.

One more important factor though is that if the other team discovers writing before we finish it, those final beakers will get a +15% boost. Not insignificant, and makes binary research still well worth it.
 
@ Dan..well done we needed that wonder :) Just be carefull you don't ket the archer on a hill or in the forest...you should be able to have 2 units in place to kill it.

@ Ras..You lost a skirmisher but the lost a jag a bowman a warrior and a scout (I finished warrior and scout)...so this was a good exchange for us. The plan now should be IMO to force them to keep making units while we settle another city...

Binary research before libraries is not as important....dought they will go writting if we win Oracle next turn, propably they will go monarchy.


Some screens for the people following...
 

Attachments

  • 1.JPG
    1.JPG
    235.3 KB · Views: 80
  • 2.JPG
    2.JPG
    281.7 KB · Views: 74
  • 3.JPG
    3.JPG
    248.3 KB · Views: 72
  • 4.JPG
    4.JPG
    286.4 KB · Views: 71
  • 5.JPG
    5.JPG
    258.9 KB · Views: 72
Ouch, it sucks... my team always seems to miss the Oracle... :) (cough mtdg cough)
 
Grr was deciding what to do with my worker SW of my cap got distracted and hit enter by mistake..oh well at least my other 2 workers did their actions.:mad:

Re: Rome taking that city location. Worth sending units to try to block his settling? or trying to settle nearby before he gets there? His just made Oracle so he wont get a settler too soon unless India is gifting him one.
 
Grr was deciding what to do with my worker SW of my cap got distracted and hit enter by mistake..oh well at least my other 2 workers did their actions.:mad:

Re: Rome taking that city location. Worth sending units to try to block his settling? or trying to settle nearby before he gets there? His just made Oracle so he wont get a settler too soon unless India is gifting him one.

India made the Oracle not Rome.

It is worth trying with an archer and a dog.
 
Settled second city, which starts on a granary. Plan is to whip it for one pop then put the overflow into a skirmisher. Rax up next turn in capital, willl follow with a SK.

I didn't end turn in case someone has a better idea for second city :)

Civ4ScreenShot1223.jpg
 
A bit more detail today as this will be my last turn for a couple of weeks. Many thanks to icefire for offering to play my turns until I get back around Jan 2nd.

First, here's a couple of screenshots from this turn:



I am sending the archer, that just finished building in Ulundi, northeast to find a suitable hill up there in the fog to camp out on and watch for any Egyptian War Chariots that might tempted to take us by surprise. (Myabe not too likely given our UU, but it's cheap insurance).

Ulundi has barracks already and will quickly reach it's happy cap even just working the irrigated corn, horses and grassland mines, and will just pump military units. Planning to start axe > impi and send them as a pair to look for opportunities to harrass India and / or pillage her improvements, or even cut the road to Rome (to try and deny them Iron for praets). I'm building the axe first so he can get a head start, being slower than the Impi that will catch him up easily.

After those first 2 units... it's about time we started thinking of our wider plan as Indiansmoke mentioned. Probably just start pumping Impi (Native America can provide the axes) and try to choke the 2 southern Iron sources to deny Rome her praets. Or send the impi north and have a go for Egypt... or?? Need to see how things play out in the next few turns but feels like time to start thinking about how we combine or north / south forces to apply an irresistable pressure to some single point.

Down south, my plan was for another city or two:



uMgun has more food than it or any of the neighbouring cities will need.. (note we have no happy resources down here until Calendar). SO my plan for uMgun is to pump mostly workers, settlers (put the food to use) and Hered Rule archers for the whole empire. Might as well build an Ikhana too since it's half price and does reduce maintenance as well. And all those Military Police archers might see service some day, the promos will be cheap considering how many we'll build.

The city #3 site I'd marked out could work pigs, copper and a bunch more hills, but now we have Stonehenge and can rely on border pops, you might want to move it to the site suggested by Indiansmoke to spread them out a bit (Indiansmoke - why do you like that site? River tiles for FP cottages? Every war needs at least some ... or all farmed for whipping out units)? #4 could go between the deer, spices and copper and still work FP and 3 grassland hills on top of that, which would give us a decent military production base with 5-6 tiles of riverside cottages to pay for everything.

Anyway, have fun and I'll hopefully have intermittent access to the forums while I'm away so post some screenshots as you go along if possible!

Thanks again for subbing.

Cheers,
Munro

Edit: I unregistered from civstats too so you can get the turn notifications if you use it (highly recommended). See here for civstats password etc: http://forums.civfanatics.com/showthread.php?t=336219
 
The city #3 site I'd marked out could work pigs, copper and a bunch more hills, but now we have Stonehenge and can rely on border pops, you might want to move it to the site suggested by Indiansmoke to spread them out a bit (Indiansmoke - why do you like that site? River tiles for FP cottages? Every war needs at least some ... or all farmed for whipping out units)? #4 could go between the deer, spices and copper and still work FP and 3 grassland hills on top of that, which would give us a decent military production base with 5-6 tiles of riverside cottages to pay for everything.


The site I proposed is better IMO for 3 reasons.

1. It is not in a straight line with the other city and thus it is easier to defend.
2. It is on a plains hill (instead of flat land)
3. It has grasland river for cottages

You must keep in mind that working food and cottages and slaving for production is the most efficient way, much more efficient than hills.

Only capital is worth growing to big size, all other cities should be slaved to pop 3 - 5 or 4-6 constantly. So work 1 food, 4-5 cottages and slave...better production (because of granary) and better tech.


Cottaging is important. 1 big food resource is enough for a city, doing farms on grassland river tiles when you already have corn or pig resource in city is not worth it.
 
thanks Munro! I will do my best; any advice as we go along is very welcome as I'm very new to MP play.

also, I verified that the hammer decay time for units on quick speed is still 10 turns, although I believe it does scale up on epic and marathon.
 
Ras I was thinking how we maximize our strenghts and I believe that since you have protective skirms and already have barracks that you should pump out only skirms now from capital (granary in new city) while I make a few settlers and workers. So you use skirms to choke babylon even more and gift a couple to me and donovan while I gift you settler and worker.

Shock skirmishers will beat axes and jags on open ground....

What do you think?
 
Back
Top Bottom