Actually, I love it, adds so much more dimension to the game.
Started a new game.
Huge Map, Hemishperes, 4 Continents, 12 Civs, Prince, Marathon Speed
Started off good, Myself (Maya), Ottomans and Celts share a continent.
Here are some Highlights,
First Continent (Mine)
- 4 Early religions all founded on this continent (2 by me, 2 by Celts)
- Celts Capitulate to me in an 1000 ad war. I liberate all their captured cities to avoid revolts.
- We invade and burn half of the Ottomans, celts and us split the territory... this leads to many many revolts by the Persian Rebels.. in both mine and Celt territory, I use force to put down the revolts.
-Almost consider liberating the 3 revolting cities to the persians due to the constant fighting, however, it turns out the only 2 Oil deposits in my land are within those 3 cities.
-We ready to invade Ottomans to put an end to the revolts.
-Massive Persian uprising in both my territory and Celt territory, forces my army to pull back from Ottoman border, Minor losses on my part, but the invasion has to be postponed to allow troops to recover.
-We invade Ottomans, strike quickly. 1 of our cities Revolts and Rebels join the Ottoman forces.
-Ottomans fall, Continent in is full Mayan control, between myself and my vassal.
2nd Continent (English, Germans, French, yes that was random)
- England and Germany grow into large empires, 2 German cities have split off and formed 1 City states, Vikings and Dutch.
- French split early on, Paris and Orleans breaking away to form the Mali.
- Arabians form from Barbarians, grow to rival the French and Mali but not the English or German.
- Recently, Paris revolted again, this time from the Mali and formed the 1 City State of Mongolia.
3rd Continent (Native America, Byzantine, Babylonians)
- Early on Babylon revolts and forms the Greeks, part of Byzantine revolts and forms Holy Romans.
- Romans rise up and replace the Greeks, found Rome, grow bigger than Babylon.
- Native America grows into a large, island chain spanning empire.
- Romans and Babylonians combine back into Babylon.
- Northern native America revolts, granted independence as America
- Greeks reform out of Native America.
- Incans form out of Native America, later rejoin native America.
- 3 Native American cities split off as the Aztecs
- Carthage forms out of Native America as a 1 City State
- Holy Romans rise as rebels in Native America heartlands, take 4 largest Native American cities.
- Romans rise again, forming a one city state from Babylon
- At this point Native America is has fractured into 6 seperate states.
4th Continent - Ended up being a large Island Chain (Ethiopia, Egypt, Spain)
- Spain ends up separated by Ocean, leading to isolated development
- Egypt forms large island hopping empire
- Sumerians split off from Egypt.
- Ethiopia invades Sumeria, takes one city.
- China Splits off from Egypt taking 3 Cities.
- Korea forms 1 City state from Sumeria
- Former Sumerian City conquered by Ethiopia splits off and forms 1 city state of Japan.
- 3 Egyptian Cities split off and form India.
And it is only the late 1800's !! This mod makes the game so much more interesting. Religion means so much more. Culture means so much more. You can't just take a portion of a rival empire without having to deal with the rebels. Large island spanning empires fracture, like Native America and Egypt in my game. I have maintained my Empires size by brute force, smashing any rebellions in mine or Celtic territory.
The game started with 12 Civs and now there are 27!
I merged this with JK's Next War mod, and I can only imagine the chaos when we have Assault Mechs roaming the battle field.
Kudos on a great Mod. Makes the game so much better.